Node.js v0.9.12 Manual & Documentation
Table of Contents
- About this Documentation
- Synopsis
- Global Objects
- console
- Timers
- Modules
- Addons
- process
- Event: 'exit'
- Event: 'uncaughtException'
- Signal Events
- process.stdout
- process.stderr
- process.stdin
- process.argv
- process.execPath
- process.abort()
- process.chdir(directory)
- process.cwd()
- process.env
- process.exit([code])
- process.getgid()
- process.setgid(id)
- process.getuid()
- process.setuid(id)
- process.getgroups()
- process.setgroups(groups)
- process.initgroups(user, extra_group)
- process.version
- process.versions
- process.config
- process.kill(pid, [signal])
- process.pid
- process.title
- process.arch
- process.platform
- process.memoryUsage()
- process.nextTick(callback)
- process.maxTickDepth
- process.umask([mask])
- process.uptime()
- process.hrtime()
- util
- util.format(format, [...])
- util.debug(string)
- util.error([...])
- util.puts([...])
- util.print([...])
- util.log(string)
- util.inspect(object, [options])
- util.isArray(object)
- util.isRegExp(object)
- util.isDate(object)
- util.isError(object)
- util.pump(readableStream, writableStream, [callback])
- util.inherits(constructor, superConstructor)
- Events
- Class: events.EventEmitter
- emitter.addListener(event, listener)
- emitter.on(event, listener)
- emitter.once(event, listener)
- emitter.removeListener(event, listener)
- emitter.removeAllListeners([event])
- emitter.setMaxListeners(n)
- emitter.listeners(event)
- emitter.emit(event, [arg1], [arg2], [...])
- Class Method: EventEmitter.listenerCount(emitter, event)
- Event: 'newListener'
- Class: events.EventEmitter
- Domain
- Buffer
- Class: Buffer
- new Buffer(size)
- new Buffer(array)
- new Buffer(str, [encoding])
- Class Method: Buffer.isEncoding(encoding)
- buf.write(string, [offset], [length], [encoding])
- buf.toString([encoding], [start], [end])
- buf.toJSON()
- buf[index]
- Class Method: Buffer.isBuffer(obj)
- Class Method: Buffer.byteLength(string, [encoding])
- Class Method: Buffer.concat(list, [totalLength])
- buf.length
- buf.copy(targetBuffer, [targetStart], [sourceStart], [sourceEnd])
- buf.slice([start], [end])
- buf.readUInt8(offset, [noAssert])
- buf.readUInt16LE(offset, [noAssert])
- buf.readUInt16BE(offset, [noAssert])
- buf.readUInt32LE(offset, [noAssert])
- buf.readUInt32BE(offset, [noAssert])
- buf.readInt8(offset, [noAssert])
- buf.readInt16LE(offset, [noAssert])
- buf.readInt16BE(offset, [noAssert])
- buf.readInt32LE(offset, [noAssert])
- buf.readInt32BE(offset, [noAssert])
- buf.readFloatLE(offset, [noAssert])
- buf.readFloatBE(offset, [noAssert])
- buf.readDoubleLE(offset, [noAssert])
- buf.readDoubleBE(offset, [noAssert])
- buf.writeUInt8(value, offset, [noAssert])
- buf.writeUInt16LE(value, offset, [noAssert])
- buf.writeUInt16BE(value, offset, [noAssert])
- buf.writeUInt32LE(value, offset, [noAssert])
- buf.writeUInt32BE(value, offset, [noAssert])
- buf.writeInt8(value, offset, [noAssert])
- buf.writeInt16LE(value, offset, [noAssert])
- buf.writeInt16BE(value, offset, [noAssert])
- buf.writeInt32LE(value, offset, [noAssert])
- buf.writeInt32BE(value, offset, [noAssert])
- buf.writeFloatLE(value, offset, [noAssert])
- buf.writeFloatBE(value, offset, [noAssert])
- buf.writeDoubleLE(value, offset, [noAssert])
- buf.writeDoubleBE(value, offset, [noAssert])
- buf.fill(value, [offset], [end])
- buffer.INSPECT_MAX_BYTES
- Class: SlowBuffer
- Class: Buffer
- Stream
- Compatibility
- Class: stream.Readable
- new stream.Readable([options])
- readable._read(size)
- readable.push(chunk)
- readable.unshift(chunk)
- readable.wrap(stream)
- Event: 'readable'
- Event: 'end'
- Event: 'data'
- Event: 'error'
- Event: 'close'
- readable.setEncoding(encoding)
- readable.read([size])
- readable.pipe(destination, [options])
- readable.unpipe([destination])
- readable.pause()
- readable.resume()
- Class: stream.Writable
- Class: stream.Duplex
- Class: stream.Transform
- Class: stream.PassThrough
- Crypto
- crypto.getCiphers()
- crypto.getHashes()
- crypto.createCredentials(details)
- crypto.createHash(algorithm)
- Class: Hash
- crypto.createHmac(algorithm, key)
- Class: Hmac
- crypto.createCipher(algorithm, password)
- crypto.createCipheriv(algorithm, key, iv)
- Class: Cipher
- crypto.createDecipher(algorithm, password)
- crypto.createDecipheriv(algorithm, key, iv)
- Class: Decipher
- crypto.createSign(algorithm)
- Class: Sign
- crypto.createVerify(algorithm)
- Class: Verify
- crypto.createDiffieHellman(prime_length)
- crypto.createDiffieHellman(prime, [encoding])
- Class: DiffieHellman
- diffieHellman.generateKeys([encoding])
- diffieHellman.computeSecret(other_public_key, [input_encoding], [output_encoding])
- diffieHellman.getPrime([encoding])
- diffieHellman.getGenerator([encoding])
- diffieHellman.getPublicKey([encoding])
- diffieHellman.getPrivateKey([encoding])
- diffieHellman.setPublicKey(public_key, [encoding])
- diffieHellman.setPrivateKey(private_key, [encoding])
- crypto.getDiffieHellman(group_name)
- crypto.pbkdf2(password, salt, iterations, keylen, callback)
- crypto.pbkdf2Sync(password, salt, iterations, keylen)
- crypto.randomBytes(size, [callback])
- crypto.pseudoRandomBytes(size, [callback])
- crypto.DEFAULT_ENCODING
- Recent API Changes
- TLS (SSL)
- Client-initiated renegotiation attack mitigation
- NPN and SNI
- tls.createServer(options, [secureConnectionListener])
- tls.SLAB_BUFFER_SIZE
- tls.connect(options, [callback])
- tls.connect(port, [host], [options], [callback])
- tls.createSecurePair([credentials], [isServer], [requestCert], [rejectUnauthorized])
- Class: SecurePair
- Class: tls.Server
- Class: CryptoStream
- Class: tls.CleartextStream
- StringDecoder
- File System
- fs.rename(oldPath, newPath, [callback])
- fs.renameSync(oldPath, newPath)
- fs.ftruncate(fd, len, [callback])
- fs.ftruncateSync(fd, len)
- fs.truncate(path, len, [callback])
- fs.truncateSync(path, len)
- fs.chown(path, uid, gid, [callback])
- fs.chownSync(path, uid, gid)
- fs.fchown(fd, uid, gid, [callback])
- fs.fchownSync(fd, uid, gid)
- fs.lchown(path, uid, gid, [callback])
- fs.lchownSync(path, uid, gid)
- fs.chmod(path, mode, [callback])
- fs.chmodSync(path, mode)
- fs.fchmod(fd, mode, [callback])
- fs.fchmodSync(fd, mode)
- fs.lchmod(path, mode, [callback])
- fs.lchmodSync(path, mode)
- fs.stat(path, [callback])
- fs.lstat(path, [callback])
- fs.fstat(fd, [callback])
- fs.statSync(path)
- fs.lstatSync(path)
- fs.fstatSync(fd)
- fs.link(srcpath, dstpath, [callback])
- fs.linkSync(srcpath, dstpath)
- fs.symlink(srcpath, dstpath, [type], [callback])
- fs.symlinkSync(srcpath, dstpath, [type])
- fs.readlink(path, [callback])
- fs.readlinkSync(path)
- fs.realpath(path, [cache], callback)
- fs.realpathSync(path, [cache])
- fs.unlink(path, [callback])
- fs.unlinkSync(path)
- fs.rmdir(path, [callback])
- fs.rmdirSync(path)
- fs.mkdir(path, [mode], [callback])
- fs.mkdirSync(path, [mode])
- fs.readdir(path, [callback])
- fs.readdirSync(path)
- fs.close(fd, [callback])
- fs.closeSync(fd)
- fs.open(path, flags, [mode], [callback])
- fs.openSync(path, flags, [mode])
- fs.utimes(path, atime, mtime, [callback])
- fs.utimesSync(path, atime, mtime)
- fs.futimes(fd, atime, mtime, [callback])
- fs.futimesSync(fd, atime, mtime)
- fs.fsync(fd, [callback])
- fs.fsyncSync(fd)
- fs.write(fd, buffer, offset, length, position, [callback])
- fs.writeSync(fd, buffer, offset, length, position)
- fs.read(fd, buffer, offset, length, position, [callback])
- fs.readSync(fd, buffer, offset, length, position)
- fs.readFile(filename, [options], [callback])
- fs.readFileSync(filename, [options])
- fs.writeFile(filename, data, [options], [callback])
- fs.writeFileSync(filename, data, [options])
- fs.appendFile(filename, data, [options], [callback])
- fs.appendFileSync(filename, data, [options])
- fs.watchFile(filename, [options], listener)
- fs.unwatchFile(filename, [listener])
- fs.watch(filename, [options], [listener])
- fs.exists(path, [callback])
- fs.existsSync(path)
- Class: fs.Stats
- fs.createReadStream(path, [options])
- Class: fs.ReadStream
- fs.createWriteStream(path, [options])
- fs.WriteStream
- Class: fs.FSWatcher
- Path
- net
- net.createServer([options], [connectionListener])
- net.connect(options, [connectionListener])
- net.createConnection(options, [connectionListener])
- net.connect(port, [host], [connectListener])
- net.createConnection(port, [host], [connectListener])
- net.connect(path, [connectListener])
- net.createConnection(path, [connectListener])
- Class: net.Server
- server.listen(port, [host], [backlog], [callback])
- server.listen(path, [callback])
- server.listen(handle, [callback])
- server.close([callback])
- server.address()
- server.unref()
- server.ref()
- server.maxConnections
- server.connections
- server.getConnections(callback)
- Event: 'listening'
- Event: 'connection'
- Event: 'close'
- Event: 'error'
- Class: net.Socket
- new net.Socket([options])
- socket.connect(port, [host], [connectListener])
- socket.connect(path, [connectListener])
- socket.bufferSize
- socket.setEncoding([encoding])
- socket.write(data, [encoding], [callback])
- socket.end([data], [encoding])
- socket.destroy()
- socket.pause()
- socket.resume()
- socket.setTimeout(timeout, [callback])
- socket.setNoDelay([noDelay])
- socket.setKeepAlive([enable], [initialDelay])
- socket.address()
- socket.unref()
- socket.ref()
- socket.remoteAddress
- socket.remotePort
- socket.localAddress
- socket.localPort
- socket.bytesRead
- socket.bytesWritten
- Event: 'connect'
- Event: 'data'
- Event: 'end'
- Event: 'timeout'
- Event: 'drain'
- Event: 'error'
- Event: 'close'
- net.isIP(input)
- net.isIPv4(input)
- net.isIPv6(input)
- UDP / Datagram Sockets
- dgram.createSocket(type, [callback])
- Class: Socket
- Event: 'message'
- Event: 'listening'
- Event: 'close'
- Event: 'error'
- dgram.send(buf, offset, length, port, address, [callback])
- dgram.bind(port, [address])
- dgram.close()
- dgram.address()
- dgram.setBroadcast(flag)
- dgram.setTTL(ttl)
- dgram.setMulticastTTL(ttl)
- dgram.setMulticastLoopback(flag)
- dgram.addMembership(multicastAddress, [multicastInterface])
- dgram.dropMembership(multicastAddress, [multicastInterface])
- dgram.unref()
- dgram.ref()
- DNS
- dns.lookup(domain, [family], callback)
- dns.resolve(domain, [rrtype], callback)
- dns.resolve4(domain, callback)
- dns.resolve6(domain, callback)
- dns.resolveMx(domain, callback)
- dns.resolveTxt(domain, callback)
- dns.resolveSrv(domain, callback)
- dns.resolveNs(domain, callback)
- dns.resolveCname(domain, callback)
- dns.reverse(ip, callback)
- Error codes
- HTTP
- http.STATUS_CODES
- http.createServer([requestListener])
- http.createClient([port], [host])
- Class: http.Server
- Event: 'request'
- Event: 'connection'
- Event: 'close'
- Event: 'checkContinue'
- Event: 'connect'
- Event: 'upgrade'
- Event: 'clientError'
- server.listen(port, [hostname], [backlog], [callback])
- server.listen(path, [callback])
- server.listen(handle, [callback])
- server.close([callback])
- server.maxHeadersCount
- server.setTimeout(msecs, callback)
- server.timeout
- Class: http.ServerResponse
- Event: 'close'
- response.writeContinue()
- response.writeHead(statusCode, [reasonPhrase], [headers])
- response.setTimeout(msecs, callback)
- response.statusCode
- response.setHeader(name, value)
- response.headersSent
- response.sendDate
- response.getHeader(name)
- response.removeHeader(name)
- response.write(chunk, [encoding])
- response.addTrailers(headers)
- response.end([data], [encoding])
- http.request(options, callback)
- http.get(options, callback)
- Class: http.Agent
- http.globalAgent
- Class: http.ClientRequest
- http.IncomingMessage
- HTTPS
- URL
- Query String
- punycode
- Readline
- REPL
- Executing JavaScript
- Child Process
- Assert
- assert.fail(actual, expected, message, operator)
- assert(value, message), assert.ok(value, [message])
- assert.equal(actual, expected, [message])
- assert.notEqual(actual, expected, [message])
- assert.deepEqual(actual, expected, [message])
- assert.notDeepEqual(actual, expected, [message])
- assert.strictEqual(actual, expected, [message])
- assert.notStrictEqual(actual, expected, [message])
- assert.throws(block, [error], [message])
- assert.doesNotThrow(block, [message])
- assert.ifError(value)
- TTY
- Zlib
- Examples
- zlib.createGzip([options])
- zlib.createGunzip([options])
- zlib.createDeflate([options])
- zlib.createInflate([options])
- zlib.createDeflateRaw([options])
- zlib.createInflateRaw([options])
- zlib.createUnzip([options])
- Class: zlib.Zlib
- Class: zlib.Gzip
- Class: zlib.Gunzip
- Class: zlib.Deflate
- Class: zlib.Inflate
- Class: zlib.DeflateRaw
- Class: zlib.InflateRaw
- Class: zlib.Unzip
- Convenience Methods
- zlib.deflate(buf, callback)
- zlib.deflateRaw(buf, callback)
- zlib.gzip(buf, callback)
- zlib.gunzip(buf, callback)
- zlib.inflate(buf, callback)
- zlib.inflateRaw(buf, callback)
- zlib.unzip(buf, callback)
- Options
- Memory Usage Tuning
- Constants
- os
- Debugger
- Cluster
About this Documentation#
The goal of this documentation is to comprehensively explain the Node.js API, both from a reference as well as a conceptual point of view. Each section describes a built-in module or high-level concept.
Where appropriate, property types, method arguments, and the arguments provided to event handlers are detailed in a list underneath the topic heading.
Every .html document has a corresponding .json document presenting
the same information in a structured manner. This feature is
experimental, and added for the benefit of IDEs and other utilities that
wish to do programmatic things with the documentation.
Every .html and .json file is generated based on the corresponding
.markdown file in the doc/api/ folder in node's source tree. The
documentation is generated using the tools/doc/generate.js program.
The HTML template is located at doc/template.html.
Stability Index#
Throughout the documentation, you will see indications of a section's stability. The Node.js API is still somewhat changing, and as it matures, certain parts are more reliable than others. Some are so proven, and so relied upon, that they are unlikely to ever change at all. Others are brand new and experimental, or known to be hazardous and in the process of being redesigned.
The stability indices are as follows:
Stability: 0 - Deprecated This feature is known to be problematic, and changes are planned. Do not rely on it. Use of the feature may cause warnings. Backwards compatibility should not be expected.
Stability: 1 - Experimental This feature was introduced recently, and may change or be removed in future versions. Please try it out and provide feedback. If it addresses a use-case that is important to you, tell the node core team.
Stability: 2 - Unstable The API is in the process of settling, but has not yet had sufficient real-world testing to be considered stable. Backwards-compatibility will be maintained if reasonable.
Stability: 3 - Stable The API has proven satisfactory, but cleanup in the underlying code may cause minor changes. Backwards-compatibility is guaranteed.
Stability: 4 - API Frozen This API has been tested extensively in production and is unlikely to ever have to change.
Stability: 5 - Locked Unless serious bugs are found, this code will not ever change. Please do not suggest changes in this area; they will be refused.
JSON Output#
Stability: 1 - Experimental
Every HTML file in the markdown has a corresponding JSON file with the same data.
This feature is new as of node v0.6.12. It is experimental.
Synopsis#
An example of a web server written with Node which responds with 'Hello World':
var http = require('http');
http.createServer(function (request, response) {
response.writeHead(200, {'Content-Type': 'text/plain'});
response.end('Hello World\n');
}).listen(8124);
console.log('Server running at http://127.0.0.1:8124/');
To run the server, put the code into a file called example.js and execute
it with the node program
> node example.js
Server running at http://127.0.0.1:8124/
All of the examples in the documentation can be run similarly.
Global Objects#
These objects are available in all modules. Some of these objects aren't actually in the global scope but in the module scope - this will be noted.
global#
- {Object} The global namespace object.
In browsers, the top-level scope is the global scope. That means that in
browsers if you're in the global scope var something will define a global
variable. In Node this is different. The top-level scope is not the global
scope; var something inside a Node module will be local to that module.
process#
- {Object}
The process object. See the process object section.
console#
- {Object}
Used to print to stdout and stderr. See the stdio section.
Class: Buffer#
- {Function}
Used to handle binary data. See the buffer section
require()#
- {Function}
To require modules. See the Modules section. require isn't actually a
global but rather local to each module.
require.resolve()#
Use the internal require() machinery to look up the location of a module,
but rather than loading the module, just return the resolved filename.
require.cache#
- Object
Modules are cached in this object when they are required. By deleting a key
value from this object, the next require will reload the module.
require.extensions#
- Array
Instruct require on how to handle certain file extensions.
Process files with the extension .sjs as .js:
require.extensions['.sjs'] = require.extensions['.js'];
__filename#
- {String}
The filename of the code being executed. This is the resolved absolute path of this code file. For a main program this is not necessarily the same filename used in the command line. The value inside a module is the path to that module file.
Example: running node example.js from /Users/mjr
console.log(__filename);
// /Users/mjr/example.js
__filename isn't actually a global but rather local to each module.
__dirname#
- {String}
The name of the directory that the currently executing script resides in.
Example: running node example.js from /Users/mjr
console.log(__dirname);
// /Users/mjr
__dirname isn't actually a global but rather local to each module.
module#
- {Object}
A reference to the current module. In particular
module.exports is the same as the exports object.
module isn't actually a global but rather local to each module.
See the module system documentation for more information.
exports#
An object which is shared between all instances of the current module and
made accessible through require().
exports is the same as the module.exports object.
exports isn't actually a global but rather local to each module.
See the module system documentation for more information.
See the module section for more information.
setTimeout(cb, ms)#
Run callback cb after at least ms milliseconds. The actual delay depends
on external factors like OS timer granularity and system load.
The timeout must be in the range of 1-2,147,483,647 inclusive. If the value is outside that range, it's changed to 1 millisecond. Broadly speaking, a timer cannot span more than 24.8 days.
Returns an opaque value that represents the timer.
clearTimeout(t)#
Stop a timer that was previously created with setTimeout(). The callback will
not execute.
setInterval(cb, ms)#
Run callback cb repeatedly every ms milliseconds. Note that the actual
interval may vary, depending on external factors like OS timer granularity and
system load. It's never less than ms but it may be longer.
The interval must be in the range of 1-2,147,483,647 inclusive. If the value is outside that range, it's changed to 1 millisecond. Broadly speaking, a timer cannot span more than 24.8 days.
Returns an opaque value that represents the timer.
clearInterval(t)#
Stop a timer that was previously created with setInterval(). The callback
will not execute.
The timer functions are global variables. See the timers section.
console#
Stability: 4 - API Frozen
- Object
For printing to stdout and stderr. Similar to the console object functions provided by most web browsers, here the output is sent to stdout or stderr.
console.log([data], [...])#
Prints to stdout with newline. This function can take multiple arguments in a
printf()-like way. Example:
console.log('count: %d', count);
If formatting elements are not found in the first string then util.inspect
is used on each argument. See util.format() for more information.
console.info([data], [...])#
Same as console.log.
console.error([data], [...])#
Same as console.log but prints to stderr.
console.warn([data], [...])#
Same as console.error.
console.dir(obj)#
Uses util.inspect on obj and prints resulting string to stdout.
console.time(label)#
Mark a time.
console.timeEnd(label)#
Finish timer, record output. Example:
console.time('100-elements');
for (var i = 0; i < 100; i++) {
;
}
console.timeEnd('100-elements');
console.trace(label)#
Print a stack trace to stderr of the current position.
console.assert(expression, [message])#
Same as assert.ok() where if the expression evaluates as false throw an
AssertionError with message.
Timers#
Stability: 5 - Locked
All of the timer functions are globals. You do not need to require()
this module in order to use them.
setTimeout(callback, delay, [arg], [...])#
To schedule execution of a one-time callback after delay milliseconds. Returns a
timeoutId for possible use with clearTimeout(). Optionally you can
also pass arguments to the callback.
It is important to note that your callback will probably not be called in exactly
delay milliseconds - Node.js makes no guarantees about the exact timing of when
the callback will fire, nor of the ordering things will fire in. The callback will
be called as close as possible to the time specified.
clearTimeout(timeoutId)#
Prevents a timeout from triggering.
setInterval(callback, delay, [arg], [...])#
To schedule the repeated execution of callback every delay milliseconds.
Returns a intervalId for possible use with clearInterval(). Optionally
you can also pass arguments to the callback.
clearInterval(intervalId)#
Stops a interval from triggering.
unref()#
The opaque value returned by setTimeout and setInterval also has the method
timer.unref() which will allow you to create a timer that is active but if
it is the only item left in the event loop won't keep the program running.
If the timer is already unrefd calling unref again will have no effect.
In the case of setTimeout when you unref you create a separate timer that
will wakeup the event loop, creating too many of these may adversely effect
event loop performance -- use wisely.
ref()#
If you had previously unref()d a timer you can call ref() to explicitly
request the timer hold the program open. If the timer is already refd calling
ref again will have no effect.
setImmediate(callback, [arg], [...])#
To schedule the "immediate" execution of callback after I/O events
callbacks and before setTimeout and setInterval . Returns an
immediateId for possible use with clearImmediate(). Optionally you
can also pass arguments to the callback.
Immediates are queued in the order created, and are popped off the queue once
per loop iteration. This is different from process.nextTick which will
execute process.maxTickDepth queued callbacks per iteration. setImmediate
will yield to the event loop after firing a queued callback to make sure I/O is
not being starved. While order is preserved for execution, other I/O events may
fire between any two scheduled immediate callbacks.
clearImmediate(immediateId)#
Stops an immediate from triggering.
Modules#
Stability: 5 - Locked
Node has a simple module loading system. In Node, files and modules are in
one-to-one correspondence. As an example, foo.js loads the module
circle.js in the same directory.
The contents of foo.js:
var circle = require('./circle.js');
console.log( 'The area of a circle of radius 4 is '
+ circle.area(4));
The contents of circle.js:
var PI = Math.PI;
exports.area = function (r) {
return PI * r * r;
};
exports.circumference = function (r) {
return 2 * PI * r;
};
The module circle.js has exported the functions area() and
circumference(). To export an object, add to the special exports
object.
Variables
local to the module will be private. In this example the variable PI is
private to circle.js.
The module system is implemented in the require("module") module.
Cycles#
When there are circular require() calls, a module might not be
done being executed when it is returned.
Consider this situation:
a.js:
console.log('a starting');
exports.done = false;
var b = require('./b.js');
console.log('in a, b.done = %j', b.done);
exports.done = true;
console.log('a done');
b.js:
console.log('b starting');
exports.done = false;
var a = require('./a.js');
console.log('in b, a.done = %j', a.done);
exports.done = true;
console.log('b done');
main.js:
console.log('main starting');
var a = require('./a.js');
var b = require('./b.js');
console.log('in main, a.done=%j, b.done=%j', a.done, b.done);
When main.js loads a.js, then a.js in turn loads b.js. At that
point, b.js tries to load a.js. In order to prevent an infinite
loop an unfinished copy of the a.js exports object is returned to the
b.js module. b.js then finishes loading, and its exports object is
provided to the a.js module.
By the time main.js has loaded both modules, they're both finished.
The output of this program would thus be:
$ node main.js
main starting
a starting
b starting
in b, a.done = false
b done
in a, b.done = true
a done
in main, a.done=true, b.done=true
If you have cyclic module dependencies in your program, make sure to plan accordingly.
Core Modules#
Node has several modules compiled into the binary. These modules are described in greater detail elsewhere in this documentation.
The core modules are defined in node's source in the lib/ folder.
Core modules are always preferentially loaded if their identifier is
passed to require(). For instance, require('http') will always
return the built in HTTP module, even if there is a file by that name.
File Modules#
If the exact filename is not found, then node will attempt to load the
required filename with the added extension of .js, .json, and then .node.
.js files are interpreted as JavaScript text files, and .json files are
parsed as JSON text files. .node files are interpreted as compiled addon
modules loaded with dlopen.
A module prefixed with '/' is an absolute path to the file. For
example, require('/home/marco/foo.js') will load the file at
/home/marco/foo.js.
A module prefixed with './' is relative to the file calling require().
That is, circle.js must be in the same directory as foo.js for
require('./circle') to find it.
Without a leading '/' or './' to indicate a file, the module is either a
"core module" or is loaded from a node_modules folder.
If the given path does not exist, require() will throw an Error with its
code property set to 'MODULE_NOT_FOUND'.
Loading from node_modules Folders#
If the module identifier passed to require() is not a native module,
and does not begin with '/', '../', or './', then node starts at the
parent directory of the current module, and adds /node_modules, and
attempts to load the module from that location.
If it is not found there, then it moves to the parent directory, and so on, until the root of the tree is reached.
For example, if the file at '/home/ry/projects/foo.js' called
require('bar.js'), then node would look in the following locations, in
this order:
/home/ry/projects/node_modules/bar.js/home/ry/node_modules/bar.js/home/node_modules/bar.js/node_modules/bar.js
This allows programs to localize their dependencies, so that they do not clash.
Folders as Modules#
It is convenient to organize programs and libraries into self-contained
directories, and then provide a single entry point to that library.
There are three ways in which a folder may be passed to require() as
an argument.
The first is to create a package.json file in the root of the folder,
which specifies a main module. An example package.json file might
look like this:
{ "name" : "some-library",
"main" : "./lib/some-library.js" }
If this was in a folder at ./some-library, then
require('./some-library') would attempt to load
./some-library/lib/some-library.js.
This is the extent of Node's awareness of package.json files.
If there is no package.json file present in the directory, then node
will attempt to load an index.js or index.node file out of that
directory. For example, if there was no package.json file in the above
example, then require('./some-library') would attempt to load:
./some-library/index.js./some-library/index.node
Caching#
Modules are cached after the first time they are loaded. This means
(among other things) that every call to require('foo') will get
exactly the same object returned, if it would resolve to the same file.
Multiple calls to require('foo') may not cause the module code to be
executed multiple times. This is an important feature. With it,
"partially done" objects can be returned, thus allowing transitive
dependencies to be loaded even when they would cause cycles.
If you want to have a module execute code multiple times, then export a function, and call that function.
Module Caching Caveats#
Modules are cached based on their resolved filename. Since modules may
resolve to a different filename based on the location of the calling
module (loading from node_modules folders), it is not a guarantee
that require('foo') will always return the exact same object, if it
would resolve to different files.
The module Object#
- {Object}
In each module, the module free variable is a reference to the object
representing the current module. In particular
module.exports is the same as the exports object.
module isn't actually a global but rather local to each module.
module.exports#
- Object
The exports object is created by the Module system. Sometimes this is not
acceptable, many want their module to be an instance of some class. To do this
assign the desired export object to module.exports. For example suppose we
were making a module called a.js
var EventEmitter = require('events').EventEmitter;
module.exports = new EventEmitter();
// Do some work, and after some time emit
// the 'ready' event from the module itself.
setTimeout(function() {
module.exports.emit('ready');
}, 1000);
Then in another file we could do
var a = require('./a');
a.on('ready', function() {
console.log('module a is ready');
});
Note that assignment to module.exports must be done immediately. It cannot be
done in any callbacks. This does not work:
x.js:
setTimeout(function() {
module.exports = { a: "hello" };
}, 0);
y.js:
var x = require('./x');
console.log(x.a);
module.require(id)#
idString- Return: Object
exportsfrom the resolved module
The module.require method provides a way to load a module as if
require() was called from the original module.
Note that in order to do this, you must get a reference to the module
object. Since require() returns the exports, and the module is
typically only available within a specific module's code, it must be
explicitly exported in order to be used.
module.id#
- String
The identifier for the module. Typically this is the fully resolved filename.
module.filename#
- String
The fully resolved filename to the module.
module.loaded#
- Boolean
Whether or not the module is done loading, or is in the process of loading.
module.parent#
- Module Object
The module that required this one.
module.children#
- Array
The module objects required by this one.
All Together...#
To get the exact filename that will be loaded when require() is called, use
the require.resolve() function.
Putting together all of the above, here is the high-level algorithm in pseudocode of what require.resolve does:
require(X) from module at path Y
1. If X is a core module,
a. return the core module
b. STOP
2. If X begins with './' or '/' or '../'
a. LOAD_AS_FILE(Y + X)
b. LOAD_AS_DIRECTORY(Y + X)
3. LOAD_NODE_MODULES(X, dirname(Y))
4. THROW "not found"
LOAD_AS_FILE(X)
1. If X is a file, load X as JavaScript text. STOP
2. If X.js is a file, load X.js as JavaScript text. STOP
3. If X.node is a file, load X.node as binary addon. STOP
LOAD_AS_DIRECTORY(X)
1. If X/package.json is a file,
a. Parse X/package.json, and look for "main" field.
b. let M = X + (json main field)
c. LOAD_AS_FILE(M)
2. If X/index.js is a file, load X/index.js as JavaScript text. STOP
3. If X/index.node is a file, load X/index.node as binary addon. STOP
LOAD_NODE_MODULES(X, START)
1. let DIRS=NODE_MODULES_PATHS(START)
2. for each DIR in DIRS:
a. LOAD_AS_FILE(DIR/X)
b. LOAD_AS_DIRECTORY(DIR/X)
NODE_MODULES_PATHS(START)
1. let PARTS = path split(START)
2. let ROOT = index of first instance of "node_modules" in PARTS, or 0
3. let I = count of PARTS - 1
4. let DIRS = []
5. while I > ROOT,
a. if PARTS[I] = "node_modules" CONTINUE
c. DIR = path join(PARTS[0 .. I] + "node_modules")
b. DIRS = DIRS + DIR
c. let I = I - 1
6. return DIRS
Loading from the global folders#
If the NODE_PATH environment variable is set to a colon-delimited list
of absolute paths, then node will search those paths for modules if they
are not found elsewhere. (Note: On Windows, NODE_PATH is delimited by
semicolons instead of colons.)
Additionally, node will search in the following locations:
- 1:
$HOME/.node_modules - 2:
$HOME/.node_libraries - 3:
$PREFIX/lib/node
Where $HOME is the user's home directory, and $PREFIX is node's
configured node_prefix.
These are mostly for historic reasons. You are highly encouraged to
place your dependencies locally in node_modules folders. They will be
loaded faster, and more reliably.
Accessing the main module#
When a file is run directly from Node, require.main is set to its
module. That means that you can determine whether a file has been run
directly by testing
require.main === module
For a file foo.js, this will be true if run via node foo.js, but
false if run by require('./foo').
Because module provides a filename property (normally equivalent to
__filename), the entry point of the current application can be obtained
by checking require.main.filename.
Addenda: Package Manager Tips#
The semantics of Node's require() function were designed to be general
enough to support a number of sane directory structures. Package manager
programs such as dpkg, rpm, and npm will hopefully find it possible to
build native packages from Node modules without modification.
Below we give a suggested directory structure that could work:
Let's say that we wanted to have the folder at
/usr/lib/node/<some-package>/<some-version> hold the contents of a
specific version of a package.
Packages can depend on one another. In order to install package foo, you
may have to install a specific version of package bar. The bar package
may itself have dependencies, and in some cases, these dependencies may even
collide or form cycles.
Since Node looks up the realpath of any modules it loads (that is,
resolves symlinks), and then looks for their dependencies in the
node_modules folders as described above, this situation is very simple to
resolve with the following architecture:
/usr/lib/node/foo/1.2.3/- Contents of thefoopackage, version 1.2.3./usr/lib/node/bar/4.3.2/- Contents of thebarpackage thatfoodepends on./usr/lib/node/foo/1.2.3/node_modules/bar- Symbolic link to/usr/lib/node/bar/4.3.2/./usr/lib/node/bar/4.3.2/node_modules/*- Symbolic links to the packages thatbardepends on.
Thus, even if a cycle is encountered, or if there are dependency conflicts, every module will be able to get a version of its dependency that it can use.
When the code in the foo package does require('bar'), it will get the
version that is symlinked into /usr/lib/node/foo/1.2.3/node_modules/bar.
Then, when the code in the bar package calls require('quux'), it'll get
the version that is symlinked into
/usr/lib/node/bar/4.3.2/node_modules/quux.
Furthermore, to make the module lookup process even more optimal, rather
than putting packages directly in /usr/lib/node, we could put them in
/usr/lib/node_modules/<name>/<version>. Then node will not bother
looking for missing dependencies in /usr/node_modules or /node_modules.
In order to make modules available to the node REPL, it might be useful to
also add the /usr/lib/node_modules folder to the $NODE_PATH environment
variable. Since the module lookups using node_modules folders are all
relative, and based on the real path of the files making the calls to
require(), the packages themselves can be anywhere.
Addons#
Addons are dynamically linked shared objects. They can provide glue to C and C++ libraries. The API (at the moment) is rather complex, involving knowledge of several libraries:
V8 JavaScript, a C++ library. Used for interfacing with JavaScript: creating objects, calling functions, etc. Documented mostly in the
v8.hheader file (deps/v8/include/v8.hin the Node source tree), which is also available online.libuv, C event loop library. Anytime one needs to wait for a file descriptor to become readable, wait for a timer, or wait for a signal to received one will need to interface with libuv. That is, if you perform any I/O, libuv will need to be used.
Internal Node libraries. Most importantly is the
node::ObjectWrapclass which you will likely want to derive from.Others. Look in
deps/for what else is available.
Node statically compiles all its dependencies into the executable. When compiling your module, you don't need to worry about linking to any of these libraries.
All of the following examples are available for download and may be used as a starting-point for your own Addon.
Hello world#
To get started let's make a small Addon which is the C++ equivalent of the following JavaScript code:
module.exports.hello = function() { return 'world'; };
First we create a file hello.cc:
#include <node.h>
#include <v8.h>
using namespace v8;
Handle<Value> Method(const Arguments& args) {
HandleScope scope;
return scope.Close(String::New("world"));
}
void init(Handle<Object> exports) {
exports->Set(String::NewSymbol("hello"),
FunctionTemplate::New(Method)->GetFunction());
}
NODE_MODULE(hello, init)
Note that all Node addons must export an initialization function:
void Initialize (Handle<Object> exports);
NODE_MODULE(module_name, Initialize)
There is no semi-colon after NODE_MODULE as it's not a function (see node.h).
The module_name needs to match the filename of the final binary (minus the
.node suffix).
The source code needs to be built into hello.node, the binary Addon. To
do this we create a file called binding.gyp which describes the configuration
to build your module in a JSON-like format. This file gets compiled by
node-gyp.
{
"targets": [
{
"target_name": "hello",
"sources": [ "hello.cc" ]
}
]
}
The next step is to generate the appropriate project build files for the
current platform. Use node-gyp configure for that.
Now you will have either a Makefile (on Unix platforms) or a vcxproj file
(on Windows) in the build/ directory. Next invoke the node-gyp build
command.
Now you have your compiled .node bindings file! The compiled bindings end up
in build/Release/.
You can now use the binary addon in a Node project hello.js by pointing require to
the recently built hello.node module:
var addon = require('./build/Release/hello');
console.log(addon.hello()); // 'world'
Please see patterns below for further information or
https://github.com/arturadib/node-qt for an example in production.
Addon patterns#
Below are some addon patterns to help you get started. Consult the online v8 reference for help with the various v8 calls, and v8's Embedder's Guide for an explanation of several concepts used such as handles, scopes, function templates, etc.
In order to use these examples you need to compile them using node-gyp.
Create the following binding.gyp file:
{
"targets": [
{
"target_name": "addon",
"sources": [ "addon.cc" ]
}
]
}
In cases where there is more than one .cc file, simply add the file name to the
sources array, e.g.:
"sources": ["addon.cc", "myexample.cc"]
Now that you have your binding.gyp ready, you can configure and build the
addon:
$ node-gyp configure build
Function arguments#
The following pattern illustrates how to read arguments from JavaScript
function calls and return a result. This is the main and only needed source
addon.cc:
#define BUILDING_NODE_EXTENSION
#include <node.h>
using namespace v8;
Handle<Value> Add(const Arguments& args) {
HandleScope scope;
if (args.Length() < 2) {
ThrowException(Exception::TypeError(String::New("Wrong number of arguments")));
return scope.Close(Undefined());
}
if (!args[0]->IsNumber() || !args[1]->IsNumber()) {
ThrowException(Exception::TypeError(String::New("Wrong arguments")));
return scope.Close(Undefined());
}
Local<Number> num = Number::New(args[0]->NumberValue() +
args[1]->NumberValue());
return scope.Close(num);
}
void Init(Handle<Object> exports) {
exports->Set(String::NewSymbol("add"),
FunctionTemplate::New(Add)->GetFunction());
}
NODE_MODULE(addon, Init)
You can test it with the following JavaScript snippet:
var addon = require('./build/Release/addon');
console.log( 'This should be eight:', addon.add(3,5) );
Callbacks#
You can pass JavaScript functions to a C++ function and execute them from
there. Here's addon.cc:
#define BUILDING_NODE_EXTENSION
#include <node.h>
using namespace v8;
Handle<Value> RunCallback(const Arguments& args) {
HandleScope scope;
Local<Function> cb = Local<Function>::Cast(args[0]);
const unsigned argc = 1;
Local<Value> argv[argc] = { Local<Value>::New(String::New("hello world")) };
cb->Call(Context::GetCurrent()->Global(), argc, argv);
return scope.Close(Undefined());
}
void Init(Handle<Object> exports, Handle<Object> module) {
module->Set(String::NewSymbol("exports"),
FunctionTemplate::New(RunCallback)->GetFunction());
}
NODE_MODULE(addon, Init)
Note that this example uses a two-argument form of Init() that receives
the full module object as the second argument. This allows the addon
to completely overwrite exports with a single function instead of
adding the function as a property of exports.
To test it run the following JavaScript snippet:
var addon = require('./build/Release/addon');
addon(function(msg){
console.log(msg); // 'hello world'
});
Object factory#
You can create and return new objects from within a C++ function with this
addon.cc pattern, which returns an object with property msg that echoes
the string passed to createObject():
#define BUILDING_NODE_EXTENSION
#include <node.h>
using namespace v8;
Handle<Value> CreateObject(const Arguments& args) {
HandleScope scope;
Local<Object> obj = Object::New();
obj->Set(String::NewSymbol("msg"), args[0]->ToString());
return scope.Close(obj);
}
void Init(Handle<Object> exports, Handle<Object> module) {
module->Set(String::NewSymbol("exports"),
FunctionTemplate::New(CreateObject)->GetFunction());
}
NODE_MODULE(addon, Init)
To test it in JavaScript:
var addon = require('./build/Release/addon');
var obj1 = addon('hello');
var obj2 = addon('world');
console.log(obj1.msg+' '+obj2.msg); // 'hello world'
Function factory#
This pattern illustrates how to create and return a JavaScript function that wraps a C++ function:
#define BUILDING_NODE_EXTENSION
#include <node.h>
using namespace v8;
Handle<Value> MyFunction(const Arguments& args) {
HandleScope scope;
return scope.Close(String::New("hello world"));
}
Handle<Value> CreateFunction(const Arguments& args) {
HandleScope scope;
Local<FunctionTemplate> tpl = FunctionTemplate::New(MyFunction);
Local<Function> fn = tpl->GetFunction();
fn->SetName(String::NewSymbol("theFunction")); // omit this to make it anonymous
return scope.Close(fn);
}
void Init(Handle<Object> exports, Handle<Object> module) {
module->Set(String::NewSymbol("exports"),
FunctionTemplate::New(CreateFunction)->GetFunction());
}
NODE_MODULE(addon, Init)
To test:
var addon = require('./build/Release/addon');
var fn = addon();
console.log(fn()); // 'hello world'
Wrapping C++ objects#
Here we will create a wrapper for a C++ object/class MyObject that can be
instantiated in JavaScript through the new operator. First prepare the main
module addon.cc:
#define BUILDING_NODE_EXTENSION
#include <node.h>
#include "myobject.h"
using namespace v8;
void InitAll(Handle<Object> exports) {
MyObject::Init(exports);
}
NODE_MODULE(addon, InitAll)
Then in myobject.h make your wrapper inherit from node::ObjectWrap:
#ifndef MYOBJECT_H
#define MYOBJECT_H
#include <node.h>
class MyObject : public node::ObjectWrap {
public:
static void Init(v8::Handle<v8::Object> exports);
private:
MyObject();
~MyObject();
static v8::Handle<v8::Value> New(const v8::Arguments& args);
static v8::Handle<v8::Value> PlusOne(const v8::Arguments& args);
double counter_;
};
#endif
And in myobject.cc implement the various methods that you want to expose.
Here we expose the method plusOne by adding it to the constructor's
prototype:
#define BUILDING_NODE_EXTENSION
#include <node.h>
#include "myobject.h"
using namespace v8;
MyObject::MyObject() {};
MyObject::~MyObject() {};
void MyObject::Init(Handle<Object> exports) {
// Prepare constructor template
Local<FunctionTemplate> tpl = FunctionTemplate::New(New);
tpl->SetClassName(String::NewSymbol("MyObject"));
tpl->InstanceTemplate()->SetInternalFieldCount(1);
// Prototype
tpl->PrototypeTemplate()->Set(String::NewSymbol("plusOne"),
FunctionTemplate::New(PlusOne)->GetFunction());
Persistent<Function> constructor = Persistent<Function>::New(tpl->GetFunction());
exports->Set(String::NewSymbol("MyObject"), constructor);
}
Handle<Value> MyObject::New(const Arguments& args) {
HandleScope scope;
MyObject* obj = new MyObject();
obj->counter_ = args[0]->IsUndefined() ? 0 : args[0]->NumberValue();
obj->Wrap(args.This());
return args.This();
}
Handle<Value> MyObject::PlusOne(const Arguments& args) {
HandleScope scope;
MyObject* obj = ObjectWrap::Unwrap<MyObject>(args.This());
obj->counter_ += 1;
return scope.Close(Number::New(obj->counter_));
}
Test it with:
var addon = require('./build/Release/addon');
var obj = new addon.MyObject(10);
console.log( obj.plusOne() ); // 11
console.log( obj.plusOne() ); // 12
console.log( obj.plusOne() ); // 13
Factory of wrapped objects#
This is useful when you want to be able to create native objects without
explicitly instantiating them with the new operator in JavaScript, e.g.
var obj = addon.createObject();
// instead of:
// var obj = new addon.Object();
Let's register our createObject method in addon.cc:
#define BUILDING_NODE_EXTENSION
#include <node.h>
#include "myobject.h"
using namespace v8;
Handle<Value> CreateObject(const Arguments& args) {
HandleScope scope;
return scope.Close(MyObject::NewInstance(args));
}
void InitAll(Handle<Object> exports, Handle<Object> module) {
MyObject::Init();
module->Set(String::NewSymbol("exports"),
FunctionTemplate::New(CreateObject)->GetFunction());
}
NODE_MODULE(addon, InitAll)
In myobject.h we now introduce the static method NewInstance that takes
care of instantiating the object (i.e. it does the job of new in JavaScript):
#define BUILDING_NODE_EXTENSION
#ifndef MYOBJECT_H
#define MYOBJECT_H
#include <node.h>
class MyObject : public node::ObjectWrap {
public:
static void Init();
static v8::Handle<v8::Value> NewInstance(const v8::Arguments& args);
private:
MyObject();
~MyObject();
static v8::Persistent<v8::Function> constructor;
static v8::Handle<v8::Value> New(const v8::Arguments& args);
static v8::Handle<v8::Value> PlusOne(const v8::Arguments& args);
double counter_;
};
#endif
The implementation is similar to the above in myobject.cc:
#define BUILDING_NODE_EXTENSION
#include <node.h>
#include "myobject.h"
using namespace v8;
MyObject::MyObject() {};
MyObject::~MyObject() {};
Persistent<Function> MyObject::constructor;
void MyObject::Init() {
// Prepare constructor template
Local<FunctionTemplate> tpl = FunctionTemplate::New(New);
tpl->SetClassName(String::NewSymbol("MyObject"));
tpl->InstanceTemplate()->SetInternalFieldCount(1);
// Prototype
tpl->PrototypeTemplate()->Set(String::NewSymbol("plusOne"),
FunctionTemplate::New(PlusOne)->GetFunction());
constructor = Persistent<Function>::New(tpl->GetFunction());
}
Handle<Value> MyObject::New(const Arguments& args) {
HandleScope scope;
MyObject* obj = new MyObject();
obj->counter_ = args[0]->IsUndefined() ? 0 : args[0]->NumberValue();
obj->Wrap(args.This());
return args.This();
}
Handle<Value> MyObject::NewInstance(const Arguments& args) {
HandleScope scope;
const unsigned argc = 1;
Handle<Value> argv[argc] = { args[0] };
Local<Object> instance = constructor->NewInstance(argc, argv);
return scope.Close(instance);
}
Handle<Value> MyObject::PlusOne(const Arguments& args) {
HandleScope scope;
MyObject* obj = ObjectWrap::Unwrap<MyObject>(args.This());
obj->counter_ += 1;
return scope.Close(Number::New(obj->counter_));
}
Test it with:
var createObject = require('./build/Release/addon');
var obj = createObject(10);
console.log( obj.plusOne() ); // 11
console.log( obj.plusOne() ); // 12
console.log( obj.plusOne() ); // 13
var obj2 = createObject(20);
console.log( obj2.plusOne() ); // 21
console.log( obj2.plusOne() ); // 22
console.log( obj2.plusOne() ); // 23
Passing wrapped objects around#
In addition to wrapping and returning C++ objects, you can pass them around
by unwrapping them with Node's node::ObjectWrap::Unwrap helper function.
In the following addon.cc we introduce a function add() that can take on two
MyObject objects:
#define BUILDING_NODE_EXTENSION
#include <node.h>
#include "myobject.h"
using namespace v8;
Handle<Value> CreateObject(const Arguments& args) {
HandleScope scope;
return scope.Close(MyObject::NewInstance(args));
}
Handle<Value> Add(const Arguments& args) {
HandleScope scope;
MyObject* obj1 = node::ObjectWrap::Unwrap<MyObject>(
args[0]->ToObject());
MyObject* obj2 = node::ObjectWrap::Unwrap<MyObject>(
args[1]->ToObject());
double sum = obj1->Val() + obj2->Val();
return scope.Close(Number::New(sum));
}
void InitAll(Handle<Object> exports) {
MyObject::Init();
exports->Set(String::NewSymbol("createObject"),
FunctionTemplate::New(CreateObject)->GetFunction());
exports->Set(String::NewSymbol("add"),
FunctionTemplate::New(Add)->GetFunction());
}
NODE_MODULE(addon, InitAll)
To make things interesting we introduce a public method in myobject.h so we
can probe private values after unwrapping the object:
#define BUILDING_NODE_EXTENSION
#ifndef MYOBJECT_H
#define MYOBJECT_H
#include <node.h>
class MyObject : public node::ObjectWrap {
public:
static void Init();
static v8::Handle<v8::Value> NewInstance(const v8::Arguments& args);
double Val() const { return val_; }
private:
MyObject();
~MyObject();
static v8::Persistent<v8::Function> constructor;
static v8::Handle<v8::Value> New(const v8::Arguments& args);
double val_;
};
#endif
The implementation of myobject.cc is similar as before:
#define BUILDING_NODE_EXTENSION
#include <node.h>
#include "myobject.h"
using namespace v8;
MyObject::MyObject() {};
MyObject::~MyObject() {};
Persistent<Function> MyObject::constructor;
void MyObject::Init() {
// Prepare constructor template
Local<FunctionTemplate> tpl = FunctionTemplate::New(New);
tpl->SetClassName(String::NewSymbol("MyObject"));
tpl->InstanceTemplate()->SetInternalFieldCount(1);
constructor = Persistent<Function>::New(tpl->GetFunction());
}
Handle<Value> MyObject::New(const Arguments& args) {
HandleScope scope;
MyObject* obj = new MyObject();
obj->val_ = args[0]->IsUndefined() ? 0 : args[0]->NumberValue();
obj->Wrap(args.This());
return args.This();
}
Handle<Value> MyObject::NewInstance(const Arguments& args) {
HandleScope scope;
const unsigned argc = 1;
Handle<Value> argv[argc] = { args[0] };
Local<Object> instance = constructor->NewInstance(argc, argv);
return scope.Close(instance);
}
Test it with:
var addon = require('./build/Release/addon');
var obj1 = addon.createObject(10);
var obj2 = addon.createObject(20);
var result = addon.add(obj1, obj2);
console.log(result); // 30
process#
The process object is a global object and can be accessed from anywhere.
It is an instance of EventEmitter.
Event: 'exit'#
Emitted when the process is about to exit. This is a good hook to perform constant time checks of the module's state (like for unit tests). The main event loop will no longer be run after the 'exit' callback finishes, so timers may not be scheduled.
Example of listening for exit:
process.on('exit', function() {
setTimeout(function() {
console.log('This will not run');
}, 0);
console.log('About to exit.');
});
Event: 'uncaughtException'#
Emitted when an exception bubbles all the way back to the event loop. If a listener is added for this exception, the default action (which is to print a stack trace and exit) will not occur.
Example of listening for uncaughtException:
process.on('uncaughtException', function(err) {
console.log('Caught exception: ' + err);
});
setTimeout(function() {
console.log('This will still run.');
}, 500);
// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
console.log('This will not run.');
Note that uncaughtException is a very crude mechanism for exception
handling and may be removed in the future.
Don't use it, use domains instead. If you do use it, restart your application after every unhandled exception!
Do not use it as the node.js equivalent of On Error Resume Next. An
unhandled exception means your application - and by extension node.js itself -
is in an undefined state. Blindly resuming means anything could happen.
Think of resuming as pulling the power cord when you are upgrading your system. Nine out of ten times nothing happens - but the 10th time, your system is bust.
You have been warned.
Signal Events#
Emitted when the processes receives a signal. See sigaction(2) for a list of standard POSIX signal names such as SIGINT, SIGUSR1, etc.
Example of listening for SIGINT:
// Start reading from stdin so we don't exit.
process.stdin.resume();
process.on('SIGINT', function() {
console.log('Got SIGINT. Press Control-D to exit.');
});
An easy way to send the SIGINT signal is with Control-C in most terminal
programs.
process.stdout#
A Writable Stream to stdout.
Example: the definition of console.log
console.log = function(d) {
process.stdout.write(d + '\n');
};
process.stderr and process.stdout are unlike other streams in Node in
that writes to them are usually blocking. They are blocking in the case
that they refer to regular files or TTY file descriptors. In the case they
refer to pipes, they are non-blocking like other streams.
process.stderr#
A writable stream to stderr.
process.stderr and process.stdout are unlike other streams in Node in
that writes to them are usually blocking. They are blocking in the case
that they refer to regular files or TTY file descriptors. In the case they
refer to pipes, they are non-blocking like other streams.
process.stdin#
A Readable Stream for stdin. The stdin stream is paused by default, so one
must call process.stdin.resume() to read from it.
Example of opening standard input and listening for both events:
process.stdin.resume();
process.stdin.setEncoding('utf8');
process.stdin.on('data', function(chunk) {
process.stdout.write('data: ' + chunk);
});
process.stdin.on('end', function() {
process.stdout.write('end');
});
process.argv#
An array containing the command line arguments. The first element will be 'node', the second element will be the name of the JavaScript file. The next elements will be any additional command line arguments.
// print process.argv
process.argv.forEach(function(val, index, array) {
console.log(index + ': ' + val);
});
This will generate:
$ node process-2.js one two=three four
0: node
1: /Users/mjr/work/node/process-2.js
2: one
3: two=three
4: four
process.execPath#
This is the absolute pathname of the executable that started the process.
Example:
/usr/local/bin/node
process.abort()#
This causes node to emit an abort. This will cause node to exit and generate a core file.
process.chdir(directory)#
Changes the current working directory of the process or throws an exception if that fails.
console.log('Starting directory: ' + process.cwd());
try {
process.chdir('/tmp');
console.log('New directory: ' + process.cwd());
}
catch (err) {
console.log('chdir: ' + err);
}
process.cwd()#
Returns the current working directory of the process.
console.log('Current directory: ' + process.cwd());
process.env#
An object containing the user environment. See environ(7).
process.exit([code])#
Ends the process with the specified code. If omitted, exit uses the
'success' code 0.
To exit with a 'failure' code:
process.exit(1);
The shell that executed node should see the exit code as 1.
process.getgid()#
Note: this function is only available on POSIX platforms (i.e. not Windows)
Gets the group identity of the process. (See getgid(2).) This is the numerical group id, not the group name.
if (process.getgid) {
console.log('Current gid: ' + process.getgid());
}
process.setgid(id)#
Note: this function is only available on POSIX platforms (i.e. not Windows)
Sets the group identity of the process. (See setgid(2).) This accepts either a numerical ID or a groupname string. If a groupname is specified, this method blocks while resolving it to a numerical ID.
if (process.getgid && process.setgid) {
console.log('Current gid: ' + process.getgid());
try {
process.setgid(501);
console.log('New gid: ' + process.getgid());
}
catch (err) {
console.log('Failed to set gid: ' + err);
}
}
process.getuid()#
Note: this function is only available on POSIX platforms (i.e. not Windows)
Gets the user identity of the process. (See getuid(2).) This is the numerical userid, not the username.
if (process.getuid) {
console.log('Current uid: ' + process.getuid());
}
process.setuid(id)#
Note: this function is only available on POSIX platforms (i.e. not Windows)
Sets the user identity of the process. (See setuid(2).) This accepts either a numerical ID or a username string. If a username is specified, this method blocks while resolving it to a numerical ID.
if (process.getuid && process.setuid) {
console.log('Current uid: ' + process.getuid());
try {
process.setuid(501);
console.log('New uid: ' + process.getuid());
}
catch (err) {
console.log('Failed to set uid: ' + err);
}
}
process.getgroups()#
Note: this function is only available on POSIX platforms (i.e. not Windows)
Returns an array with the supplementary group IDs. POSIX leaves it unspecified if the effective group ID is included but node.js ensures it always is.
process.setgroups(groups)#
Note: this function is only available on POSIX platforms (i.e. not Windows)
Sets the supplementary group IDs. This is a privileged operation, meaning you need to be root or have the CAP_SETGID capability.
The list can contain group IDs, group names or both.
process.initgroups(user, extra_group)#
Note: this function is only available on POSIX platforms (i.e. not Windows)
Reads /etc/group and initializes the group access list, using all groups of which the user is a member. This is a privileged operation, meaning you need to be root or have the CAP_SETGID capability.
user is a user name or user ID. extra_group is a group name or group ID.
Some care needs to be taken when dropping privileges. Example:
console.log(process.getgroups()); // [ 0 ]
process.initgroups('bnoordhuis', 1000); // switch user
console.log(process.getgroups()); // [ 27, 30, 46, 1000, 0 ]
process.setgid(1000); // drop root gid
console.log(process.getgroups()); // [ 27, 30, 46, 1000 ]
process.version#
A compiled-in property that exposes NODE_VERSION.
console.log('Version: ' + process.version);
process.versions#
A property exposing version strings of node and its dependencies.
console.log(process.versions);
Will output:
{ node: '0.4.12',
v8: '3.1.8.26',
ares: '1.7.4',
ev: '4.4',
openssl: '1.0.0e-fips' }
process.config#
An Object containing the JavaScript representation of the configure options
that were used to compile the current node executable. This is the same as
the "config.gypi" file that was produced when running the ./configure script.
An example of the possible output looks like:
{ target_defaults:
{ cflags: [],
default_configuration: 'Release',
defines: [],
include_dirs: [],
libraries: [] },
variables:
{ host_arch: 'x64',
node_install_npm: 'true',
node_prefix: '',
node_shared_cares: 'false',
node_shared_http_parser: 'false',
node_shared_libuv: 'false',
node_shared_v8: 'false',
node_shared_zlib: 'false',
node_use_dtrace: 'false',
node_use_openssl: 'true',
node_shared_openssl: 'false',
strict_aliasing: 'true',
target_arch: 'x64',
v8_use_snapshot: 'true' } }
process.kill(pid, [signal])#
Send a signal to a process. pid is the process id and signal is the
string describing the signal to send. Signal names are strings like
'SIGINT' or 'SIGUSR1'. If omitted, the signal will be 'SIGTERM'.
See kill(2) for more information.
Note that just because the name of this function is process.kill, it is
really just a signal sender, like the kill system call. The signal sent
may do something other than kill the target process.
Example of sending a signal to yourself:
process.on('SIGHUP', function() {
console.log('Got SIGHUP signal.');
});
setTimeout(function() {
console.log('Exiting.');
process.exit(0);
}, 100);
process.kill(process.pid, 'SIGHUP');
process.pid#
The PID of the process.
console.log('This process is pid ' + process.pid);
process.title#
Getter/setter to set what is displayed in 'ps'.
process.arch#
What processor architecture you're running on: 'arm', 'ia32', or 'x64'.
console.log('This processor architecture is ' + process.arch);
process.platform#
What platform you're running on:
'darwin', 'freebsd', 'linux', 'sunos' or 'win32'
console.log('This platform is ' + process.platform);
process.memoryUsage()#
Returns an object describing the memory usage of the Node process measured in bytes.
var util = require('util');
console.log(util.inspect(process.memoryUsage()));
This will generate:
{ rss: 4935680,
heapTotal: 1826816,
heapUsed: 650472 }
heapTotal and heapUsed refer to V8's memory usage.
process.nextTick(callback)#
On the next loop around the event loop call this callback.
This is not a simple alias to setTimeout(fn, 0), it's much more
efficient. It typically runs before any other I/O events fire, but there
are some exceptions. See process.maxTickDepth below.
process.nextTick(function() {
console.log('nextTick callback');
});
This is important in developing APIs where you want to give the user the chance to assign event handlers after an object has been constructed, but before any I/O has occurred.
function MyThing(options) {
this.setupOptions(options);
process.nextTick(function() {
this.startDoingStuff();
}.bind(this));
}
var thing = new MyThing();
thing.getReadyForStuff();
// thing.startDoingStuff() gets called now, not before.
It is very important for APIs to be either 100% synchronous or 100% asynchronous. Consider this example:
// WARNING! DO NOT USE! BAD UNSAFE HAZARD!
function maybeSync(arg, cb) {
if (arg) {
cb();
return;
}
fs.stat('file', cb);
}
This API is hazardous. If you do this:
maybeSync(true, function() {
foo();
});
bar();
then it's not clear whether foo() or bar() will be called first.
This approach is much better:
function definitelyAsync(arg, cb) {
if (arg) {
process.nextTick(cb);
return;
}
fs.stat('file', cb);
}
process.maxTickDepth#
- Number Default = 1000
Callbacks passed to process.nextTick will usually be called at the
end of the current flow of execution, and are thus approximately as fast
as calling a function synchronously. Left unchecked, this would starve
the event loop, preventing any I/O from occurring.
Consider this code:
process.nextTick(function foo() {
process.nextTick(foo);
});
In order to avoid the situation where Node is blocked by an infinite loop of recursive series of nextTick calls, it defers to allow some I/O to be done every so often.
The process.maxTickDepth value is the maximum depth of
nextTick-calling nextTick-callbacks that will be evaluated before
allowing other forms of I/O to occur.
process.umask([mask])#
Sets or reads the process's file mode creation mask. Child processes inherit
the mask from the parent process. Returns the old mask if mask argument is
given, otherwise returns the current mask.
var oldmask, newmask = 0644;
oldmask = process.umask(newmask);
console.log('Changed umask from: ' + oldmask.toString(8) +
' to ' + newmask.toString(8));
process.uptime()#
Number of seconds Node has been running.
process.hrtime()#
Returns the current high-resolution real time in a [seconds, nanoseconds]
tuple Array. It is relative to an arbitrary time in the past. It is not
related to the time of day and therefore not subject to clock drift. The
primary use is for measuring performance between intervals.
You may pass in the result of a previous call to process.hrtime() to get
a diff reading, useful for benchmarks and measuring intervals:
var time = process.hrtime();
// [ 1800216, 25 ]
setTimeout(function() {
var diff = process.hrtime(time);
// [ 1, 552 ]
console.log('benchmark took %d nanoseconds', diff[0] * 1e9 + diff[1]);
// benchmark took 1000000527 nanoseconds
}, 1000);
util#
Stability: 5 - Locked
These functions are in the module 'util'. Use require('util') to access
them.
util.format(format, [...])#
Returns a formatted string using the first argument as a printf-like format.
The first argument is a string that contains zero or more placeholders. Each placeholder is replaced with the converted value from its corresponding argument. Supported placeholders are:
%s- String.%d- Number (both integer and float).%j- JSON.%- single percent sign ('%'). This does not consume an argument.
If the placeholder does not have a corresponding argument, the placeholder is not replaced.
util.format('%s:%s', 'foo'); // 'foo:%s'
If there are more arguments than placeholders, the extra arguments are
converted to strings with util.inspect() and these strings are concatenated,
delimited by a space.
util.format('%s:%s', 'foo', 'bar', 'baz'); // 'foo:bar baz'
If the first argument is not a format string then util.format() returns
a string that is the concatenation of all its arguments separated by spaces.
Each argument is converted to a string with util.inspect().
util.format(1, 2, 3); // '1 2 3'
util.debug(string)#
A synchronous output function. Will block the process and
output string immediately to stderr.
require('util').debug('message on stderr');
util.error([...])#
Same as util.debug() except this will output all arguments immediately to
stderr.
util.puts([...])#
A synchronous output function. Will block the process and output all arguments
to stdout with newlines after each argument.
util.print([...])#
A synchronous output function. Will block the process, cast each argument to a
string then output to stdout. Does not place newlines after each argument.
util.log(string)#
Output with timestamp on stdout.
require('util').log('Timestamped message.');
util.inspect(object, [options])#
Return a string representation of object, which is useful for debugging.
An optional options object may be passed that alters certain aspects of the formatted string:
showHidden- iftruethen the object's non-enumerable properties will be shown too. Defaults tofalse.depth- tellsinspecthow many times to recurse while formatting the object. This is useful for inspecting large complicated objects. Defaults to2. To make it recurse indefinitely passnull.colors- iftrue, then the output will be styled with ANSI color codes. Defaults tofalse. Colors are customizable, see below.customInspect- iffalse, then custominspect()functions defined on the objects being inspected won't be called. Defaults totrue.
Example of inspecting all properties of the util object:
var util = require('util');
console.log(util.inspect(util, { showHidden: true, depth: null }));
Customizing util.inspect colors#
Color output (if enabled) of util.inspect is customizable globally
via util.inspect.styles and util.inspect.colors objects.
util.inspect.styles is a map assigning each style a color
from util.inspect.colors.
Highlighted styles and their default values are:
number (yellow)
boolean (yellow)
string (green)
date (magenta)
regexp (red)
null (bold)
undefined (grey)
special - only function at this time (cyan)
* name (intentionally no styling)
Predefined color codes are: white, grey, black, blue, cyan,
green, magenta, red and yellow.
There are also bold, italic, underline and inverse codes.
Objects also may define their own inspect(depth) function which util.inspect()
will invoke and use the result of when inspecting the object:
var util = require('util');
var obj = { name: 'nate' };
obj.inspect = function(depth) {
return '{' + this.name + '}';
};
util.inspect(obj);
// "{nate}"
util.isArray(object)#
Returns true if the given "object" is an Array. false otherwise.
var util = require('util');
util.isArray([])
// true
util.isArray(new Array)
// true
util.isArray({})
// false
util.isRegExp(object)#
Returns true if the given "object" is a RegExp. false otherwise.
var util = require('util');
util.isRegExp(/some regexp/)
// true
util.isRegExp(new RegExp('another regexp'))
// true
util.isRegExp({})
// false
util.isDate(object)#
Returns true if the given "object" is a Date. false otherwise.
var util = require('util');
util.isDate(new Date())
// true
util.isDate(Date())
// false (without 'new' returns a String)
util.isDate({})
// false
util.isError(object)#
Returns true if the given "object" is an Error. false otherwise.
var util = require('util');
util.isError(new Error())
// true
util.isError(new TypeError())
// true
util.isError({ name: 'Error', message: 'an error occurred' })
// false
util.pump(readableStream, writableStream, [callback])#
Stability: 0 - Deprecated: Use readableStream.pipe(writableStream)
Read the data from readableStream and send it to the writableStream.
When writableStream.write(data) returns false readableStream will be
paused until the drain event occurs on the writableStream. callback gets
an error as its only argument and is called when writableStream is closed or
when an error occurs.
util.inherits(constructor, superConstructor)#
Inherit the prototype methods from one
constructor
into another. The prototype of constructor will be set to a new
object created from superConstructor.
As an additional convenience, superConstructor will be accessible
through the constructor.super_ property.
var util = require("util");
var events = require("events");
function MyStream() {
events.EventEmitter.call(this);
}
util.inherits(MyStream, events.EventEmitter);
MyStream.prototype.write = function(data) {
this.emit("data", data);
}
var stream = new MyStream();
console.log(stream instanceof events.EventEmitter); // true
console.log(MyStream.super_ === events.EventEmitter); // true
stream.on("data", function(data) {
console.log('Received data: "' + data + '"');
})
stream.write("It works!"); // Received data: "It works!"
Events#
Stability: 4 - API Frozen
Many objects in Node emit events: a net.Server emits an event each time
a peer connects to it, a fs.readStream emits an event when the file is
opened. All objects which emit events are instances of events.EventEmitter.
You can access this module by doing: require("events");
Typically, event names are represented by a camel-cased string, however, there aren't any strict restrictions on that, as any string will be accepted.
Functions can then be attached to objects, to be executed when an event is emitted. These functions are called listeners.
Class: events.EventEmitter#
To access the EventEmitter class, require('events').EventEmitter.
When an EventEmitter instance experiences an error, the typical action is
to emit an 'error' event. Error events are treated as a special case in node.
If there is no listener for it, then the default action is to print a stack
trace and exit the program.
All EventEmitters emit the event 'newListener' when new listeners are
added and 'removeListener' when a listener is removed.
emitter.addListener(event, listener)#
emitter.on(event, listener)#
Adds a listener to the end of the listeners array for the specified event.
server.on('connection', function (stream) {
console.log('someone connected!');
});
emitter.once(event, listener)#
Adds a one time listener for the event. This listener is invoked only the next time the event is fired, after which it is removed.
server.once('connection', function (stream) {
console.log('Ah, we have our first user!');
});
emitter.removeListener(event, listener)#
Remove a listener from the listener array for the specified event. Caution: changes array indices in the listener array behind the listener.
var callback = function(stream) {
console.log('someone connected!');
};
server.on('connection', callback);
// ...
server.removeListener('connection', callback);
emitter.removeAllListeners([event])#
Removes all listeners, or those of the specified event.
emitter.setMaxListeners(n)#
By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default which helps finding memory leaks. Obviously not all Emitters should be limited to 10. This function allows that to be increased. Set to zero for unlimited.
emitter.listeners(event)#
Returns an array of listeners for the specified event.
server.on('connection', function (stream) {
console.log('someone connected!');
});
console.log(util.inspect(server.listeners('connection'))); // [ [Function] ]
emitter.emit(event, [arg1], [arg2], [...])#
Execute each of the listeners in order with the supplied arguments.
Class Method: EventEmitter.listenerCount(emitter, event)#
Return the number of listeners for a given event.
Event: 'newListener'#
eventString The event namelistenerFunction The event handler function
This event is emitted any time someone adds a new listener.
Domain#
Stability: 2 - Unstable
Domains provide a way to handle multiple different IO operations as a
single group. If any of the event emitters or callbacks registered to a
domain emit an error event, or throw an error, then the domain object
will be notified, rather than losing the context of the error in the
process.on('uncaughtException') handler, or causing the program to
exit with an error code.
This feature is new in Node version 0.8. It is a first pass, and is expected to change significantly in future versions. Please use it and provide feedback.
Due to their experimental nature, the Domains features are disabled unless
the domain module is loaded at least once. No domains are created or
registered by default. This is by design, to prevent adverse effects on
current programs. It is expected to be enabled by default in future
Node.js versions.
Additions to Error objects#
Any time an Error object is routed through a domain, a few extra fields are added to it.
error.domainThe domain that first handled the error.error.domainEmitterThe event emitter that emitted an 'error' event with the error object.error.domainBoundThe callback function which was bound to the domain, and passed an error as its first argument.error.domainThrownA boolean indicating whether the error was thrown, emitted, or passed to a bound callback function.
Implicit Binding#
If domains are in use, then all new EventEmitter objects (including Stream objects, requests, responses, etc.) will be implicitly bound to the active domain at the time of their creation.
Additionally, callbacks passed to lowlevel event loop requests (such as to fs.open, or other callback-taking methods) will automatically be bound to the active domain. If they throw, then the domain will catch the error.
In order to prevent excessive memory usage, Domain objects themselves are not implicitly added as children of the active domain. If they were, then it would be too easy to prevent request and response objects from being properly garbage collected.
If you want to nest Domain objects as children of a parent Domain, then you must explicitly add them, and then dispose of them later.
Implicit binding routes thrown errors and 'error' events to the
Domain's error event, but does not register the EventEmitter on the
Domain, so domain.dispose() will not shut down the EventEmitter.
Implicit binding only takes care of thrown errors and 'error' events.
Explicit Binding#
Sometimes, the domain in use is not the one that ought to be used for a specific event emitter. Or, the event emitter could have been created in the context of one domain, but ought to instead be bound to some other domain.
For example, there could be one domain in use for an HTTP server, but perhaps we would like to have a separate domain to use for each request.
That is possible via explicit binding.
For example:
// create a top-level domain for the server
var serverDomain = domain.create();
serverDomain.run(function() {
// server is created in the scope of serverDomain
http.createServer(function(req, res) {
// req and res are also created in the scope of serverDomain
// however, we'd prefer to have a separate domain for each request.
// create it first thing, and add req and res to it.
var reqd = domain.create();
reqd.add(req);
reqd.add(res);
reqd.on('error', function(er) {
console.error('Error', er, req.url);
try {
res.writeHead(500);
res.end('Error occurred, sorry.');
res.on('close', function() {
// forcibly shut down any other things added to this domain
reqd.dispose();
});
} catch (er) {
console.error('Error sending 500', er, req.url);
// tried our best. clean up anything remaining.
reqd.dispose();
}
});
}).listen(1337);
});
domain.create()#
- return: Domain
Returns a new Domain object.
Class: Domain#
The Domain class encapsulates the functionality of routing errors and uncaught exceptions to the active Domain object.
Domain is a child class of EventEmitter. To handle the errors that it
catches, listen to its error event.
domain.run(fn)#
fnFunction
Run the supplied function in the context of the domain, implicitly binding all event emitters, timers, and lowlevel requests that are created in that context.
This is the most basic way to use a domain.
Example:
var d = domain.create();
d.on('error', function(er) {
console.error('Caught error!', er);
});
d.run(function() {
process.nextTick(function() {
setTimeout(function() { // simulating some various async stuff
fs.open('non-existent file', 'r', function(er, fd) {
if (er) throw er;
// proceed...
});
}, 100);
});
});
In this example, the d.on('error') handler will be triggered, rather
than crashing the program.
domain.members#
- Array
An array of timers and event emitters that have been explicitly added to the domain.
domain.add(emitter)#
emitterEventEmitter | Timer emitter or timer to be added to the domain
Explicitly adds an emitter to the domain. If any event handlers called by
the emitter throw an error, or if the emitter emits an error event, it
will be routed to the domain's error event, just like with implicit
binding.
This also works with timers that are returned from setInterval and
setTimeout. If their callback function throws, it will be caught by
the domain 'error' handler.
If the Timer or EventEmitter was already bound to a domain, it is removed from that one, and bound to this one instead.
domain.remove(emitter)#
emitterEventEmitter | Timer emitter or timer to be removed from the domain
The opposite of domain.add(emitter). Removes domain handling from the
specified emitter.
domain.bind(callback)#
callbackFunction The callback function- return: Function The bound function
The returned function will be a wrapper around the supplied callback
function. When the returned function is called, any errors that are
thrown will be routed to the domain's error event.
Example#
var d = domain.create();
function readSomeFile(filename, cb) {
fs.readFile(filename, 'utf8', d.bind(function(er, data) {
// if this throws, it will also be passed to the domain
return cb(er, data ? JSON.parse(data) : null);
}));
}
d.on('error', function(er) {
// an error occurred somewhere.
// if we throw it now, it will crash the program
// with the normal line number and stack message.
});
domain.intercept(callback)#
callbackFunction The callback function- return: Function The intercepted function
This method is almost identical to domain.bind(callback). However, in
addition to catching thrown errors, it will also intercept Error
objects sent as the first argument to the function.
In this way, the common if (er) return callback(er); pattern can be replaced
with a single error handler in a single place.
Example#
var d = domain.create();
function readSomeFile(filename, cb) {
fs.readFile(filename, 'utf8', d.intercept(function(data) {
// note, the first argument is never passed to the
// callback since it is assumed to be the 'Error' argument
// and thus intercepted by the domain.
// if this throws, it will also be passed to the domain
// so the error-handling logic can be moved to the 'error'
// event on the domain instead of being repeated throughout
// the program.
return cb(null, JSON.parse(data));
}));
}
d.on('error', function(er) {
// an error occurred somewhere.
// if we throw it now, it will crash the program
// with the normal line number and stack message.
});
domain.dispose()#
The dispose method destroys a domain, and makes a best effort attempt to clean up any and all IO that is associated with the domain. Streams are aborted, ended, closed, and/or destroyed. Timers are cleared. Explicitly bound callbacks are no longer called. Any error events that are raised as a result of this are ignored.
The intention of calling dispose is generally to prevent cascading
errors when a critical part of the Domain context is found to be in an
error state.
Once the domain is disposed the dispose event will emit.
Note that IO might still be performed. However, to the highest degree possible, once a domain is disposed, further errors from the emitters in that set will be ignored. So, even if some remaining actions are still in flight, Node.js will not communicate further about them.
Buffer#
Stability: 3 - Stable
Pure JavaScript is Unicode friendly but not nice to binary data. When dealing with TCP streams or the file system, it's necessary to handle octet streams. Node has several strategies for manipulating, creating, and consuming octet streams.
Raw data is stored in instances of the Buffer class. A Buffer is similar
to an array of integers but corresponds to a raw memory allocation outside
the V8 heap. A Buffer cannot be resized.
The Buffer class is a global, making it very rare that one would need
to ever require('buffer').
Converting between Buffers and JavaScript string objects requires an explicit encoding method. Here are the different string encodings.
'ascii'- for 7 bit ASCII data only. This encoding method is very fast, and will strip the high bit if set. Note that this encoding converts a null character ('\0'or'\u0000') into0x20(character code of a space). If you want to convert a null character into0x00, you should use'utf8'.'utf8'- Multibyte encoded Unicode characters. Many web pages and other document formats use UTF-8.'utf16le'- 2 or 4 bytes, little endian encoded Unicode characters. Surrogate pairs (U+10000 to U+10FFFF) are supported.'ucs2'- Alias of'utf16le'.'base64'- Base64 string encoding.'binary'- A way of encoding raw binary data into strings by using only the first 8 bits of each character. This encoding method is deprecated and should be avoided in favor ofBufferobjects where possible. This encoding will be removed in future versions of Node.'hex'- Encode each byte as two hexadecimal characters.
A Buffer object can also be used with typed arrays. The buffer object is
cloned to an ArrayBuffer that is used as the backing store for the typed
array. The memory of the buffer and the ArrayBuffer is not shared.
NOTE: Node.js v0.8 simply retained a reference to the buffer in array.buffer
instead of cloning it.
While more efficient, it introduces subtle incompatibilities with the typed
arrays specification. ArrayBuffer#slice() makes a copy of the slice while
Buffer#slice() creates a view.
Class: Buffer#
The Buffer class is a global type for dealing with binary data directly. It can be constructed in a variety of ways.
new Buffer(size)#
sizeNumber
Allocates a new buffer of size octets.
new Buffer(array)#
arrayArray
Allocates a new buffer using an array of octets.
new Buffer(str, [encoding])#
strString - string to encode.encodingString - encoding to use, Optional.
Allocates a new buffer containing the given str.
encoding defaults to 'utf8'.
Class Method: Buffer.isEncoding(encoding)#
encodingString The encoding string to test
Returns true if the encoding is a valid encoding argument, or false
otherwise.
buf.write(string, [offset], [length], [encoding])#
stringString - data to be written to bufferoffsetNumber, Optional, Default: 0lengthNumber, Optional, Default:buffer.length - offsetencodingString, Optional, Default: 'utf8'
Writes string to the buffer at offset using the given encoding.
offset defaults to 0, encoding defaults to 'utf8'. length is
the number of bytes to write. Returns number of octets written. If buffer did
not contain enough space to fit the entire string, it will write a partial
amount of the string. length defaults to buffer.length - offset.
The method will not write partial characters.
buf = new Buffer(256);
len = buf.write('\u00bd + \u00bc = \u00be', 0);
console.log(len + " bytes: " + buf.toString('utf8', 0, len));
The number of characters written (which may be different than the number of
bytes written) is set in Buffer._charsWritten and will be overwritten the
next time buf.write() is called.
buf.toString([encoding], [start], [end])#
encodingString, Optional, Default: 'utf8'startNumber, Optional, Default: 0endNumber, Optional, Default:buffer.length
Decodes and returns a string from buffer data encoded with encoding
(defaults to 'utf8') beginning at start (defaults to 0) and ending at
end (defaults to buffer.length).
See buffer.write() example, above.
buf.toJSON()#
Returns a JSON-representation of the Buffer instance, which is identical to the
output for JSON Arrays. JSON.stringify implicitly calls this function when
stringifying a Buffer instance.
Example:
var buf = new Buffer('test');
var json = JSON.stringify(buf);
console.log(json);
// '[116,101,115,116]'
var copy = new Buffer(JSON.parse(json));
console.log(copy);
// <Buffer 74 65 73 74>
buf[index]#
Get and set the octet at index. The values refer to individual bytes,
so the legal range is between 0x00 and 0xFF hex or 0 and 255.
Example: copy an ASCII string into a buffer, one byte at a time:
str = "node.js";
buf = new Buffer(str.length);
for (var i = 0; i < str.length ; i++) {
buf[i] = str.charCodeAt(i);
}
console.log(buf);
// node.js
Class Method: Buffer.isBuffer(obj)#
objObject- Return: Boolean
Tests if obj is a Buffer.
Class Method: Buffer.byteLength(string, [encoding])#
stringStringencodingString, Optional, Default: 'utf8'- Return: Number
Gives the actual byte length of a string. encoding defaults to 'utf8'.
This is not the same as String.prototype.length since that returns the
number of characters in a string.
Example:
str = '\u00bd + \u00bc = \u00be';
console.log(str + ": " + str.length + " characters, " +
Buffer.byteLength(str, 'utf8') + " bytes");
// ½ + ¼ = ¾: 9 characters, 12 bytes
Class Method: Buffer.concat(list, [totalLength])#
listArray List of Buffer objects to concattotalLengthNumber Total length of the buffers when concatenated
Returns a buffer which is the result of concatenating all the buffers in the list together.
If the list has no items, or if the totalLength is 0, then it returns a zero-length buffer.
If the list has exactly one item, then the first item of the list is returned.
If the list has more than one item, then a new Buffer is created.
If totalLength is not provided, it is read from the buffers in the list. However, this adds an additional loop to the function, so it is faster to provide the length explicitly.
buf.length#
- Number
The size of the buffer in bytes. Note that this is not necessarily the size
of the contents. length refers to the amount of memory allocated for the
buffer object. It does not change when the contents of the buffer are changed.
buf = new Buffer(1234);
console.log(buf.length);
buf.write("some string", 0, "ascii");
console.log(buf.length);
// 1234
// 1234
buf.copy(targetBuffer, [targetStart], [sourceStart], [sourceEnd])#
targetBufferBuffer object - Buffer to copy intotargetStartNumber, Optional, Default: 0sourceStartNumber, Optional, Default: 0sourceEndNumber, Optional, Default:buffer.length
Does copy between buffers. The source and target regions can be overlapped.
targetStart and sourceStart default to 0.
sourceEnd defaults to buffer.length.
All values passed that are undefined/NaN or are out of bounds are set equal
to their respective defaults.
Example: build two Buffers, then copy buf1 from byte 16 through byte 19
into buf2, starting at the 8th byte in buf2.
buf1 = new Buffer(26);
buf2 = new Buffer(26);
for (var i = 0 ; i < 26 ; i++) {
buf1[i] = i + 97; // 97 is ASCII a
buf2[i] = 33; // ASCII !
}
buf1.copy(buf2, 8, 16, 20);
console.log(buf2.toString('ascii', 0, 25));
// !!!!!!!!qrst!!!!!!!!!!!!!
buf.slice([start], [end])#
startNumber, Optional, Default: 0endNumber, Optional, Default:buffer.length
Returns a new buffer which references the same memory as the old, but offset
and cropped by the start (defaults to 0) and end (defaults to
buffer.length) indexes. Negative indexes start from the end of the buffer.
Modifying the new buffer slice will modify memory in the original buffer!
Example: build a Buffer with the ASCII alphabet, take a slice, then modify one byte from the original Buffer.
var buf1 = new Buffer(26);
for (var i = 0 ; i < 26 ; i++) {
buf1[i] = i + 97; // 97 is ASCII a
}
var buf2 = buf1.slice(0, 3);
console.log(buf2.toString('ascii', 0, buf2.length));
buf1[0] = 33;
console.log(buf2.toString('ascii', 0, buf2.length));
// abc
// !bc
buf.readUInt8(offset, [noAssert])#
offsetNumbernoAssertBoolean, Optional, Default: false- Return: Number
Reads an unsigned 8 bit integer from the buffer at the specified offset.
Set noAssert to true to skip validation of offset. This means that offset
may be beyond the end of the buffer. Defaults to false.
Example:
var buf = new Buffer(4);
buf[0] = 0x3;
buf[1] = 0x4;
buf[2] = 0x23;
buf[3] = 0x42;
for (ii = 0; ii < buf.length; ii++) {
console.log(buf.readUInt8(ii));
}
// 0x3
// 0x4
// 0x23
// 0x42
buf.readUInt16LE(offset, [noAssert])#
buf.readUInt16BE(offset, [noAssert])#
offsetNumbernoAssertBoolean, Optional, Default: false- Return: Number
Reads an unsigned 16 bit integer from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset
may be beyond the end of the buffer. Defaults to false.
Example:
var buf = new Buffer(4);
buf[0] = 0x3;
buf[1] = 0x4;
buf[2] = 0x23;
buf[3] = 0x42;
console.log(buf.readUInt16BE(0));
console.log(buf.readUInt16LE(0));
console.log(buf.readUInt16BE(1));
console.log(buf.readUInt16LE(1));
console.log(buf.readUInt16BE(2));
console.log(buf.readUInt16LE(2));
// 0x0304
// 0x0403
// 0x0423
// 0x2304
// 0x2342
// 0x4223
buf.readUInt32LE(offset, [noAssert])#
buf.readUInt32BE(offset, [noAssert])#
offsetNumbernoAssertBoolean, Optional, Default: false- Return: Number
Reads an unsigned 32 bit integer from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset
may be beyond the end of the buffer. Defaults to false.
Example:
var buf = new Buffer(4);
buf[0] = 0x3;
buf[1] = 0x4;
buf[2] = 0x23;
buf[3] = 0x42;
console.log(buf.readUInt32BE(0));
console.log(buf.readUInt32LE(0));
// 0x03042342
// 0x42230403
buf.readInt8(offset, [noAssert])#
offsetNumbernoAssertBoolean, Optional, Default: false- Return: Number
Reads a signed 8 bit integer from the buffer at the specified offset.
Set noAssert to true to skip validation of offset. This means that offset
may be beyond the end of the buffer. Defaults to false.
Works as buffer.readUInt8, except buffer contents are treated as two's
complement signed values.
buf.readInt16LE(offset, [noAssert])#
buf.readInt16BE(offset, [noAssert])#
offsetNumbernoAssertBoolean, Optional, Default: false- Return: Number
Reads a signed 16 bit integer from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset
may be beyond the end of the buffer. Defaults to false.
Works as buffer.readUInt16*, except buffer contents are treated as two's
complement signed values.
buf.readInt32LE(offset, [noAssert])#
buf.readInt32BE(offset, [noAssert])#
offsetNumbernoAssertBoolean, Optional, Default: false- Return: Number
Reads a signed 32 bit integer from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset
may be beyond the end of the buffer. Defaults to false.
Works as buffer.readUInt32*, except buffer contents are treated as two's
complement signed values.
buf.readFloatLE(offset, [noAssert])#
buf.readFloatBE(offset, [noAssert])#
offsetNumbernoAssertBoolean, Optional, Default: false- Return: Number
Reads a 32 bit float from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset
may be beyond the end of the buffer. Defaults to false.
Example:
var buf = new Buffer(4);
buf[0] = 0x00;
buf[1] = 0x00;
buf[2] = 0x80;
buf[3] = 0x3f;
console.log(buf.readFloatLE(0));
// 0x01
buf.readDoubleLE(offset, [noAssert])#
buf.readDoubleBE(offset, [noAssert])#
offsetNumbernoAssertBoolean, Optional, Default: false- Return: Number
Reads a 64 bit double from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset
may be beyond the end of the buffer. Defaults to false.
Example:
var buf = new Buffer(8);
buf[0] = 0x55;
buf[1] = 0x55;
buf[2] = 0x55;
buf[3] = 0x55;
buf[4] = 0x55;
buf[5] = 0x55;
buf[6] = 0xd5;
buf[7] = 0x3f;
console.log(buf.readDoubleLE(0));
// 0.3333333333333333
buf.writeUInt8(value, offset, [noAssert])#
valueNumberoffsetNumbernoAssertBoolean, Optional, Default: false
Writes value to the buffer at the specified offset. Note, value must be a
valid unsigned 8 bit integer.
Set noAssert to true to skip validation of value and offset. This means
that value may be too large for the specific function and offset may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false.
Example:
var buf = new Buffer(4);
buf.writeUInt8(0x3, 0);
buf.writeUInt8(0x4, 1);
buf.writeUInt8(0x23, 2);
buf.writeUInt8(0x42, 3);
console.log(buf);
// <Buffer 03 04 23 42>
buf.writeUInt16LE(value, offset, [noAssert])#
buf.writeUInt16BE(value, offset, [noAssert])#
valueNumberoffsetNumbernoAssertBoolean, Optional, Default: false
Writes value to the buffer at the specified offset with specified endian
format. Note, value must be a valid unsigned 16 bit integer.
Set noAssert to true to skip validation of value and offset. This means
that value may be too large for the specific function and offset may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false.
Example:
var buf = new Buffer(4);
buf.writeUInt16BE(0xdead, 0);
buf.writeUInt16BE(0xbeef, 2);
console.log(buf);
buf.writeUInt16LE(0xdead, 0);
buf.writeUInt16LE(0xbeef, 2);
console.log(buf);
// <Buffer de ad be ef>
// <Buffer ad de ef be>
buf.writeUInt32LE(value, offset, [noAssert])#
buf.writeUInt32BE(value, offset, [noAssert])#
valueNumberoffsetNumbernoAssertBoolean, Optional, Default: false
Writes value to the buffer at the specified offset with specified endian
format. Note, value must be a valid unsigned 32 bit integer.
Set noAssert to true to skip validation of value and offset. This means
that value may be too large for the specific function and offset may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false.
Example:
var buf = new Buffer(4);
buf.writeUInt32BE(0xfeedface, 0);
console.log(buf);
buf.writeUInt32LE(0xfeedface, 0);
console.log(buf);
// <Buffer fe ed fa ce>
// <Buffer ce fa ed fe>
buf.writeInt8(value, offset, [noAssert])#
valueNumberoffsetNumbernoAssertBoolean, Optional, Default: false
Writes value to the buffer at the specified offset. Note, value must be a
valid signed 8 bit integer.
Set noAssert to true to skip validation of value and offset. This means
that value may be too large for the specific function and offset may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false.
Works as buffer.writeUInt8, except value is written out as a two's complement
signed integer into buffer.
buf.writeInt16LE(value, offset, [noAssert])#
buf.writeInt16BE(value, offset, [noAssert])#
valueNumberoffsetNumbernoAssertBoolean, Optional, Default: false
Writes value to the buffer at the specified offset with specified endian
format. Note, value must be a valid signed 16 bit integer.
Set noAssert to true to skip validation of value and offset. This means
that value may be too large for the specific function and offset may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false.
Works as buffer.writeUInt16*, except value is written out as a two's
complement signed integer into buffer.
buf.writeInt32LE(value, offset, [noAssert])#
buf.writeInt32BE(value, offset, [noAssert])#
valueNumberoffsetNumbernoAssertBoolean, Optional, Default: false
Writes value to the buffer at the specified offset with specified endian
format. Note, value must be a valid signed 32 bit integer.
Set noAssert to true to skip validation of value and offset. This means
that value may be too large for the specific function and offset may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false.
Works as buffer.writeUInt32*, except value is written out as a two's
complement signed integer into buffer.
buf.writeFloatLE(value, offset, [noAssert])#
buf.writeFloatBE(value, offset, [noAssert])#
valueNumberoffsetNumbernoAssertBoolean, Optional, Default: false
Writes value to the buffer at the specified offset with specified endian
format. Note, behavior is unspecified if value is not a 32 bit float.
Set noAssert to true to skip validation of value and offset. This means
that value may be too large for the specific function and offset may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false.
Example:
var buf = new Buffer(4);
buf.writeFloatBE(0xcafebabe, 0);
console.log(buf);
buf.writeFloatLE(0xcafebabe, 0);
console.log(buf);
// <Buffer 4f 4a fe bb>
// <Buffer bb fe 4a 4f>
buf.writeDoubleLE(value, offset, [noAssert])#
buf.writeDoubleBE(value, offset, [noAssert])#
valueNumberoffsetNumbernoAssertBoolean, Optional, Default: false
Writes value to the buffer at the specified offset with specified endian
format. Note, value must be a valid 64 bit double.
Set noAssert to true to skip validation of value and offset. This means
that value may be too large for the specific function and offset may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false.
Example:
var buf = new Buffer(8);
buf.writeDoubleBE(0xdeadbeefcafebabe, 0);
console.log(buf);
buf.writeDoubleLE(0xdeadbeefcafebabe, 0);
console.log(buf);
// <Buffer 43 eb d5 b7 dd f9 5f d7>
// <Buffer d7 5f f9 dd b7 d5 eb 43>
buf.fill(value, [offset], [end])#
valueoffsetNumber, OptionalendNumber, Optional
Fills the buffer with the specified value. If the offset (defaults to 0)
and end (defaults to buffer.length) are not given it will fill the entire
buffer.
var b = new Buffer(50);
b.fill("h");
buffer.INSPECT_MAX_BYTES#
- Number, Default: 50
How many bytes will be returned when buffer.inspect() is called. This can
be overridden by user modules.
Note that this is a property on the buffer module returned by
require('buffer'), not on the Buffer global, or a buffer instance.
Class: SlowBuffer#
This class is primarily for internal use. JavaScript programs should use Buffer instead of using SlowBuffer.
In order to avoid the overhead of allocating many C++ Buffer objects for small blocks of memory in the lifetime of a server, Node allocates memory in 8Kb (8192 byte) chunks. If a buffer is smaller than this size, then it will be backed by a parent SlowBuffer object. If it is larger than this, then Node will allocate a SlowBuffer slab for it directly.
Stream#
Stability: 2 - Unstable
A stream is an abstract interface implemented by various objects in Node. For example a request to an HTTP server is a stream, as is stdout. Streams are readable, writable, or both. All streams are instances of EventEmitter
You can load the Stream base classes by doing require('stream').
There are base classes provided for Readable streams, Writable
streams, Duplex streams, and Transform streams.
Compatibility#
In earlier versions of Node, the Readable stream interface was simpler, but also less powerful and less useful.
- Rather than waiting for you to call the
read()method,'data'events would start emitting immediately. If you needed to do some I/O to decide how to handle data, then you had to store the chunks in some kind of buffer so that they would not be lost. - The
pause()method was advisory, rather than guaranteed. This meant that you still had to be prepared to receive'data'events even when the stream was in a paused state.
In Node v0.10, the Readable class described below was added. For
backwards compatibility with older Node programs, Readable streams
switch into "old mode" when a 'data' event handler is added, or when
the pause() or resume() methods are called. The effect is that,
even if you are not using the new read() method and 'readable'
event, you no longer have to worry about losing 'data' chunks.
Most programs will continue to function normally. However, this introduces an edge case in the following conditions:
- No
'data'event handler is added. - The
pause()andresume()methods are never called.
For example, consider the following code:
// WARNING! BROKEN!
net.createServer(function(socket) {
// we add an 'end' method, but never consume the data
socket.on('end', function() {
// It will never get here.
socket.end('I got your message (but didnt read it)\n');
});
}).listen(1337);
In versions of node prior to v0.10, the incoming message data would be simply discarded. However, in Node v0.10 and beyond, the socket will remain paused forever.
The workaround in this situation is to call the resume() method to
trigger "old mode" behavior:
// Workaround
net.createServer(function(socket) {
socket.on('end', function() {
socket.end('I got your message (but didnt read it)\n');
});
// start the flow of data, discarding it.
socket.resume();
}).listen(1337);
In addition to new Readable streams switching into old-mode, pre-v0.10
style streams can be wrapped in a Readable class using the wrap()
method.
Class: stream.Readable#
A Readable Stream has the following methods, members, and events.
Note that stream.Readable is an abstract class designed to be
extended with an underlying implementation of the _read(size)
method. (See below.)
new stream.Readable([options])#
optionsObjecthighWaterMarkNumber The maximum number of bytes to store in the internal buffer before ceasing to read from the underlying resource. Default=16kbencodingString If specified, then buffers will be decoded to strings using the specified encoding. Default=nullobjectModeBoolean Whether this stream should behave as a stream of objects. Meaning that stream.read(n) returns a single value instead of a Buffer of size n
In classes that extend the Readable class, make sure to call the constructor so that the buffering settings can be properly initialized.
readable._read(size)#
sizeNumber Number of bytes to read asynchronously
Note: This function should NOT be called directly. It should be implemented by child classes, and called by the internal Readable class methods only.
All Readable stream implementations must provide a _read method
to fetch data from the underlying resource.
This method is prefixed with an underscore because it is internal to the class that defines it, and should not be called directly by user programs. However, you are expected to override this method in your own extension classes.
When data is available, put it into the read queue by calling
readable.push(chunk). If push returns false, then you should stop
reading. When _read is called again, you should start pushing more
data.
The size argument is advisory. Implementations where a "read" is a
single call that returns data can use this to know how much data to
fetch. Implementations where that is not relevant, such as TCP or
TLS, may ignore this argument, and simply provide data whenever it
becomes available. There is no need, for example to "wait" until
size bytes are available before calling stream.push(chunk).
readable.push(chunk)#
chunkBuffer | null | String Chunk of data to push into the read queue- return Boolean Whether or not more pushes should be performed
Note: This function should be called by Readable implementors, NOT
by consumers of Readable subclasses. The _read() function will not
be called again until at least one push(chunk) call is made. If no
data is available, then you MAY call push('') (an empty string) to
allow a future _read call, without adding any data to the queue.
The Readable class works by putting data into a read queue to be
pulled out later by calling the read() method when the 'readable'
event fires.
The push() method will explicitly insert some data into the read
queue. If it is called with null then it will signal the end of the
data.
In some cases, you may be wrapping a lower-level source which has some sort of pause/resume mechanism, and a data callback. In those cases, you could wrap the low-level source object by doing something like this:
// source is an object with readStop() and readStart() methods,
// and an `ondata` member that gets called when it has data, and
// an `onend` member that gets called when the data is over.
var stream = new Readable();
source.ondata = function(chunk) {
// if push() returns false, then we need to stop reading from source
if (!stream.push(chunk))
source.readStop();
};
source.onend = function() {
stream.push(null);
};
// _read will be called when the stream wants to pull more data in
// the advisory size argument is ignored in this case.
stream._read = function(n) {
source.readStart();
};
readable.unshift(chunk)#
chunkBuffer | null | String Chunk of data to unshift onto the read queue- return Boolean Whether or not more pushes should be performed
This is the corollary of readable.push(chunk). Rather than putting
the data at the end of the read queue, it puts it at the front of
the read queue.
This is useful in certain use-cases where a stream is being consumed by a parser, which needs to "un-consume" some data that it has optimistically pulled out of the source.
// A parser for a simple data protocol.
// The "header" is a JSON object, followed by 2 \n characters, and
// then a message body.
//
// Note: This can be done more simply as a Transform stream. See below.
function SimpleProtocol(source, options) {
if (!(this instanceof SimpleProtocol))
return new SimpleProtocol(options);
Readable.call(this, options);
this._inBody = false;
this._sawFirstCr = false;
// source is a readable stream, such as a socket or file
this._source = source;
var self = this;
source.on('end', function() {
self.push(null);
});
// give it a kick whenever the source is readable
// read(0) will not consume any bytes
source.on('readable', function() {
self.read(0);
});
this._rawHeader = [];
this.header = null;
}
SimpleProtocol.prototype = Object.create(
Readable.prototype, { constructor: { value: SimpleProtocol }});
SimpleProtocol.prototype._read = function(n) {
if (!this._inBody) {
var chunk = this._source.read();
// if the source doesn't have data, we don't have data yet.
if (chunk === null)
return this.push('');
// check if the chunk has a \n\n
var split = -1;
for (var i = 0; i < chunk.length; i++) {
if (chunk[i] === 10) { // '\n'
if (this._sawFirstCr) {
split = i;
break;
} else {
this._sawFirstCr = true;
}
} else {
this._sawFirstCr = false;
}
}
if (split === -1) {
// still waiting for the \n\n
// stash the chunk, and try again.
this._rawHeader.push(chunk);
this.push('');
} else {
this._inBody = true;
var h = chunk.slice(0, split);
this._rawHeader.push(h);
var header = Buffer.concat(this._rawHeader).toString();
try {
this.header = JSON.parse(header);
} catch (er) {
this.emit('error', new Error('invalid simple protocol data'));
return;
}
// now, because we got some extra data, unshift the rest
// back into the read queue so that our consumer will see it.
var b = chunk.slice(split);
this.unshift(b);
// and let them know that we are done parsing the header.
this.emit('header', this.header);
}
} else {
// from there on, just provide the data to our consumer.
// careful not to push(null), since that would indicate EOF.
var chunk = this._source.read();
if (chunk) this.push(chunk);
}
};
// Usage:
var parser = new SimpleProtocol(source);
// Now parser is a readable stream that will emit 'header'
// with the parsed header data.
readable.wrap(stream)#
streamStream An "old style" readable stream
If you are using an older Node library that emits 'data' events and
has a pause() method that is advisory only, then you can use the
wrap() method to create a Readable stream that uses the old stream
as its data source.
For example:
var OldReader = require('./old-api-module.js').OldReader;
var oreader = new OldReader;
var Readable = require('stream').Readable;
var myReader = new Readable().wrap(oreader);
myReader.on('readable', function() {
myReader.read(); // etc.
});
Event: 'readable'#
When there is data ready to be consumed, this event will fire.
When this event emits, call the read() method to consume the data.
Event: 'end'#
Emitted when the stream has received an EOF (FIN in TCP terminology).
Indicates that no more 'data' events will happen. If the stream is
also writable, it may be possible to continue writing.
Event: 'data'#
The 'data' event emits either a Buffer (by default) or a string if
setEncoding() was used.
Note that adding a 'data' event listener will switch the Readable
stream into "old mode", where data is emitted as soon as it is
available, rather than waiting for you to call read() to consume it.
Event: 'error'#
Emitted if there was an error receiving data.
Event: 'close'#
Emitted when the underlying resource (for example, the backing file descriptor) has been closed. Not all streams will emit this.
readable.setEncoding(encoding)#
Makes the 'data' event emit a string instead of a Buffer. encoding
can be 'utf8', 'utf16le' ('ucs2'), 'ascii', or 'hex'.
The encoding can also be set by specifying an encoding field to the
constructor.
readable.read([size])#
sizeNumber | null Optional number of bytes to read.- Return: Buffer | String | null
Note: This function SHOULD be called by Readable stream users.
Call this method to consume data once the 'readable' event is
emitted.
The size argument will set a minimum number of bytes that you are
interested in. If not set, then the entire content of the internal
buffer is returned.
If there is no data to consume, or if there are fewer bytes in the
internal buffer than the size argument, then null is returned, and
a future 'readable' event will be emitted when more is available.
Calling stream.read(0) will always return null, and will trigger a
refresh of the internal buffer, but otherwise be a no-op.
readable.pipe(destination, [options])#
destinationWritable StreamoptionsObject OptionalendBoolean Default=true
Connects this readable stream to destination WriteStream. Incoming
data on this stream gets written to destination. Properly manages
back-pressure so that a slow destination will not be overwhelmed by a
fast readable stream.
This function returns the destination stream.
For example, emulating the Unix cat command:
process.stdin.pipe(process.stdout);
By default end() is called on the destination when the source stream
emits end, so that destination is no longer writable. Pass { end:
false } as options to keep the destination stream open.
This keeps writer open so that "Goodbye" can be written at the
end.
reader.pipe(writer, { end: false });
reader.on("end", function() {
writer.end("Goodbye\n");
});
Note that process.stderr and process.stdout are never closed until
the process exits, regardless of the specified options.
readable.unpipe([destination])#
destinationWritable Stream Optional
Undo a previously established pipe(). If no destination is
provided, then all previously established pipes are removed.
readable.pause()#
Switches the readable stream into "old mode", where data is emitted
using a 'data' event rather than being buffered for consumption via
the read() method.
Ceases the flow of data. No 'data' events are emitted while the
stream is in a paused state.
readable.resume()#
Switches the readable stream into "old mode", where data is emitted
using a 'data' event rather than being buffered for consumption via
the read() method.
Resumes the incoming 'data' events after a pause().
Class: stream.Writable#
A Writable Stream has the following methods, members, and events.
Note that stream.Writable is an abstract class designed to be
extended with an underlying implementation of the
_write(chunk, encoding, cb) method. (See below.)
new stream.Writable([options])#
optionsObjecthighWaterMarkNumber Buffer level whenwrite()starts returning false. Default=16kbdecodeStringsBoolean Whether or not to decode strings into Buffers before passing them to_write(). Default=true
In classes that extend the Writable class, make sure to call the constructor so that the buffering settings can be properly initialized.
writable._write(chunk, encoding, callback)#
chunkBuffer | String The chunk to be written. Will always be a buffer unless thedecodeStringsoption was set tofalse.encodingString If the chunk is a string, then this is the encoding type. Ignore chunk is a buffer. Note that chunk will always be a buffer unless thedecodeStringsoption is explicitly set tofalse.callbackFunction Call this function (optionally with an error argument) when you are done processing the supplied chunk.
All Writable stream implementations must provide a _write method to
send data to the underlying resource.
Note: This function MUST NOT be called directly. It should be implemented by child classes, and called by the internal Writable class methods only.
Call the callback using the standard callback(error) pattern to
signal that the write completed successfully or with an error.
If the decodeStrings flag is set in the constructor options, then
chunk may be a string rather than a Buffer, and encoding will
indicate the sort of string that it is. This is to support
implementations that have an optimized handling for certain string
data encodings. If you do not explicitly set the decodeStrings
option to false, then you can safely ignore the encoding argument,
and assume that chunk will always be a Buffer.
This method is prefixed with an underscore because it is internal to the class that defines it, and should not be called directly by user programs. However, you are expected to override this method in your own extension classes.
writable.write(chunk, [encoding], [callback])#
chunkBuffer | String Data to be writtenencodingString Optional. Ifchunkis a string, then encoding defaults to'utf8'callbackFunction Optional. Called when this chunk is successfully written.- Returns Boolean
Writes chunk to the stream. Returns true if the data has been
flushed to the underlying resource. Returns false to indicate that
the buffer is full, and the data will be sent out in the future. The
'drain' event will indicate when the buffer is empty again.
The specifics of when write() will return false, is determined by
the highWaterMark option provided to the constructor.
writable.end([chunk], [encoding], [callback])#
chunkBuffer | String Optional final data to be writtenencodingString Optional. Ifchunkis a string, then encoding defaults to'utf8'callbackFunction Optional. Called when the final chunk is successfully written.
Call this method to signal the end of the data being written to the stream.
Event: 'drain'#
Emitted when the stream's write queue empties and it's safe to write
without buffering again. Listen for it when stream.write() returns
false.
Event: 'close'#
Emitted when the underlying resource (for example, the backing file descriptor) has been closed. Not all streams will emit this.
Event: 'finish'#
When end() is called and there are no more chunks to write, this
event is emitted.
Event: 'pipe'#
sourceReadable Stream
Emitted when the stream is passed to a readable stream's pipe method.
Event 'unpipe'#
sourceReadable Stream
Emitted when a previously established pipe() is removed using the
source Readable stream's unpipe() method.
Class: stream.Duplex#
A "duplex" stream is one that is both Readable and Writable, such as a TCP socket connection.
Note that stream.Duplex is an abstract class designed to be
extended with an underlying implementation of the _read(size)
and _write(chunk, encoding, callback) methods as you would with a Readable or
Writable stream class.
Since JavaScript doesn't have multiple prototypal inheritance, this
class prototypally inherits from Readable, and then parasitically from
Writable. It is thus up to the user to implement both the lowlevel
_read(n) method as well as the lowlevel _write(chunk, encoding, cb) method
on extension duplex classes.
new stream.Duplex(options)#
optionsObject Passed to both Writable and Readable constructors. Also has the following fields:allowHalfOpenBoolean Default=true. If set tofalse, then the stream will automatically end the readable side when the writable side ends and vice versa.
In classes that extend the Duplex class, make sure to call the constructor so that the buffering settings can be properly initialized.
Class: stream.Transform#
A "transform" stream is a duplex stream where the output is causally connected in some way to the input, such as a zlib stream or a crypto stream.
There is no requirement that the output be the same size as the input, the same number of chunks, or arrive at the same time. For example, a Hash stream will only ever have a single chunk of output which is provided when the input is ended. A zlib stream will either produce much smaller or much larger than its input.
Rather than implement the _read() and _write() methods, Transform
classes must implement the _transform() method, and may optionally
also implement the _flush() method. (See below.)
new stream.Transform([options])#
optionsObject Passed to both Writable and Readable constructors.
In classes that extend the Transform class, make sure to call the constructor so that the buffering settings can be properly initialized.
transform._transform(chunk, encoding, callback)#
chunkBuffer | String The chunk to be transformed. Will always be a buffer unless thedecodeStringsoption was set tofalse.encodingString If the chunk is a string, then this is the encoding type. (Ignore ifdecodeStringschunk is a buffer.)callbackFunction Call this function (optionally with an error argument) when you are done processing the supplied chunk.
Note: This function MUST NOT be called directly. It should be implemented by child classes, and called by the internal Transform class methods only.
All Transform stream implementations must provide a _transform
method to accept input and produce output.
_transform should do whatever has to be done in this specific
Transform class, to handle the bytes being written, and pass them off
to the readable portion of the interface. Do asynchronous I/O,
process things, and so on.
Call transform.push(outputChunk) 0 or more times to generate output
from this input chunk, depending on how much data you want to output
as a result of this chunk.
Call the callback function only when the current chunk is completely consumed. Note that there may or may not be output as a result of any particular input chunk.
This method is prefixed with an underscore because it is internal to the class that defines it, and should not be called directly by user programs. However, you are expected to override this method in your own extension classes.
transform._flush(callback)#
callbackFunction Call this function (optionally with an error argument) when you are done flushing any remaining data.
Note: This function MUST NOT be called directly. It MAY be implemented by child classes, and if so, will be called by the internal Transform class methods only.
In some cases, your transform operation may need to emit a bit more
data at the end of the stream. For example, a Zlib compression
stream will store up some internal state so that it can optimally
compress the output. At the end, however, it needs to do the best it
can with what is left, so that the data will be complete.
In those cases, you can implement a _flush method, which will be
called at the very end, after all the written data is consumed, but
before emitting end to signal the end of the readable side. Just
like with _transform, call transform.push(chunk) zero or more
times, as appropriate, and call callback when the flush operation is
complete.
This method is prefixed with an underscore because it is internal to the class that defines it, and should not be called directly by user programs. However, you are expected to override this method in your own extension classes.
Example: SimpleProtocol parser#
The example above of a simple protocol parser can be implemented much
more simply by using the higher level Transform stream class.
In this example, rather than providing the input as an argument, it would be piped into the parser, which is a more idiomatic Node stream approach.
function SimpleProtocol(options) {
if (!(this instanceof SimpleProtocol))
return new SimpleProtocol(options);
Transform.call(this, options);
this._inBody = false;
this._sawFirstCr = false;
this._rawHeader = [];
this.header = null;
}
SimpleProtocol.prototype = Object.create(
Transform.prototype, { constructor: { value: SimpleProtocol }});
SimpleProtocol.prototype._transform = function(chunk, encoding, done) {
if (!this._inBody) {
// check if the chunk has a \n\n
var split = -1;
for (var i = 0; i < chunk.length; i++) {
if (chunk[i] === 10) { // '\n'
if (this._sawFirstCr) {
split = i;
break;
} else {
this._sawFirstCr = true;
}
} else {
this._sawFirstCr = false;
}
}
if (split === -1) {
// still waiting for the \n\n
// stash the chunk, and try again.
this._rawHeader.push(chunk);
} else {
this._inBody = true;
var h = chunk.slice(0, split);
this._rawHeader.push(h);
var header = Buffer.concat(this._rawHeader).toString();
try {
this.header = JSON.parse(header);
} catch (er) {
this.emit('error', new Error('invalid simple protocol data'));
return;
}
// and let them know that we are done parsing the header.
this.emit('header', this.header);
// now, because we got some extra data, emit this first.
this.push(b);
}
} else {
// from there on, just provide the data to our consumer as-is.
this.push(b);
}
done();
};
var parser = new SimpleProtocol();
source.pipe(parser)
// Now parser is a readable stream that will emit 'header'
// with the parsed header data.
Class: stream.PassThrough#
This is a trivial implementation of a Transform stream that simply
passes the input bytes across to the output. Its purpose is mainly
for examples and testing, but there are occasionally use cases where
it can come in handy.
Crypto#
Stability: 2 - Unstable; API changes are being discussed for future versions. Breaking changes will be minimized. See below.
Use require('crypto') to access this module.
The crypto module offers a way of encapsulating secure credentials to be used as part of a secure HTTPS net or http connection.
It also offers a set of wrappers for OpenSSL's hash, hmac, cipher, decipher, sign and verify methods.
crypto.getCiphers()#
Returns an array with the names of the supported ciphers.
Example:
var ciphers = crypto.getCiphers();
console.log(ciphers); // ['AES128-SHA', 'AES256-SHA', ...]
crypto.getHashes()#
Returns an array with the names of the supported hash algorithms.
Example:
var hashes = crypto.getHashes();
console.log(hashes); // ['sha', 'sha1', 'sha1WithRSAEncryption', ...]
crypto.createCredentials(details)#
Creates a credentials object, with the optional details being a dictionary with keys:
pfx: A string or buffer holding the PFX or PKCS12 encoded private key, certificate and CA certificateskey: A string holding the PEM encoded private keypassphrase: A string of passphrase for the private key or pfxcert: A string holding the PEM encoded certificateca: Either a string or list of strings of PEM encoded CA certificates to trust.crl: Either a string or list of strings of PEM encoded CRLs (Certificate Revocation List)ciphers: A string describing the ciphers to use or exclude. Consult http://www.openssl.org/docs/apps/ciphers.html#CIPHER_LIST_FORMAT for details on the format.
If no 'ca' details are given, then node.js will use the default publicly trusted list of CAs as given in
http://mxr.mozilla.org/mozilla/source/security/nss/lib/ckfw/builtins/certdata.txt.
crypto.createHash(algorithm)#
Creates and returns a hash object, a cryptographic hash with the given algorithm which can be used to generate hash digests.
algorithm is dependent on the available algorithms supported by the
version of OpenSSL on the platform. Examples are 'sha1', 'md5',
'sha256', 'sha512', etc. On recent releases, openssl
list-message-digest-algorithms will display the available digest
algorithms.
Example: this program that takes the sha1 sum of a file
var filename = process.argv[2];
var crypto = require('crypto');
var fs = require('fs');
var shasum = crypto.createHash('sha1');
var s = fs.ReadStream(filename);
s.on('data', function(d) {
shasum.update(d);
});
s.on('end', function() {
var d = shasum.digest('hex');
console.log(d + ' ' + filename);
});
Class: Hash#
The class for creating hash digests of data.
It is a stream that is both readable and writable. The
written data is used to compute the hash. Once the writable side of
the stream is ended, use the read() method to get the computed hash
digest. The legacy update and digest methods are also supported.
Returned by crypto.createHash.
hash.update(data, [input_encoding])#
Updates the hash content with the given data, the encoding of which
is given in input_encoding and can be 'utf8', 'ascii' or
'binary'. If no encoding is provided, then a buffer is expected.
This can be called many times with new data as it is streamed.
hash.digest([encoding])#
Calculates the digest of all of the passed data to be hashed. The
encoding can be 'hex', 'binary' or 'base64'. If no encoding
is provided, then a buffer is returned.
Note: hash object can not be used after digest() method been
called.
crypto.createHmac(algorithm, key)#
Creates and returns a hmac object, a cryptographic hmac with the given algorithm and key.
It is a stream that is both readable and writable. The
written data is used to compute the hmac. Once the writable side of
the stream is ended, use the read() method to get the computed
digest. The legacy update and digest methods are also supported.
algorithm is dependent on the available algorithms supported by
OpenSSL - see createHash above. key is the hmac key to be used.
Class: Hmac#
Class for creating cryptographic hmac content.
Returned by crypto.createHmac.
hmac.update(data)#
Update the hmac content with the given data. This can be called
many times with new data as it is streamed.
hmac.digest([encoding])#
Calculates the digest of all of the passed data to the hmac. The
encoding can be 'hex', 'binary' or 'base64'. If no encoding
is provided, then a buffer is returned.
Note: hmac object can not be used after digest() method been
called.
crypto.createCipher(algorithm, password)#
Creates and returns a cipher object, with the given algorithm and password.
algorithm is dependent on OpenSSL, examples are 'aes192', etc. On
recent releases, openssl list-cipher-algorithms will display the
available cipher algorithms. password is used to derive key and IV,
which must be a 'binary' encoded string or a buffer.
It is a stream that is both readable and writable. The
written data is used to compute the hash. Once the writable side of
the stream is ended, use the read() method to get the computed hash
digest. The legacy update and digest methods are also supported.
crypto.createCipheriv(algorithm, key, iv)#
Creates and returns a cipher object, with the given algorithm, key and iv.
algorithm is the same as the argument to createCipher(). key is
the raw key used by the algorithm. iv is an initialization
vector.
key and iv must be 'binary' encoded strings or
buffers.
Class: Cipher#
Class for encrypting data.
Returned by crypto.createCipher and crypto.createCipheriv.
Cipher objects are streams that are both readable and
writable. The written plain text data is used to produce the
encrypted data on the readable side. The legacy update and final
methods are also supported.
cipher.update(data, [input_encoding], [output_encoding])#
Updates the cipher with data, the encoding of which is given in
input_encoding and can be 'utf8', 'ascii' or 'binary'. If no
encoding is provided, then a buffer is expected.
The output_encoding specifies the output format of the enciphered
data, and can be 'binary', 'base64' or 'hex'. If no encoding is
provided, then a buffer iis returned.
Returns the enciphered contents, and can be called many times with new data as it is streamed.
cipher.final([output_encoding])#
Returns any remaining enciphered contents, with output_encoding
being one of: 'binary', 'base64' or 'hex'. If no encoding is
provided, then a buffer is returned.
Note: cipher object can not be used after final() method been
called.
cipher.setAutoPadding(auto_padding=true)#
You can disable automatic padding of the input data to block size. If
auto_padding is false, the length of the entire input data must be a
multiple of the cipher's block size or final will fail. Useful for
non-standard padding, e.g. using 0x0 instead of PKCS padding. You
must call this before cipher.final.
crypto.createDecipher(algorithm, password)#
Creates and returns a decipher object, with the given algorithm and key. This is the mirror of the createCipher() above.
crypto.createDecipheriv(algorithm, key, iv)#
Creates and returns a decipher object, with the given algorithm, key and iv. This is the mirror of the createCipheriv() above.
Class: Decipher#
Class for decrypting data.
Returned by crypto.createDecipher and crypto.createDecipheriv.
Decipher objects are streams that are both readable and
writable. The written enciphered data is used to produce the
plain-text data on the the readable side. The legacy update and
final methods are also supported.
decipher.update(data, [input_encoding], [output_encoding])#
Updates the decipher with data, which is encoded in 'binary',
'base64' or 'hex'. If no encoding is provided, then a buffer is
expected.
The output_decoding specifies in what format to return the
deciphered plaintext: 'binary', 'ascii' or 'utf8'. If no
encoding is provided, then a buffer is returned.
decipher.final([output_encoding])#
Returns any remaining plaintext which is deciphered, with
output_encoding being one of: 'binary', 'ascii' or 'utf8'. If
no encoding is provided, then a buffer is returned.
Note: decipher object can not be used after final() method been
called.
decipher.setAutoPadding(auto_padding=true)#
You can disable auto padding if the data has been encrypted without
standard block padding to prevent decipher.final from checking and
removing it. Can only work if the input data's length is a multiple of
the ciphers block size. You must call this before streaming data to
decipher.update.
crypto.createSign(algorithm)#
Creates and returns a signing object, with the given algorithm. On
recent OpenSSL releases, openssl list-public-key-algorithms will
display the available signing algorithms. Examples are 'RSA-SHA256'.
Class: Sign#
Class for generating signatures.
Returned by crypto.createSign.
Sign objects are writable streams. The written data is
used to generate the signature. Once all of the data has been
written, the sign method will return the signature. The legacy
update method is also supported.
sign.update(data)#
Updates the sign object with data. This can be called many times with new data as it is streamed.
sign.sign(private_key, [output_format])#
Calculates the signature on all the updated data passed through the
sign. private_key is a string containing the PEM encoded private
key for signing.
Returns the signature in output_format which can be 'binary',
'hex' or 'base64'. If no encoding is provided, then a buffer is
returned.
Note: sign object can not be used after sign() method been
called.
crypto.createVerify(algorithm)#
Creates and returns a verification object, with the given algorithm. This is the mirror of the signing object above.
Class: Verify#
Class for verifying signatures.
Returned by crypto.createVerify.
Verify objects are writable streams. The written data
is used to validate against the supplied signature. Once all of the
data has been written, the verify method will return true if the
supplied signature is valid. The legacy update method is also
supported.
verifier.update(data)#
Updates the verifier object with data. This can be called many times with new data as it is streamed.
verifier.verify(object, signature, [signature_format])#
Verifies the signed data by using the object and signature.
object is a string containing a PEM encoded object, which can be
one of RSA public key, DSA public key, or X.509 certificate.
signature is the previously calculated signature for the data, in
the signature_format which can be 'binary', 'hex' or 'base64'.
If no encoding is specified, then a buffer is expected.
Returns true or false depending on the validity of the signature for the data and public key.
Note: verifier object can not be used after verify() method been
called.
crypto.createDiffieHellman(prime_length)#
Creates a Diffie-Hellman key exchange object and generates a prime of
the given bit length. The generator used is 2.
crypto.createDiffieHellman(prime, [encoding])#
Creates a Diffie-Hellman key exchange object using the supplied prime.
The generator used is 2. Encoding can be 'binary', 'hex', or
'base64'. If no encoding is specified, then a buffer is expected.
Class: DiffieHellman#
The class for creating Diffie-Hellman key exchanges.
Returned by crypto.createDiffieHellman.
diffieHellman.generateKeys([encoding])#
Generates private and public Diffie-Hellman key values, and returns
the public key in the specified encoding. This key should be
transferred to the other party. Encoding can be 'binary', 'hex',
or 'base64'. If no encoding is provided, then a buffer is returned.
diffieHellman.computeSecret(other_public_key, [input_encoding], [output_encoding])#
Computes the shared secret using other_public_key as the other
party's public key and returns the computed shared secret. Supplied
key is interpreted using specified input_encoding, and secret is
encoded using specified output_encoding. Encodings can be
'binary', 'hex', or 'base64'. If the input encoding is not
provided, then a buffer is expected.
If no output encoding is given, then a buffer is returned.
diffieHellman.getPrime([encoding])#
Returns the Diffie-Hellman prime in the specified encoding, which can
be 'binary', 'hex', or 'base64'. If no encoding is provided,
then a buffer is returned.
diffieHellman.getGenerator([encoding])#
Returns the Diffie-Hellman prime in the specified encoding, which can
be 'binary', 'hex', or 'base64'. If no encoding is provided,
then a buffer is returned.
diffieHellman.getPublicKey([encoding])#
Returns the Diffie-Hellman public key in the specified encoding, which
can be 'binary', 'hex', or 'base64'. If no encoding is provided,
then a buffer is returned.
diffieHellman.getPrivateKey([encoding])#
Returns the Diffie-Hellman private key in the specified encoding,
which can be 'binary', 'hex', or 'base64'. If no encoding is
provided, then a buffer is returned.
diffieHellman.setPublicKey(public_key, [encoding])#
Sets the Diffie-Hellman public key. Key encoding can be 'binary',
'hex' or 'base64'. If no encoding is provided, then a buffer is
expected.
diffieHellman.setPrivateKey(private_key, [encoding])#
Sets the Diffie-Hellman private key. Key encoding can be 'binary',
'hex' or 'base64'. If no encoding is provided, then a buffer is
expected.
crypto.getDiffieHellman(group_name)#
Creates a predefined Diffie-Hellman key exchange object. The
supported groups are: 'modp1', 'modp2', 'modp5' (defined in RFC
2412) and 'modp14', 'modp15', 'modp16', 'modp17',
'modp18' (defined in RFC 3526). The returned object mimics the
interface of objects created by crypto.createDiffieHellman()
above, but will not allow to change the keys (with
diffieHellman.setPublicKey() for example). The advantage of using
this routine is that the parties don't have to generate nor exchange
group modulus beforehand, saving both processor and communication
time.
Example (obtaining a shared secret):
var crypto = require('crypto');
var alice = crypto.getDiffieHellman('modp5');
var bob = crypto.getDiffieHellman('modp5');
alice.generateKeys();
bob.generateKeys();
var alice_secret = alice.computeSecret(bob.getPublicKey(), null, 'hex');
var bob_secret = bob.computeSecret(alice.getPublicKey(), null, 'hex');
/* alice_secret and bob_secret should be the same */
console.log(alice_secret == bob_secret);
crypto.pbkdf2(password, salt, iterations, keylen, callback)#
Asynchronous PBKDF2 applies pseudorandom function HMAC-SHA1 to derive
a key of given length from the given password, salt and iterations.
The callback gets two arguments (err, derivedKey).
crypto.pbkdf2Sync(password, salt, iterations, keylen)#
Synchronous PBKDF2 function. Returns derivedKey or throws error.
crypto.randomBytes(size, [callback])#
Generates cryptographically strong pseudo-random data. Usage:
// async
crypto.randomBytes(256, function(ex, buf) {
if (ex) throw ex;
console.log('Have %d bytes of random data: %s', buf.length, buf);
});
// sync
try {
var buf = crypto.randomBytes(256);
console.log('Have %d bytes of random data: %s', buf.length, buf);
} catch (ex) {
// handle error
}
crypto.pseudoRandomBytes(size, [callback])#
Generates non-cryptographically strong pseudo-random data. The data returned will be unique if it is sufficiently long, but is not necessarily unpredictable. For this reason, the output of this function should never be used where unpredictability is important, such as in the generation of encryption keys.
Usage is otherwise identical to crypto.randomBytes.
crypto.DEFAULT_ENCODING#
The default encoding to use for functions that can take either strings
or buffers. The default value is 'buffer', which makes it default
to using Buffer objects. This is here to make the crypto module more
easily compatible with legacy programs that expected 'binary' to be
the default encoding.
Note that new programs will probably expect buffers, so only use this as a temporary measure.
Recent API Changes#
The Crypto module was added to Node before there was the concept of a unified Stream API, and before there were Buffer objects for handling binary data.
As such, the streaming classes don't have the typical methods found on other Node classes, and many methods accepted and returned Binary-encoded strings by default rather than Buffers. This was changed to use Buffers by default instead.
This is a breaking change for some use cases, but not all.
For example, if you currently use the default arguments to the Sign class, and then pass the results to the Verify class, without ever inspecting the data, then it will continue to work as before. Where you once got a binary string and then presented the binary string to the Verify object, you'll now get a Buffer, and present the Buffer to the Verify object.
However, if you were doing things with the string data that will not
work properly on Buffers (such as, concatenating them, storing in
databases, etc.), or you are passing binary strings to the crypto
functions without an encoding argument, then you will need to start
providing encoding arguments to specify which encoding you'd like to
use. To switch to the previous style of using binary strings by
default, set the crypto.DEFAULT_ENCODING field to 'binary'. Note
that new programs will probably expect buffers, so only use this as a
temporary measure.
TLS (SSL)#
Stability: 3 - Stable
Use require('tls') to access this module.
The tls module uses OpenSSL to provide Transport Layer Security and/or
Secure Socket Layer: encrypted stream communication.
TLS/SSL is a public/private key infrastructure. Each client and each server must have a private key. A private key is created like this
openssl genrsa -out ryans-key.pem 1024
All severs and some clients need to have a certificate. Certificates are public keys signed by a Certificate Authority or self-signed. The first step to getting a certificate is to create a "Certificate Signing Request" (CSR) file. This is done with:
openssl req -new -key ryans-key.pem -out ryans-csr.pem
To create a self-signed certificate with the CSR, do this:
openssl x509 -req -in ryans-csr.pem -signkey ryans-key.pem -out ryans-cert.pem
Alternatively you can send the CSR to a Certificate Authority for signing.
(TODO: docs on creating a CA, for now interested users should just look at
test/fixtures/keys/Makefile in the Node source code)
To create .pfx or .p12, do this:
openssl pkcs12 -export -in agent5-cert.pem -inkey agent5-key.pem \
-certfile ca-cert.pem -out agent5.pfx
in: certificateinkey: private keycertfile: all CA certs concatenated in one file likecat ca1-cert.pem ca2-cert.pem > ca-cert.pem
Client-initiated renegotiation attack mitigation#
The TLS protocol lets the client renegotiate certain aspects of the TLS session. Unfortunately, session renegotiation requires a disproportional amount of server-side resources, which makes it a potential vector for denial-of-service attacks.
To mitigate this, renegotiations are limited to three times every 10 minutes. An error is emitted on the CleartextStream instance when the threshold is exceeded. The limits are configurable:
tls.CLIENT_RENEG_LIMIT: renegotiation limit, default is 3.tls.CLIENT_RENEG_WINDOW: renegotiation window in seconds, default is10 minutes.
Don't change the defaults unless you know what you are doing.
To test your server, connect to it with openssl s_client -connect address:port
and tap R<CR> (that's the letter R followed by a carriage return) a few
times.
NPN and SNI#
NPN (Next Protocol Negotiation) and SNI (Server Name Indication) are TLS handshake extensions allowing you:
- NPN - to use one TLS server for multiple protocols (HTTP, SPDY)
- SNI - to use one TLS server for multiple hostnames with different SSL certificates.
tls.createServer(options, [secureConnectionListener])#
Creates a new tls.Server. The connectionListener argument is
automatically set as a listener for the secureConnection event. The
options object has these possibilities:
pfx: A string orBuffercontaining the private key, certificate and CA certs of the server in PFX or PKCS12 format. (Mutually exclusive with thekey,certandcaoptions.)key: A string orBuffercontaining the private key of the server in PEM format. (Required)passphrase: A string of passphrase for the private key or pfx.cert: A string orBuffercontaining the certificate key of the server in PEM format. (Required)ca: An array of strings orBuffers of trusted certificates. If this is omitted several well known "root" CAs will be used, like VeriSign. These are used to authorize connections.crl: Either a string or list of strings of PEM encoded CRLs (Certificate Revocation List)ciphers: A string describing the ciphers to use or exclude.To mitigate BEAST attacks it is recommended that you use this option in conjunction with the
honorCipherOrderoption described below to prioritize the non-CBC cipher.Defaults to
ECDHE-RSA-AES128-SHA256:AES128-GCM-SHA256:RC4:HIGH:!MD5:!aNULL:!EDH. Consult the OpenSSL cipher list format documentation for details on the format.ECDHE-RSA-AES128-SHA256andAES128-GCM-SHA256are used when node.js is linked against OpenSSL 1.0.1 or newer and the client speaks TLS 1.2, RC4 is used as a secure fallback.NOTE: Previous revisions of this section suggested
AES256-SHAas an acceptable cipher. Unfortunately,AES256-SHAis a CBC cipher and therefore susceptible to BEAST attacks. Do not use it.handshakeTimeout: Abort the connection if the SSL/TLS handshake does not finish in this many milliseconds. The default is 120 seconds.A
'clientError'is emitted on thetls.Serverobject whenever a handshake times out.honorCipherOrder: When choosing a cipher, use the server's preferences instead of the client preferences.Note that if SSLv2 is used, the server will send its list of preferences to the client, and the client chooses the cipher.
Although, this option is disabled by default, it is recommended that you use this option in conjunction with the
ciphersoption to mitigate BEAST attacks.requestCert: Iftruethe server will request a certificate from clients that connect and attempt to verify that certificate. Default:false.rejectUnauthorized: Iftruethe server will reject any connection which is not authorized with the list of supplied CAs. This option only has an effect ifrequestCertistrue. Default:false.NPNProtocols: An array orBufferof possible NPN protocols. (Protocols should be ordered by their priority).SNICallback: A function that will be called if client supports SNI TLS extension. Only one argument will be passed to it:servername. AndSNICallbackshould return SecureContext instance. (You can usecrypto.createCredentials(...).contextto get proper SecureContext). IfSNICallbackwasn't provided - default callback with high-level API will be used (see below).sessionIdContext: A string containing a opaque identifier for session resumption. IfrequestCertistrue, the default is MD5 hash value generated from command-line. Otherwise, the default is not provided.
Here is a simple example echo server:
var tls = require('tls');
var fs = require('fs');
var options = {
key: fs.readFileSync('server-key.pem'),
cert: fs.readFileSync('server-cert.pem'),
// This is necessary only if using the client certificate authentication.
requestCert: true,
// This is necessary only if the client uses the self-signed certificate.
ca: [ fs.readFileSync('client-cert.pem') ]
};
var server = tls.createServer(options, function(cleartextStream) {
console.log('server connected',
cleartextStream.authorized ? 'authorized' : 'unauthorized');
cleartextStream.write("welcome!\n");
cleartextStream.setEncoding('utf8');
cleartextStream.pipe(cleartextStream);
});
server.listen(8000, function() {
console.log('server bound');
});
Or
var tls = require('tls');
var fs = require('fs');
var options = {
pfx: fs.readFileSync('server.pfx'),
// This is necessary only if using the client certificate authentication.
requestCert: true,
};
var server = tls.createServer(options, function(cleartextStream) {
console.log('server connected',
cleartextStream.authorized ? 'authorized' : 'unauthorized');
cleartextStream.write("welcome!\n");
cleartextStream.setEncoding('utf8');
cleartextStream.pipe(cleartextStream);
});
server.listen(8000, function() {
console.log('server bound');
});
You can test this server by connecting to it with openssl s_client:
openssl s_client -connect 127.0.0.1:8000
tls.SLAB_BUFFER_SIZE#
Size of slab buffer used by all tls servers and clients.
Default: 10 * 1024 * 1024.
Don't change the defaults unless you know what you are doing.
tls.connect(options, [callback])#
tls.connect(port, [host], [options], [callback])#
Creates a new client connection to the given port and host (old API) or
options.port and options.host. (If host is omitted, it defaults to
localhost.) options should be an object which specifies:
host: Host the client should connect toport: Port the client should connect tosocket: Establish secure connection on a given socket rather than creating a new socket. If this option is specified,hostandportare ignored.pfx: A string orBuffercontaining the private key, certificate and CA certs of the server in PFX or PKCS12 format.key: A string orBuffercontaining the private key of the client in PEM format.passphrase: A string of passphrase for the private key or pfx.cert: A string orBuffercontaining the certificate key of the client in PEM format.ca: An array of strings orBuffers of trusted certificates. If this is omitted several well known "root" CAs will be used, like VeriSign. These are used to authorize connections.rejectUnauthorized: Iftrue, the server certificate is verified against the list of supplied CAs. An'error'event is emitted if verification fails. Default:true.NPNProtocols: An array of string orBuffercontaining supported NPN protocols.Buffershould have following format:0x05hello0x05world, where first byte is next protocol name's length. (Passing array should usually be much simpler:['hello', 'world'].)servername: Servername for SNI (Server Name Indication) TLS extension.
The callback parameter will be added as a listener for the
'secureConnect' event.
tls.connect() returns a CleartextStream object.
Here is an example of a client of echo server as described previously:
var tls = require('tls');
var fs = require('fs');
var options = {
// These are necessary only if using the client certificate authentication
key: fs.readFileSync('client-key.pem'),
cert: fs.readFileSync('client-cert.pem'),
// This is necessary only if the server uses the self-signed certificate
ca: [ fs.readFileSync('server-cert.pem') ]
};
var cleartextStream = tls.connect(8000, options, function() {
console.log('client connected',
cleartextStream.authorized ? 'authorized' : 'unauthorized');
process.stdin.pipe(cleartextStream);
process.stdin.resume();
});
cleartextStream.setEncoding('utf8');
cleartextStream.on('data', function(data) {
console.log(data);
});
cleartextStream.on('end', function() {
server.close();
});
Or
var tls = require('tls');
var fs = require('fs');
var options = {
pfx: fs.readFileSync('client.pfx')
};
var cleartextStream = tls.connect(8000, options, function() {
console.log('client connected',
cleartextStream.authorized ? 'authorized' : 'unauthorized');
process.stdin.pipe(cleartextStream);
process.stdin.resume();
});
cleartextStream.setEncoding('utf8');
cleartextStream.on('data', function(data) {
console.log(data);
});
cleartextStream.on('end', function() {
server.close();
});
tls.createSecurePair([credentials], [isServer], [requestCert], [rejectUnauthorized])#
Creates a new secure pair object with two streams, one of which reads/writes encrypted data, and one reads/writes cleartext data. Generally the encrypted one is piped to/from an incoming encrypted data stream, and the cleartext one is used as a replacement for the initial encrypted stream.
credentials: A credentials object from crypto.createCredentials( ... )isServer: A boolean indicating whether this tls connection should be opened as a server or a client.requestCert: A boolean indicating whether a server should request a certificate from a connecting client. Only applies to server connections.rejectUnauthorized: A boolean indicating whether a server should automatically reject clients with invalid certificates. Only applies to servers withrequestCertenabled.
tls.createSecurePair() returns a SecurePair object with [cleartext][] and
encrypted stream properties.
Class: SecurePair#
Returned by tls.createSecurePair.
Event: 'secure'#
The event is emitted from the SecurePair once the pair has successfully established a secure connection.
Similarly to the checking for the server 'secureConnection' event, pair.cleartext.authorized should be checked to confirm whether the certificate used properly authorized.
Class: tls.Server#
This class is a subclass of net.Server and has the same methods on it.
Instead of accepting just raw TCP connections, this accepts encrypted
connections using TLS or SSL.
Event: 'secureConnection'#
function (cleartextStream) {}
This event is emitted after a new connection has been successfully handshaked. The argument is a instance of CleartextStream. It has all the common stream methods and events.
cleartextStream.authorized is a boolean value which indicates if the
client has verified by one of the supplied certificate authorities for the
server. If cleartextStream.authorized is false, then
cleartextStream.authorizationError is set to describe how authorization
failed. Implied but worth mentioning: depending on the settings of the TLS
server, you unauthorized connections may be accepted.
cleartextStream.npnProtocol is a string containing selected NPN protocol.
cleartextStream.servername is a string containing servername requested with
SNI.
Event: 'clientError'#
function (exception, securePair) { }
When a client connection emits an 'error' event before secure connection is established - it will be forwarded here.
securePair is the tls.SecurePair that the error originated from.
Event: 'newSession'#
function (sessionId, sessionData) { }
Emitted on creation of TLS session. May be used to store sessions in external storage.
Event: 'resumeSession'#
function (sessionId, callback) { }
Emitted when client wants to resume previous TLS session. Event listener may
perform lookup in external storage using given sessionId, and invoke
callback(null, sessionData) once finished. If session can't be resumed
(i.e. doesn't exist in storage) one may call callback(null, null). Calling
callback(err) will terminate incoming connection and destroy socket.
server.listen(port, [host], [callback])#
Begin accepting connections on the specified port and host. If the
host is omitted, the server will accept connections directed to any
IPv4 address (INADDR_ANY).
This function is asynchronous. The last parameter callback will be called
when the server has been bound.
See net.Server for more information.
server.close()#
Stops the server from accepting new connections. This function is
asynchronous, the server is finally closed when the server emits a 'close'
event.
server.address()#
Returns the bound address, the address family name and port of the server as reported by the operating system. See net.Server.address() for more information.
server.addContext(hostname, credentials)#
Add secure context that will be used if client request's SNI hostname is
matching passed hostname (wildcards can be used). credentials can contain
key, cert and ca.
server.maxConnections#
Set this property to reject connections when the server's connection count gets high.
server.connections#
The number of concurrent connections on the server.
Class: CryptoStream#
This is an encrypted stream.
cryptoStream.bytesWritten#
A proxy to the underlying socket's bytesWritten accessor, this will return the total bytes written to the socket, including the TLS overhead.
Class: tls.CleartextStream#
This is a stream on top of the Encrypted stream that makes it possible to read/write an encrypted data as a cleartext data.
This instance implements a duplex Stream interfaces. It has all the common stream methods and events.
A ClearTextStream is the clear member of a SecurePair object.
Event: 'secureConnect'#
This event is emitted after a new connection has been successfully handshaked.
The listener will be called no matter if the server's certificate was
authorized or not. It is up to the user to test cleartextStream.authorized
to see if the server certificate was signed by one of the specified CAs.
If cleartextStream.authorized === false then the error can be found in
cleartextStream.authorizationError. Also if NPN was used - you can check
cleartextStream.npnProtocol for negotiated protocol.
cleartextStream.authorized#
A boolean that is true if the peer certificate was signed by one of the
specified CAs, otherwise false
cleartextStream.authorizationError#
The reason why the peer's certificate has not been verified. This property
becomes available only when cleartextStream.authorized === false.
cleartextStream.getPeerCertificate()#
Returns an object representing the peer's certificate. The returned object has some properties corresponding to the field of the certificate.
Example:
{ subject:
{ C: 'UK',
ST: 'Acknack Ltd',
L: 'Rhys Jones',
O: 'node.js',
OU: 'Test TLS Certificate',
CN: 'localhost' },
issuer:
{ C: 'UK',
ST: 'Acknack Ltd',
L: 'Rhys Jones',
O: 'node.js',
OU: 'Test TLS Certificate',
CN: 'localhost' },
valid_from: 'Nov 11 09:52:22 2009 GMT',
valid_to: 'Nov 6 09:52:22 2029 GMT',
fingerprint: '2A:7A:C2:DD:E5:F9:CC:53:72:35:99:7A:02:5A:71:38:52:EC:8A:DF' }
If the peer does not provide a certificate, it returns null or an empty
object.
cleartextStream.getCipher()#
Returns an object representing the cipher name and the SSL/TLS protocol version of the current connection.
Example: { name: 'AES256-SHA', version: 'TLSv1/SSLv3' }
See SSL_CIPHER_get_name() and SSL_CIPHER_get_version() in http://www.openssl.org/docs/ssl/ssl.html#DEALING_WITH_CIPHERS for more information.
cleartextStream.address()#
Returns the bound address, the address family name and port of the
underlying socket as reported by the operating system. Returns an
object with three properties, e.g.
{ port: 12346, family: 'IPv4', address: '127.0.0.1' }
cleartextStream.remoteAddress#
The string representation of the remote IP address. For example,
'74.125.127.100' or '2001:4860:a005::68'.
cleartextStream.remotePort#
The numeric representation of the remote port. For example, 443.
StringDecoder#
Stability: 3 - Stable
To use this module, do require('string_decoder'). StringDecoder decodes a
buffer to a string. It is a simple interface to buffer.toString() but provides
additional support for utf8.
var StringDecoder = require('string_decoder').StringDecoder;
var decoder = new StringDecoder('utf8');
var cent = new Buffer([0xC2, 0xA2]);
console.log(decoder.write(cent));
var euro = new Buffer([0xE2, 0x82, 0xAC]);
console.log(decoder.write(euro));
Class: StringDecoder#
Accepts a single argument, encoding which defaults to utf8.
decoder.write(buffer)#
Returns a decoded string.
decoder.end()#
Returns any trailing bytes that were left in the buffer.
File System#
Stability: 3 - Stable
File I/O is provided by simple wrappers around standard POSIX functions. To
use this module do require('fs'). All the methods have asynchronous and
synchronous forms.
The asynchronous form always take a completion callback as its last argument.
The arguments passed to the completion callback depend on the method, but the
first argument is always reserved for an exception. If the operation was
completed successfully, then the first argument will be null or undefined.
When using the synchronous form any exceptions are immediately thrown. You can use try/catch to handle exceptions or allow them to bubble up.
Here is an example of the asynchronous version:
var fs = require('fs');
fs.unlink('/tmp/hello', function (err) {
if (err) throw err;
console.log('successfully deleted /tmp/hello');
});
Here is the synchronous version:
var fs = require('fs');
fs.unlinkSync('/tmp/hello')
console.log('successfully deleted /tmp/hello');
With the asynchronous methods there is no guaranteed ordering. So the following is prone to error:
fs.rename('/tmp/hello', '/tmp/world', function (err) {
if (err) throw err;
console.log('renamed complete');
});
fs.stat('/tmp/world', function (err, stats) {
if (err) throw err;
console.log('stats: ' + JSON.stringify(stats));
});
It could be that fs.stat is executed before fs.rename.
The correct way to do this is to chain the callbacks.
fs.rename('/tmp/hello', '/tmp/world', function (err) {
if (err) throw err;
fs.stat('/tmp/world', function (err, stats) {
if (err) throw err;
console.log('stats: ' + JSON.stringify(stats));
});
});
In busy processes, the programmer is strongly encouraged to use the asynchronous versions of these calls. The synchronous versions will block the entire process until they complete--halting all connections.
Relative path to filename can be used, remember however that this path will be
relative to process.cwd().
Most fs functions let you omit the callback argument. If you do, a default callback is used that rethrows errors. To get a trace to the original call site, set the NODE_DEBUG environment variable:
$ cat script.js
function bad() {
require('fs').readFile('/');
}
bad();
$ env NODE_DEBUG=fs node script.js
fs.js:66
throw err;
^
Error: EISDIR, read
at rethrow (fs.js:61:21)
at maybeCallback (fs.js:79:42)
at Object.fs.readFile (fs.js:153:18)
at bad (/path/to/script.js:2:17)
at Object.<anonymous> (/path/to/script.js:5:1)
<etc.>
fs.rename(oldPath, newPath, [callback])#
Asynchronous rename(2). No arguments other than a possible exception are given to the completion callback.
fs.renameSync(oldPath, newPath)#
Synchronous rename(2).
fs.ftruncate(fd, len, [callback])#
Asynchronous ftruncate(2). No arguments other than a possible exception are given to the completion callback.
fs.ftruncateSync(fd, len)#
Synchronous ftruncate(2).
fs.truncate(path, len, [callback])#
Asynchronous truncate(2). No arguments other than a possible exception are given to the completion callback.
fs.truncateSync(path, len)#
Synchronous truncate(2).
fs.chown(path, uid, gid, [callback])#
Asynchronous chown(2). No arguments other than a possible exception are given to the completion callback.
fs.chownSync(path, uid, gid)#
Synchronous chown(2).
fs.fchown(fd, uid, gid, [callback])#
Asynchronous fchown(2). No arguments other than a possible exception are given to the completion callback.
fs.fchownSync(fd, uid, gid)#
Synchronous fchown(2).
fs.lchown(path, uid, gid, [callback])#
Asynchronous lchown(2). No arguments other than a possible exception are given to the completion callback.
fs.lchownSync(path, uid, gid)#
Synchronous lchown(2).
fs.chmod(path, mode, [callback])#
Asynchronous chmod(2). No arguments other than a possible exception are given to the completion callback.
fs.chmodSync(path, mode)#
Synchronous chmod(2).
fs.fchmod(fd, mode, [callback])#
Asynchronous fchmod(2). No arguments other than a possible exception are given to the completion callback.
fs.fchmodSync(fd, mode)#
Synchronous fchmod(2).
fs.lchmod(path, mode, [callback])#
Asynchronous lchmod(2). No arguments other than a possible exception are given to the completion callback.
Only available on Mac OS X.
fs.lchmodSync(path, mode)#
Synchronous lchmod(2).
fs.stat(path, [callback])#
Asynchronous stat(2). The callback gets two arguments (err, stats) where
stats is a fs.Stats object. See the fs.Stats
section below for more information.
fs.lstat(path, [callback])#
Asynchronous lstat(2). The callback gets two arguments (err, stats) where
stats is a fs.Stats object. lstat() is identical to stat(), except that if
path is a symbolic link, then the link itself is stat-ed, not the file that it
refers to.
fs.fstat(fd, [callback])#
Asynchronous fstat(2). The callback gets two arguments (err, stats) where
stats is a fs.Stats object. fstat() is identical to stat(), except that
the file to be stat-ed is specified by the file descriptor fd.
fs.statSync(path)#
Synchronous stat(2). Returns an instance of fs.Stats.
fs.lstatSync(path)#
Synchronous lstat(2). Returns an instance of fs.Stats.
fs.fstatSync(fd)#
Synchronous fstat(2). Returns an instance of fs.Stats.
fs.link(srcpath, dstpath, [callback])#
Asynchronous link(2). No arguments other than a possible exception are given to the completion callback.
fs.linkSync(srcpath, dstpath)#
Synchronous link(2).
fs.symlink(srcpath, dstpath, [type], [callback])#
Asynchronous symlink(2). No arguments other than a possible exception are given
to the completion callback.
type argument can be either 'dir', 'file', or 'junction' (default is 'file'). It is only
used on Windows (ignored on other platforms).
Note that Windows junction points require the destination path to be absolute. When using
'junction', the destination argument will automatically be normalized to absolute path.
fs.symlinkSync(srcpath, dstpath, [type])#
Synchronous symlink(2).
fs.readlink(path, [callback])#
Asynchronous readlink(2). The callback gets two arguments (err,
linkString).
fs.readlinkSync(path)#
Synchronous readlink(2). Returns the symbolic link's string value.
fs.realpath(path, [cache], callback)#
Asynchronous realpath(2). The callback gets two arguments (err,
resolvedPath). May use process.cwd to resolve relative paths. cache is an
object literal of mapped paths that can be used to force a specific path
resolution or avoid additional fs.stat calls for known real paths.
Example:
var cache = {'/etc':'/private/etc'};
fs.realpath('/etc/passwd', cache, function (err, resolvedPath) {
if (err) throw err;
console.log(resolvedPath);
});
fs.realpathSync(path, [cache])#
Synchronous realpath(2). Returns the resolved path.
fs.unlink(path, [callback])#
Asynchronous unlink(2). No arguments other than a possible exception are given to the completion callback.
fs.unlinkSync(path)#
Synchronous unlink(2).
fs.rmdir(path, [callback])#
Asynchronous rmdir(2). No arguments other than a possible exception are given to the completion callback.
fs.rmdirSync(path)#
Synchronous rmdir(2).
fs.mkdir(path, [mode], [callback])#
Asynchronous mkdir(2). No arguments other than a possible exception are given
to the completion callback. mode defaults to 0777.
fs.mkdirSync(path, [mode])#
Synchronous mkdir(2).
fs.readdir(path, [callback])#
Asynchronous readdir(3). Reads the contents of a directory.
The callback gets two arguments (err, files) where files is an array of
the names of the files in the directory excluding '.' and '..'.
fs.readdirSync(path)#
Synchronous readdir(3). Returns an array of filenames excluding '.' and
'..'.
fs.close(fd, [callback])#
Asynchronous close(2). No arguments other than a possible exception are given to the completion callback.
fs.closeSync(fd)#
Synchronous close(2).
fs.open(path, flags, [mode], [callback])#
Asynchronous file open. See open(2). flags can be:
'r'- Open file for reading. An exception occurs if the file does not exist.'r+'- Open file for reading and writing. An exception occurs if the file does not exist.'rs'- Open file for reading in synchronous mode. Instructs the operating system to bypass the local file system cache.This is primarily useful for opening files on NFS mounts as it allows you to skip the potentially stale local cache. It has a very real impact on I/O performance so don't use this mode unless you need it.
Note that this doesn't turn
fs.open()into a synchronous blocking call. If that's what you want then you should be usingfs.openSync()'rs+'- Open file for reading and writing, telling the OS to open it synchronously. See notes for'rs'about using this with caution.'w'- Open file for writing. The file is created (if it does not exist) or truncated (if it exists).'wx'- Like'w'but opens the file in exclusive mode.'w+'- Open file for reading and writing. The file is created (if it does not exist) or truncated (if it exists).'wx+'- Like'w+'but opens the file in exclusive mode.'a'- Open file for appending. The file is created if it does not exist.'ax'- Like'a'but opens the file in exclusive mode.'a+'- Open file for reading and appending. The file is created if it does not exist.'ax+'- Like'a+'but opens the file in exclusive mode.
mode defaults to 0666. The callback gets two arguments (err, fd).
Exclusive mode (O_EXCL) ensures that path is newly created. fs.open()
fails if a file by that name already exists. On POSIX systems, symlinks are
not followed. Exclusive mode may or may not work with network file systems.
fs.openSync(path, flags, [mode])#
Synchronous open(2).
fs.utimes(path, atime, mtime, [callback])#
fs.utimesSync(path, atime, mtime)#
Change file timestamps of the file referenced by the supplied path.
fs.futimes(fd, atime, mtime, [callback])#
fs.futimesSync(fd, atime, mtime)#
Change the file timestamps of a file referenced by the supplied file descriptor.
fs.fsync(fd, [callback])#
Asynchronous fsync(2). No arguments other than a possible exception are given to the completion callback.
fs.fsyncSync(fd)#
Synchronous fsync(2).
fs.write(fd, buffer, offset, length, position, [callback])#
Write buffer to the file specified by fd.
offset and length determine the part of the buffer to be written.
position refers to the offset from the beginning of the file where this data
should be written. If position is null, the data will be written at the
current position.
See pwrite(2).
The callback will be given three arguments (err, written, buffer) where written
specifies how many bytes were written from buffer.
Note that it is unsafe to use fs.write multiple times on the same file
without waiting for the callback. For this scenario,
fs.createWriteStream is strongly recommended.
fs.writeSync(fd, buffer, offset, length, position)#
Synchronous version of fs.write(). Returns the number of bytes written.
fs.read(fd, buffer, offset, length, position, [callback])#
Read data from the file specified by fd.
buffer is the buffer that the data will be written to.
offset is offset within the buffer where reading will start.
length is an integer specifying the number of bytes to read.
position is an integer specifying where to begin reading from in the file.
If position is null, data will be read from the current file position.
The callback is given the three arguments, (err, bytesRead, buffer).
fs.readSync(fd, buffer, offset, length, position)#
Synchronous version of fs.read. Returns the number of bytesRead.
fs.readFile(filename, [options], [callback])#
filenameStringoptionsObjectencodingString | Null default =nullflagString default ='r'
Asynchronously reads the entire contents of a file. Example:
fs.readFile('/etc/passwd', function (err, data) {
if (err) throw err;
console.log(data);
});
The callback is passed two arguments (err, data), where data is the
contents of the file.
If no encoding is specified, then the raw buffer is returned.
fs.readFileSync(filename, [options])#
Synchronous version of fs.readFile. Returns the contents of the filename.
If the encoding option is specified then this function returns a
string. Otherwise it returns a buffer.
fs.writeFile(filename, data, [options], [callback])#
filenameStringdataString | BufferoptionsObjectencodingString | Null default ='utf8'modeNumber default =438(aka0666in Octal)flagString default ='w'
Asynchronously writes data to a file, replacing the file if it already exists.
data can be a string or a buffer.
The encoding option is ignored if data is a buffer. It defaults
to 'utf8'.
Example:
fs.writeFile('message.txt', 'Hello Node', function (err) {
if (err) throw err;
console.log('It\'s saved!');
});
fs.writeFileSync(filename, data, [options])#
The synchronous version of fs.writeFile.
fs.appendFile(filename, data, [options], [callback])#
filenameStringdataString | BufferoptionsObjectencodingString | Null default ='utf8'modeNumber default =438(aka0666in Octal)flagString default ='a'
Asynchronously append data to a file, creating the file if it not yet exists.
data can be a string or a buffer.
Example:
fs.appendFile('message.txt', 'data to append', function (err) {
if (err) throw err;
console.log('The "data to append" was appended to file!');
});
fs.appendFileSync(filename, data, [options])#
The synchronous version of fs.appendFile.
fs.watchFile(filename, [options], listener)#
Stability: 2 - Unstable. Use fs.watch instead, if possible.
Watch for changes on filename. The callback listener will be called each
time the file is accessed.
The second argument is optional. The options if provided should be an object
containing two members a boolean, persistent, and interval. persistent
indicates whether the process should continue to run as long as files are
being watched. interval indicates how often the target should be polled,
in milliseconds. The default is { persistent: true, interval: 5007 }.
The listener gets two arguments the current stat object and the previous
stat object:
fs.watchFile('message.text', function (curr, prev) {
console.log('the current mtime is: ' + curr.mtime);
console.log('the previous mtime was: ' + prev.mtime);
});
These stat objects are instances of fs.Stat.
If you want to be notified when the file was modified, not just accessed
you need to compare curr.mtime and prev.mtime.
fs.unwatchFile(filename, [listener])#
Stability: 2 - Unstable. Use fs.watch instead, if available.
Stop watching for changes on filename. If listener is specified, only that
particular listener is removed. Otherwise, all listeners are removed and you
have effectively stopped watching filename.
Calling fs.unwatchFile() with a filename that is not being watched is a
no-op, not an error.
fs.watch(filename, [options], [listener])#
Stability: 2 - Unstable.
Watch for changes on filename, where filename is either a file or a
directory. The returned object is a fs.FSWatcher.
The second argument is optional. The options if provided should be an object
containing a boolean member persistent, which indicates whether the process
should continue to run as long as files are being watched. The default is
{ persistent: true }.
The listener callback gets two arguments (event, filename). event is either
'rename' or 'change', and filename is the name of the file which triggered
the event.
Caveats#
The fs.watch API is not 100% consistent across platforms, and is
unavailable in some situations.
Availability#
This feature depends on the underlying operating system providing a way to be notified of filesystem changes.
- On Linux systems, this uses
inotify. - On BSD systems (including OS X), this uses
kqueue. - On SunOS systems (including Solaris and SmartOS), this uses
event ports. - On Windows systems, this feature depends on
ReadDirectoryChangesW.
If the underlying functionality is not available for some reason, then
fs.watch will not be able to function. For example, watching files or
directories on network file systems (NFS, SMB, etc.) often doesn't work
reliably or at all.
You can still use fs.watchFile, which uses stat polling, but it is slower and
less reliable.
Filename Argument#
Providing filename argument in the callback is not supported
on every platform (currently it's only supported on Linux and Windows). Even
on supported platforms filename is not always guaranteed to be provided.
Therefore, don't assume that filename argument is always provided in the
callback, and have some fallback logic if it is null.
fs.watch('somedir', function (event, filename) {
console.log('event is: ' + event);
if (filename) {
console.log('filename provided: ' + filename);
} else {
console.log('filename not provided');
}
});
fs.exists(path, [callback])#
Test whether or not the given path exists by checking with the file system.
Then call the callback argument with either true or false. Example:
fs.exists('/etc/passwd', function (exists) {
util.debug(exists ? "it's there" : "no passwd!");
});
fs.existsSync(path)#
Synchronous version of fs.exists.
Class: fs.Stats#
Objects returned from fs.stat(), fs.lstat() and fs.fstat() and their
synchronous counterparts are of this type.
stats.isFile()stats.isDirectory()stats.isBlockDevice()stats.isCharacterDevice()stats.isSymbolicLink()(only valid withfs.lstat())stats.isFIFO()stats.isSocket()
For a regular file util.inspect(stats) would return a string very
similar to this:
{ dev: 2114,
ino: 48064969,
mode: 33188,
nlink: 1,
uid: 85,
gid: 100,
rdev: 0,
size: 527,
blksize: 4096,
blocks: 8,
atime: Mon, 10 Oct 2011 23:24:11 GMT,
mtime: Mon, 10 Oct 2011 23:24:11 GMT,
ctime: Mon, 10 Oct 2011 23:24:11 GMT }
Please note that atime, mtime and ctime are instances
of Date object and to compare the values of
these objects you should use appropriate methods. For most
general uses getTime() will return
the number of milliseconds elapsed since 1 January 1970
00:00:00 UTC and this integer should be sufficient for
any comparison, however there additional methods which can
be used for displaying fuzzy information. More details can
be found in the MDN JavaScript Reference page.
fs.createReadStream(path, [options])#
Returns a new ReadStream object (See Readable Stream).
options is an object with the following defaults:
{ flags: 'r',
encoding: null,
fd: null,
mode: 0666,
bufferSize: 64 * 1024,
autoClose: true
}
options can include start and end values to read a range of bytes from
the file instead of the entire file. Both start and end are inclusive and
start at 0. The encoding can be 'utf8', 'ascii', or 'base64'.
If autoClose is false, then the file descriptor won't be closed, even if
there's an error. It is your responsiblity to close it and make sure
there's no file descriptor leak. If autoClose is set to true (default
behavior), on error or end the file descriptor will be closed
automatically.
An example to read the last 10 bytes of a file which is 100 bytes long:
fs.createReadStream('sample.txt', {start: 90, end: 99});
Class: fs.ReadStream#
ReadStream is a Readable Stream.
Event: 'open'#
fdInteger file descriptor used by the ReadStream.
Emitted when the ReadStream's file is opened.
fs.createWriteStream(path, [options])#
Returns a new WriteStream object (See Writable Stream).
options is an object with the following defaults:
{ flags: 'w',
encoding: null,
mode: 0666 }
options may also include a start option to allow writing data at
some position past the beginning of the file. Modifying a file rather
than replacing it may require a flags mode of r+ rather than the
default mode w.
fs.WriteStream#
WriteStream is a Writable Stream.
Event: 'open'#
fdInteger file descriptor used by the WriteStream.
Emitted when the WriteStream's file is opened.
file.bytesWritten#
The number of bytes written so far. Does not include data that is still queued for writing.
Class: fs.FSWatcher#
Objects returned from fs.watch() are of this type.
watcher.close()#
Stop watching for changes on the given fs.FSWatcher.
Event: 'change'#
eventString The type of fs changefilenameString The filename that changed (if relevant/available)
Emitted when something changes in a watched directory or file. See more details in fs.watch.
Event: 'error'#
errorError object
Emitted when an error occurs.
Path#
Stability: 3 - Stable
This module contains utilities for handling and transforming file paths. Almost all these methods perform only string transformations. The file system is not consulted to check whether paths are valid.
Use require('path') to use this module. The following methods are provided:
path.normalize(p)#
Normalize a string path, taking care of '..' and '.' parts.
When multiple slashes are found, they're replaced by a single one; when the path contains a trailing slash, it is preserved. On Windows backslashes are used.
Example:
path.normalize('/foo/bar//baz/asdf/quux/..')
// returns
'/foo/bar/baz/asdf'
path.join([path1], [path2], [...])#
Join all arguments together and normalize the resulting path. Non-string arguments are ignored.
Example:
path.join('/foo', 'bar', 'baz/asdf', 'quux', '..')
// returns
'/foo/bar/baz/asdf'
path.join('foo', {}, 'bar')
// returns
'foo/bar'
path.resolve([from ...], to)#
Resolves to to an absolute path.
If to isn't already absolute from arguments are prepended in right to left
order, until an absolute path is found. If after using all from paths still
no absolute path is found, the current working directory is used as well. The
resulting path is normalized, and trailing slashes are removed unless the path
gets resolved to the root directory. Non-string arguments are ignored.
Another way to think of it is as a sequence of cd commands in a shell.
path.resolve('foo/bar', '/tmp/file/', '..', 'a/../subfile')
Is similar to:
cd foo/bar
cd /tmp/file/
cd ..
cd a/../subfile
pwd
The difference is that the different paths don't need to exist and may also be files.
Examples:
path.resolve('/foo/bar', './baz')
// returns
'/foo/bar/baz'
path.resolve('/foo/bar', '/tmp/file/')
// returns
'/tmp/file'
path.resolve('wwwroot', 'static_files/png/', '../gif/image.gif')
// if currently in /home/myself/node, it returns
'/home/myself/node/wwwroot/static_files/gif/image.gif'
path.relative(from, to)#
Solve the relative path from from to to.
At times we have two absolute paths, and we need to derive the relative
path from one to the other. This is actually the reverse transform of
path.resolve, which means we see that:
path.resolve(from, path.relative(from, to)) == path.resolve(to)
Examples:
path.relative('C:\\orandea\\test\\aaa', 'C:\\orandea\\impl\\bbb')
// returns
'..\\..\\impl\\bbb'
path.relative('/data/orandea/test/aaa', '/data/orandea/impl/bbb')
// returns
'../../impl/bbb'
path.dirname(p)#
Return the directory name of a path. Similar to the Unix dirname command.
Example:
path.dirname('/foo/bar/baz/asdf/quux')
// returns
'/foo/bar/baz/asdf'
path.basename(p, [ext])#
Return the last portion of a path. Similar to the Unix basename command.
Example:
path.basename('/foo/bar/baz/asdf/quux.html')
// returns
'quux.html'
path.basename('/foo/bar/baz/asdf/quux.html', '.html')
// returns
'quux'
path.extname(p)#
Return the extension of the path, from the last '.' to end of string in the last portion of the path. If there is no '.' in the last portion of the path or the first character of it is '.', then it returns an empty string. Examples:
path.extname('index.html')
// returns
'.html'
path.extname('index.')
// returns
'.'
path.extname('index')
// returns
''
path.sep#
The platform-specific file separator. '\\' or '/'.
An example on *nix:
'foo/bar/baz'.split(path.sep)
// returns
['foo', 'bar', 'baz']
An example on Windows:
'foo\\bar\\baz'.split(path.sep)
// returns
['foo', 'bar', 'baz']
path.delimiter#
The platform-specific path delimiter, ; or ':'.
An example on *nix:
console.log(process.env.PATH)
// '/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin'
process.env.PATH.split(path.delimiter)
// returns
['/usr/bin', '/bin', '/usr/sbin', '/sbin', '/usr/local/bin']
An example on Windows:
console.log(process.env.PATH)
// 'C:\Windows\system32;C:\Windows;C:\Program Files\nodejs\'
process.env.PATH.split(path.delimiter)
// returns
['C:\Windows\system32', 'C:\Windows', 'C:\Program Files\nodejs\']
net#
Stability: 3 - Stable
The net module provides you with an asynchronous network wrapper. It contains
methods for creating both servers and clients (called streams). You can include
this module with require('net');
net.createServer([options], [connectionListener])#
Creates a new TCP server. The connectionListener argument is
automatically set as a listener for the 'connection' event.
options is an object with the following defaults:
{ allowHalfOpen: false
}
If allowHalfOpen is true, then the socket won't automatically send a FIN
packet when the other end of the socket sends a FIN packet. The socket becomes
non-readable, but still writable. You should call the end() method explicitly.
See 'end' event for more information.
Here is an example of an echo server which listens for connections on port 8124:
var net = require('net');
var server = net.createServer(function(c) { //'connection' listener
console.log('server connected');
c.on('end', function() {
console.log('server disconnected');
});
c.write('hello\r\n');
c.pipe(c);
});
server.listen(8124, function() { //'listening' listener
console.log('server bound');
});
Test this by using telnet:
telnet localhost 8124
To listen on the socket /tmp/echo.sock the third line from the last would
just be changed to
server.listen('/tmp/echo.sock', function() { //'listening' listener
Use nc to connect to a UNIX domain socket server:
nc -U /tmp/echo.sock
net.connect(options, [connectionListener])#
net.createConnection(options, [connectionListener])#
Constructs a new socket object and opens the socket to the given location. When the socket is established, the 'connect' event will be emitted.
For TCP sockets, options argument should be an object which specifies:
port: Port the client should connect to (Required).host: Host the client should connect to. Defaults to'localhost'.localAddress: Local interface to bind to for network connections.
For UNIX domain sockets, options argument should be an object which specifies:
path: Path the client should connect to (Required).
Common options are:
allowHalfOpen: iftrue, the socket won't automatically send a FIN packet when the other end of the socket sends a FIN packet. Defaults tofalse. See 'end' event for more information.
The connectListener parameter will be added as an listener for the
'connect' event.
Here is an example of a client of echo server as described previously:
var net = require('net');
var client = net.connect({port: 8124},
function() { //'connect' listener
console.log('client connected');
client.write('world!\r\n');
});
client.on('data', function(data) {
console.log(data.toString());
client.end();
});
client.on('end', function() {
console.log('client disconnected');
});
To connect on the socket /tmp/echo.sock the second line would just be
changed to
var client = net.connect({path: '/tmp/echo.sock'},
net.connect(port, [host], [connectListener])#
net.createConnection(port, [host], [connectListener])#
Creates a TCP connection to port on host. If host is omitted,
'localhost' will be assumed.
The connectListener parameter will be added as an listener for the
'connect' event.
net.connect(path, [connectListener])#
net.createConnection(path, [connectListener])#
Creates unix socket connection to path.
The connectListener parameter will be added as an listener for the
'connect' event.
Class: net.Server#
This class is used to create a TCP or UNIX server.
A server is a net.Socket that can listen for new incoming connections.
server.listen(port, [host], [backlog], [callback])#
Begin accepting connections on the specified port and host. If the
host is omitted, the server will accept connections directed to any
IPv4 address (INADDR_ANY). A port value of zero will assign a random port.
Backlog is the maximum length of the queue of pending connections.
The actual length will be determined by your OS through sysctl settings such as
tcp_max_syn_backlog and somaxconn on linux. The default value of this
parameter is 511 (not 512).
This function is asynchronous. When the server has been bound,
'listening' event will be emitted. The last parameter callback
will be added as an listener for the 'listening' event.
One issue some users run into is getting EADDRINUSE errors. This means that
another server is already running on the requested port. One way of handling this
would be to wait a second and then try again. This can be done with
server.on('error', function (e) {
if (e.code == 'EADDRINUSE') {
console.log('Address in use, retrying...');
setTimeout(function () {
server.close();
server.listen(PORT, HOST);
}, 1000);
}
});
(Note: All sockets in Node set SO_REUSEADDR already)
server.listen(path, [callback])#
Start a UNIX socket server listening for connections on the given path.
This function is asynchronous. When the server has been bound,
'listening' event will be emitted. The last parameter callback
will be added as an listener for the 'listening' event.
server.listen(handle, [callback])#
handleObjectcallbackFunction
The handle object can be set to either a server or socket (anything
with an underlying _handle member), or a {fd: <n>} object.
This will cause the server to accept connections on the specified handle, but it is presumed that the file descriptor or handle has already been bound to a port or domain socket.
Listening on a file descriptor is not supported on Windows.
This function is asynchronous. When the server has been bound,
'listening' event will be emitted.
the last parameter callback will be added as an listener for the
'listening' event.
server.close([callback])#
Stops the server from accepting new connections and keeps existing
connections. This function is asynchronous, the server is finally
closed when all connections are ended and the server emits a 'close'
event. Optionally, you can pass a callback to listen for the 'close'
event.
server.address()#
Returns the bound address, the address family name and port of the server
as reported by the operating system.
Useful to find which port was assigned when giving getting an OS-assigned address.
Returns an object with three properties, e.g.
{ port: 12346, family: 'IPv4', address: '127.0.0.1' }
Example:
var server = net.createServer(function (socket) {
socket.end("goodbye\n");
});
// grab a random port.
server.listen(function() {
address = server.address();
console.log("opened server on %j", address);
});
Don't call server.address() until the 'listening' event has been emitted.
server.unref()#
Calling unref on a server will allow the program to exit if this is the only
active server in the event system. If the server is already unrefd calling
unref again will have no effect.
server.ref()#
Opposite of unref, calling ref on a previously unrefd server will not
let the program exit if it's the only server left (the default behavior). If
the server is refd calling ref again will have no effect.
server.maxConnections#
Set this property to reject connections when the server's connection count gets high.
It is not recommended to use this option once a socket has been sent to a child
with child_process.fork().
server.connections#
This function is deprecated; please use [server.getConnections()][] instead. The number of concurrent connections on the server.
This becomes null when sending a socket to a child with
child_process.fork(). To poll forks and get current number of active
connections use asynchronous server.getConnections instead.
net.Server is an EventEmitter with the following events:
server.getConnections(callback)#
Asynchronously get the number of concurrent connections on the server. Works when sockets were sent to forks.
Callback should take two arguments err and count.
Event: 'listening'#
Emitted when the server has been bound after calling server.listen.
Event: 'connection'#
- Socket object The connection object
Emitted when a new connection is made. socket is an instance of
net.Socket.
Event: 'close'#
Emitted when the server closes. Note that if connections exist, this event is not emitted until all connections are ended.
Event: 'error'#
- Error Object
Emitted when an error occurs. The 'close' event will be called directly
following this event. See example in discussion of server.listen.
Class: net.Socket#
This object is an abstraction of a TCP or UNIX socket. net.Socket
instances implement a duplex Stream interface. They can be created by the
user and used as a client (with connect()) or they can be created by Node
and passed to the user through the 'connection' event of a server.
new net.Socket([options])#
Construct a new socket object.
options is an object with the following defaults:
{ fd: null
type: null
allowHalfOpen: false
}
fd allows you to specify the existing file descriptor of socket. type
specified underlying protocol. It can be 'tcp4', 'tcp6', or 'unix'.
About allowHalfOpen, refer to createServer() and 'end' event.
socket.connect(port, [host], [connectListener])#
socket.connect(path, [connectListener])#
Opens the connection for a given socket. If port and host are given,
then the socket will be opened as a TCP socket, if host is omitted,
localhost will be assumed. If a path is given, the socket will be
opened as a unix socket to that path.
Normally this method is not needed, as net.createConnection opens the
socket. Use this only if you are implementing a custom Socket.
This function is asynchronous. When the 'connect' event is emitted the
socket is established. If there is a problem connecting, the 'connect' event
will not be emitted, the 'error' event will be emitted with the exception.
The connectListener parameter will be added as an listener for the
'connect' event.
socket.bufferSize#
net.Socket has the property that socket.write() always works. This is to
help users get up and running quickly. The computer cannot always keep up
with the amount of data that is written to a socket - the network connection
simply might be too slow. Node will internally queue up the data written to a
socket and send it out over the wire when it is possible. (Internally it is
polling on the socket's file descriptor for being writable).
The consequence of this internal buffering is that memory may grow. This property shows the number of characters currently buffered to be written. (Number of characters is approximately equal to the number of bytes to be written, but the buffer may contain strings, and the strings are lazily encoded, so the exact number of bytes is not known.)
Users who experience large or growing bufferSize should attempt to
"throttle" the data flows in their program with pause() and resume().
socket.setEncoding([encoding])#
Set the encoding for the socket as a Readable Stream. See stream.setEncoding() for more information.
socket.write(data, [encoding], [callback])#
Sends data on the socket. The second parameter specifies the encoding in the case of a string--it defaults to UTF8 encoding.
Returns true if the entire data was flushed successfully to the kernel
buffer. Returns false if all or part of the data was queued in user memory.
'drain' will be emitted when the buffer is again free.
The optional callback parameter will be executed when the data is finally
written out - this may not be immediately.
socket.end([data], [encoding])#
Half-closes the socket. i.e., it sends a FIN packet. It is possible the server will still send some data.
If data is specified, it is equivalent to calling
socket.write(data, encoding) followed by socket.end().
socket.destroy()#
Ensures that no more I/O activity happens on this socket. Only necessary in case of errors (parse error or so).
socket.pause()#
Pauses the reading of data. That is, 'data' events will not be emitted.
Useful to throttle back an upload.
socket.resume()#
Resumes reading after a call to pause().
socket.setTimeout(timeout, [callback])#
Sets the socket to timeout after timeout milliseconds of inactivity on
the socket. By default net.Socket do not have a timeout.
When an idle timeout is triggered the socket will receive a 'timeout'
event but the connection will not be severed. The user must manually end()
or destroy() the socket.
If timeout is 0, then the existing idle timeout is disabled.
The optional callback parameter will be added as a one time listener for the
'timeout' event.
socket.setNoDelay([noDelay])#
Disables the Nagle algorithm. By default TCP connections use the Nagle
algorithm, they buffer data before sending it off. Setting true for
noDelay will immediately fire off data each time socket.write() is called.
noDelay defaults to true.
socket.setKeepAlive([enable], [initialDelay])#
Enable/disable keep-alive functionality, and optionally set the initial
delay before the first keepalive probe is sent on an idle socket.
enable defaults to false.
Set initialDelay (in milliseconds) to set the delay between the last
data packet received and the first keepalive probe. Setting 0 for
initialDelay will leave the value unchanged from the default
(or previous) setting. Defaults to 0.
socket.address()#
Returns the bound address, the address family name and port of the
socket as reported by the operating system. Returns an object with
three properties, e.g.
{ port: 12346, family: 'IPv4', address: '127.0.0.1' }
socket.unref()#
Calling unref on a socket will allow the program to exit if this is the only
active socket in the event system. If the socket is already unrefd calling
unref again will have no effect.
socket.ref()#
Opposite of unref, calling ref on a previously unrefd socket will not
let the program exit if it's the only socket left (the default behavior). If
the socket is refd calling ref again will have no effect.
socket.remoteAddress#
The string representation of the remote IP address. For example,
'74.125.127.100' or '2001:4860:a005::68'.
socket.remotePort#
The numeric representation of the remote port. For example,
80 or 21.
socket.localAddress#
The string representation of the local IP address the remote client is
connecting on. For example, if you are listening on '0.0.0.0' and the
client connects on '192.168.1.1', the value would be '192.168.1.1'.
socket.localPort#
The numeric representation of the local port. For example,
80 or 21.
socket.bytesRead#
The amount of received bytes.
socket.bytesWritten#
The amount of bytes sent.
net.Socket instances are EventEmitter with the following events:
Event: 'connect'#
Emitted when a socket connection is successfully established.
See connect().
Event: 'data'#
- Buffer object
Emitted when data is received. The argument data will be a Buffer or
String. Encoding of data is set by socket.setEncoding().
(See the Readable Stream section for more information.)
Note that the data will be lost if there is no listener when a Socket
emits a 'data' event.
Event: 'end'#
Emitted when the other end of the socket sends a FIN packet.
By default (allowHalfOpen == false) the socket will destroy its file
descriptor once it has written out its pending write queue. However, by
setting allowHalfOpen == true the socket will not automatically end()
its side allowing the user to write arbitrary amounts of data, with the
caveat that the user is required to end() their side now.
Event: 'timeout'#
Emitted if the socket times out from inactivity. This is only to notify that the socket has been idle. The user must manually close the connection.
See also: socket.setTimeout()
Event: 'drain'#
Emitted when the write buffer becomes empty. Can be used to throttle uploads.
See also: the return values of socket.write()
Event: 'error'#
- Error object
Emitted when an error occurs. The 'close' event will be called directly
following this event.
Event: 'close'#
had_errorBoolean true if the socket had a transmission error
Emitted once the socket is fully closed. The argument had_error is a boolean
which says if the socket was closed due to a transmission error.
net.isIP(input)#
Tests if input is an IP address. Returns 0 for invalid strings, returns 4 for IP version 4 addresses, and returns 6 for IP version 6 addresses.
net.isIPv4(input)#
Returns true if input is a version 4 IP address, otherwise returns false.
net.isIPv6(input)#
Returns true if input is a version 6 IP address, otherwise returns false.
UDP / Datagram Sockets#
Stability: 3 - Stable
Datagram sockets are available through require('dgram').
dgram.createSocket(type, [callback])#
typeString. Either 'udp4' or 'udp6'callbackFunction. Attached as a listener tomessageevents. Optional- Returns: Socket object
Creates a datagram Socket of the specified types. Valid types are udp4
and udp6.
Takes an optional callback which is added as a listener for message events.
Call socket.bind if you want to receive datagrams. socket.bind() will bind
to the "all interfaces" address on a random port (it does the right thing for
both udp4 and udp6 sockets). You can then retrieve the address and port
with socket.address().address and socket.address().port.
Class: Socket#
The dgram Socket class encapsulates the datagram functionality. It
should be created via dgram.createSocket(type, [callback]).
Event: 'message'#
msgBuffer object. The messagerinfoObject. Remote address information
Emitted when a new datagram is available on a socket. msg is a Buffer and rinfo is
an object with the sender's address information and the number of bytes in the datagram.
Event: 'listening'#
Emitted when a socket starts listening for datagrams. This happens as soon as UDP sockets are created.
Event: 'close'#
Emitted when a socket is closed with close(). No new message events will be emitted
on this socket.
Event: 'error'#
exceptionError object
Emitted when an error occurs.
dgram.send(buf, offset, length, port, address, [callback])#
bufBuffer object. Message to be sentoffsetInteger. Offset in the buffer where the message starts.lengthInteger. Number of bytes in the message.portInteger. destination portaddressString. destination IPcallbackFunction. Callback when message is done being delivered. Optional.
For UDP sockets, the destination port and IP address must be specified. A string
may be supplied for the address parameter, and it will be resolved with DNS. An
optional callback may be specified to detect any DNS errors and when buf may be
re-used. Note that DNS lookups will delay the time that a send takes place, at
least until the next tick. The only way to know for sure that a send has taken place
is to use the callback.
If the socket has not been previously bound with a call to bind, it's
assigned a random port number and bound to the "all interfaces" address
(0.0.0.0 for udp4 sockets, ::0 for udp6 sockets).
Example of sending a UDP packet to a random port on localhost;
var dgram = require('dgram');
var message = new Buffer("Some bytes");
var client = dgram.createSocket("udp4");
client.send(message, 0, message.length, 41234, "localhost", function(err, bytes) {
client.close();
});
A Note about UDP datagram size
The maximum size of an IPv4/v6 datagram depends on the MTU (Maximum Transmission Unit)
and on the Payload Length field size.
The
Payload Lengthfield is16 bitswide, which means that a normal payload cannot be larger than 64K octets including internet header and data (65,507 bytes = 65,535 − 8 bytes UDP header − 20 bytes IP header); this is generally true for loopback interfaces, but such long datagrams are impractical for most hosts and networks.The
MTUis the largest size a given link layer technology can support for datagrams. For any link,IPv4mandates a minimumMTUof68octets, while the recommendedMTUfor IPv4 is576(typically recommended as theMTUfor dial-up type applications), whether they arrive whole or in fragments.For
IPv6, the minimumMTUis1280octets, however, the mandatory minimum fragment reassembly buffer size is1500octets. The value of68octets is very small, since most current link layer technologies have a minimumMTUof1500(like Ethernet).
Note that it's impossible to know in advance the MTU of each link through which
a packet might travel, and that generally sending a datagram greater than
the (receiver) MTU won't work (the packet gets silently dropped, without
informing the source that the data did not reach its intended recipient).
dgram.bind(port, [address])#
portIntegeraddressString, Optional
For UDP sockets, listen for datagrams on a named port and optional address. If
address is not specified, the OS will try to listen on all addresses.
Example of a UDP server listening on port 41234:
var dgram = require("dgram");
var server = dgram.createSocket("udp4");
server.on("message", function (msg, rinfo) {
console.log("server got: " + msg + " from " +
rinfo.address + ":" + rinfo.port);
});
server.on("listening", function () {
var address = server.address();
console.log("server listening " +
address.address + ":" + address.port);
});
server.bind(41234);
// server listening 0.0.0.0:41234
dgram.close()#
Close the underlying socket and stop listening for data on it.
dgram.address()#
Returns an object containing the address information for a socket. For UDP sockets,
this object will contain address , family and port.
dgram.setBroadcast(flag)#
flagBoolean
Sets or clears the SO_BROADCAST socket option. When this option is set, UDP packets
may be sent to a local interface's broadcast address.
dgram.setTTL(ttl)#
ttlInteger
Sets the IP_TTL socket option. TTL stands for "Time to Live," but in this context it
specifies the number of IP hops that a packet is allowed to go through. Each router or
gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a
router, it will not be forwarded. Changing TTL values is typically done for network
probes or when multicasting.
The argument to setTTL() is a number of hops between 1 and 255. The default on most
systems is 64.
dgram.setMulticastTTL(ttl)#
ttlInteger
Sets the IP_MULTICAST_TTL socket option. TTL stands for "Time to Live," but in this
context it specifies the number of IP hops that a packet is allowed to go through,
specifically for multicast traffic. Each router or gateway that forwards a packet
decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded.
The argument to setMulticastTTL() is a number of hops between 0 and 255. The default on most
systems is 1.
dgram.setMulticastLoopback(flag)#
flagBoolean
Sets or clears the IP_MULTICAST_LOOP socket option. When this option is set, multicast
packets will also be received on the local interface.
dgram.addMembership(multicastAddress, [multicastInterface])#
multicastAddressStringmulticastInterfaceString, Optional
Tells the kernel to join a multicast group with IP_ADD_MEMBERSHIP socket option.
If multicastInterface is not specified, the OS will try to add membership to all valid
interfaces.
dgram.dropMembership(multicastAddress, [multicastInterface])#
multicastAddressStringmulticastInterfaceString, Optional
Opposite of addMembership - tells the kernel to leave a multicast group with
IP_DROP_MEMBERSHIP socket option. This is automatically called by the kernel
when the socket is closed or process terminates, so most apps will never need to call
this.
If multicastInterface is not specified, the OS will try to drop membership to all valid
interfaces.
dgram.unref()#
Calling unref on a socket will allow the program to exit if this is the only
active socket in the event system. If the socket is already unrefd calling
unref again will have no effect.
dgram.ref()#
Opposite of unref, calling ref on a previously unrefd socket will not
let the program exit if it's the only socket left (the default behavior). If
the socket is refd calling ref again will have no effect.
DNS#
Stability: 3 - Stable
Use require('dns') to access this module. All methods in the dns module
use C-Ares except for dns.lookup which uses getaddrinfo(3) in a thread
pool. C-Ares is much faster than getaddrinfo but the system resolver is
more constant with how other programs operate. When a user does
net.connect(80, 'google.com') or http.get({ host: 'google.com' }) the
dns.lookup method is used. Users who need to do a large number of look ups
quickly should use the methods that go through C-Ares.
Here is an example which resolves 'www.google.com' then reverse
resolves the IP addresses which are returned.
var dns = require('dns');
dns.resolve4('www.google.com', function (err, addresses) {
if (err) throw err;
console.log('addresses: ' + JSON.stringify(addresses));
addresses.forEach(function (a) {
dns.reverse(a, function (err, domains) {
if (err) {
throw err;
}
console.log('reverse for ' + a + ': ' + JSON.stringify(domains));
});
});
});
dns.lookup(domain, [family], callback)#
Resolves a domain (e.g. 'google.com') into the first found A (IPv4) or
AAAA (IPv6) record.
The family can be the integer 4 or 6. Defaults to null that indicates
both Ip v4 and v6 address family.
The callback has arguments (err, address, family). The address argument
is a string representation of a IP v4 or v6 address. The family argument
is either the integer 4 or 6 and denotes the family of address (not
necessarily the value initially passed to lookup).
On error, err is an Error object, where err.code is the error code.
Keep in mind that err.code will be set to 'ENOENT' not only when
the domain does not exist but also when the lookup fails in other ways
such as no available file descriptors.
dns.resolve(domain, [rrtype], callback)#
Resolves a domain (e.g. 'google.com') into an array of the record types
specified by rrtype. Valid rrtypes are 'A' (IPV4 addresses, default),
'AAAA' (IPV6 addresses), 'MX' (mail exchange records), 'TXT' (text
records), 'SRV' (SRV records), 'PTR' (used for reverse IP lookups),
'NS' (name server records) and 'CNAME' (canonical name records).
The callback has arguments (err, addresses). The type of each item
in addresses is determined by the record type, and described in the
documentation for the corresponding lookup methods below.
On error, err is an Error object, where err.code is
one of the error codes listed below.
dns.resolve4(domain, callback)#
The same as dns.resolve(), but only for IPv4 queries (A records).
addresses is an array of IPv4 addresses (e.g.
['74.125.79.104', '74.125.79.105', '74.125.79.106']).
dns.resolve6(domain, callback)#
The same as dns.resolve4() except for IPv6 queries (an AAAA query).
dns.resolveMx(domain, callback)#
The same as dns.resolve(), but only for mail exchange queries (MX records).
addresses is an array of MX records, each with a priority and an exchange
attribute (e.g. [{'priority': 10, 'exchange': 'mx.example.com'},...]).
dns.resolveTxt(domain, callback)#
The same as dns.resolve(), but only for text queries (TXT records).
addresses is an array of the text records available for domain (e.g.,
['v=spf1 ip4:0.0.0.0 ~all']).
dns.resolveSrv(domain, callback)#
The same as dns.resolve(), but only for service records (SRV records).
addresses is an array of the SRV records available for domain. Properties
of SRV records are priority, weight, port, and name (e.g.,
[{'priority': 10, {'weight': 5, 'port': 21223, 'name': 'service.example.com'}, ...]).
dns.resolveNs(domain, callback)#
The same as dns.resolve(), but only for name server records (NS records).
addresses is an array of the name server records available for domain
(e.g., ['ns1.example.com', 'ns2.example.com']).
dns.resolveCname(domain, callback)#
The same as dns.resolve(), but only for canonical name records (CNAME
records). addresses is an array of the canonical name records available for
domain (e.g., ['bar.example.com']).
dns.reverse(ip, callback)#
Reverse resolves an ip address to an array of domain names.
The callback has arguments (err, domains).
On error, err is an Error object, where err.code is
one of the error codes listed below.
Error codes#
Each DNS query can return one of the following error codes:
dns.NODATA: DNS server returned answer with no data.dns.FORMERR: DNS server claims query was misformatted.dns.SERVFAIL: DNS server returned general failure.dns.NOTFOUND: Domain name not found.dns.NOTIMP: DNS server does not implement requested operation.dns.REFUSED: DNS server refused query.dns.BADQUERY: Misformatted DNS query.dns.BADNAME: Misformatted domain name.dns.BADFAMILY: Unsupported address family.dns.BADRESP: Misformatted DNS reply.dns.CONNREFUSED: Could not contact DNS servers.dns.TIMEOUT: Timeout while contacting DNS servers.dns.EOF: End of file.dns.FILE: Error reading file.dns.NOMEM: Out of memory.dns.DESTRUCTION: Channel is being destroyed.dns.BADSTR: Misformatted string.dns.BADFLAGS: Illegal flags specified.dns.NONAME: Given hostname is not numeric.dns.BADHINTS: Illegal hints flags specified.dns.NOTINITIALIZED: c-ares library initialization not yet performed.dns.LOADIPHLPAPI: Error loading iphlpapi.dll.dns.ADDRGETNETWORKPARAMS: Could not find GetNetworkParams function.dns.CANCELLED: DNS query cancelled.
HTTP#
Stability: 3 - Stable
To use the HTTP server and client one must require('http').
The HTTP interfaces in Node are designed to support many features of the protocol which have been traditionally difficult to use. In particular, large, possibly chunk-encoded, messages. The interface is careful to never buffer entire requests or responses--the user is able to stream data.
HTTP message headers are represented by an object like this:
{ 'content-length': '123',
'content-type': 'text/plain',
'connection': 'keep-alive',
'accept': '*/*' }
Keys are lowercased. Values are not modified.
In order to support the full spectrum of possible HTTP applications, Node's HTTP API is very low-level. It deals with stream handling and message parsing only. It parses a message into headers and body but it does not parse the actual headers or the body.
http.STATUS_CODES#
- Object
A collection of all the standard HTTP response status codes, and the
short description of each. For example, http.STATUS_CODES[404] === 'Not
Found'.
http.createServer([requestListener])#
Returns a new web server object.
The requestListener is a function which is automatically
added to the 'request' event.
http.createClient([port], [host])#
This function is deprecated; please use http.request() instead.
Constructs a new HTTP client. port and host refer to the server to be
connected to.
Class: http.Server#
This is an EventEmitter with the following events:
Event: 'request'#
function (request, response) { }
Emitted each time there is a request. Note that there may be multiple requests
per connection (in the case of keep-alive connections).
request is an instance of http.IncomingMessage and response is
an instance of http.ServerResponse
Event: 'connection'#
function (socket) { }
When a new TCP stream is established. socket is an object of type
net.Socket. Usually users will not want to access this event. The
socket can also be accessed at request.connection.
Event: 'close'#
function () { }
Emitted when the server closes.
Event: 'checkContinue'#
function (request, response) { }
Emitted each time a request with an http Expect: 100-continue is received. If this event isn't listened for, the server will automatically respond with a 100 Continue as appropriate.
Handling this event involves calling response.writeContinue if the client
should continue to send the request body, or generating an appropriate HTTP
response (e.g., 400 Bad Request) if the client should not continue to send the
request body.
Note that when this event is emitted and handled, the request event will
not be emitted.
Event: 'connect'#
function (request, socket, head) { }
Emitted each time a client requests a http CONNECT method. If this event isn't listened for, then clients requesting a CONNECT method will have their connections closed.
requestis the arguments for the http request, as it is in the request event.socketis the network socket between the server and client.headis an instance of Buffer, the first packet of the tunneling stream, this may be empty.
After this event is emitted, the request's socket will not have a data
event listener, meaning you will need to bind to it in order to handle data
sent to the server on that socket.
Event: 'upgrade'#
function (request, socket, head) { }
Emitted each time a client requests a http upgrade. If this event isn't listened for, then clients requesting an upgrade will have their connections closed.
requestis the arguments for the http request, as it is in the request event.socketis the network socket between the server and client.headis an instance of Buffer, the first packet of the upgraded stream, this may be empty.
After this event is emitted, the request's socket will not have a data
event listener, meaning you will need to bind to it in order to handle data
sent to the server on that socket.
Event: 'clientError'#
function (exception, socket) { }
If a client connection emits an 'error' event - it will forwarded here.
socket is the net.Socket object that the error originated from.
server.listen(port, [hostname], [backlog], [callback])#
Begin accepting connections on the specified port and hostname. If the
hostname is omitted, the server will accept connections directed to any
IPv4 address (INADDR_ANY).
To listen to a unix socket, supply a filename instead of port and hostname.
Backlog is the maximum length of the queue of pending connections.
The actual length will be determined by your OS through sysctl settings such as
tcp_max_syn_backlog and somaxconn on linux. The default value of this
parameter is 511 (not 512).
This function is asynchronous. The last parameter callback will be added as
a listener for the 'listening' event. See also net.Server.listen(port).
server.listen(path, [callback])#
Start a UNIX socket server listening for connections on the given path.
This function is asynchronous. The last parameter callback will be added as
a listener for the 'listening' event. See also net.Server.listen(path).
server.listen(handle, [callback])#
handleObjectcallbackFunction
The handle object can be set to either a server or socket (anything
with an underlying _handle member), or a {fd: <n>} object.
This will cause the server to accept connections on the specified handle, but it is presumed that the file descriptor or handle has already been bound to a port or domain socket.
Listening on a file descriptor is not supported on Windows.
This function is asynchronous. The last parameter callback will be added as
a listener for the 'listening' event.
See also net.Server.listen().
server.close([callback])#
Stops the server from accepting new connections. See net.Server.close().
server.maxHeadersCount#
Limits maximum incoming headers count, equal to 1000 by default. If set to 0 - no limit will be applied.
server.setTimeout(msecs, callback)#
msecsNumbercallbackFunction
Sets the timeout value for sockets, and emits a 'timeout' event on
the Server object, passing the socket as an argument, if a timeout
occurs.
If there is a 'timeout' event listener on the Server object, then it
will be called with the timed-out socket as an argument.
By default, the Server's timeout value is 2 minutes, and sockets are
destroyed automatically if they time out. However, if you assign a
callback to the Server's 'timeout' event, then you are responsible
for handling socket timeouts.
server.timeout#
- Number Default = 120000 (2 minutes)
The number of milliseconds of inactivity before a socket is presumed to have timed out.
Note that the socket timeout logic is set up on connection, so changing this value only affects new connections to the server, not any existing connections.
Set to 0 to disable any kind of automatic timeout behavior on incoming connections.
Class: http.ServerResponse#
This object is created internally by a HTTP server--not by the user. It is
passed as the second parameter to the 'request' event.
The response implements the Writable Stream interface. This is an EventEmitter with the following events:
Event: 'close'#
function () { }
Indicates that the underlaying connection was terminated before
response.end() was called or able to flush.
response.writeContinue()#
Sends a HTTP/1.1 100 Continue message to the client, indicating that
the request body should be sent. See the 'checkContinue' event on Server.
response.writeHead(statusCode, [reasonPhrase], [headers])#
Sends a response header to the request. The status code is a 3-digit HTTP
status code, like 404. The last argument, headers, are the response headers.
Optionally one can give a human-readable reasonPhrase as the second
argument.
Example:
var body = 'hello world';
response.writeHead(200, {
'Content-Length': body.length,
'Content-Type': 'text/plain' });
This method must only be called once on a message and it must
be called before response.end() is called.
If you call response.write() or response.end() before calling this, the
implicit/mutable headers will be calculated and call this function for you.
Note: that Content-Length is given in bytes not characters. The above example
works because the string 'hello world' contains only single byte characters.
If the body contains higher coded characters then Buffer.byteLength()
should be used to determine the number of bytes in a given encoding.
And Node does not check whether Content-Length and the length of the body
which has been transmitted are equal or not.
response.setTimeout(msecs, callback)#
msecsNumbercallbackFunction
Sets the Socket's timeout value to msecs. If a callback is
provided, then it is added as a listener on the 'timeout' event on
the response object.
If no 'timeout' listener is added to the request, the response, or
the server, then sockets are destroyed when they time out. If you
assign a handler on the request, the response, or the server's
'timeout' events, then it is your responsibility to handle timed out
sockets.
response.statusCode#
When using implicit headers (not calling response.writeHead() explicitly), this property
controls the status code that will be sent to the client when the headers get
flushed.
Example:
response.statusCode = 404;
After response header was sent to the client, this property indicates the status code which was sent out.
response.setHeader(name, value)#
Sets a single header value for implicit headers. If this header already exists in the to-be-sent headers, its value will be replaced. Use an array of strings here if you need to send multiple headers with the same name.
Example:
response.setHeader("Content-Type", "text/html");
or
response.setHeader("Set-Cookie", ["type=ninja", "language=javascript"]);
response.headersSent#
Boolean (read-only). True if headers were sent, false otherwise.
response.sendDate#
When true, the Date header will be automatically generated and sent in the response if it is not already present in the headers. Defaults to true.
This should only be disabled for testing; HTTP requires the Date header in responses.
response.getHeader(name)#
Reads out a header that's already been queued but not sent to the client. Note that the name is case insensitive. This can only be called before headers get implicitly flushed.
Example:
var contentType = response.getHeader('content-type');
response.removeHeader(name)#
Removes a header that's queued for implicit sending.
Example:
response.removeHeader("Content-Encoding");
response.write(chunk, [encoding])#
If this method is called and response.writeHead() has not been called, it will
switch to implicit header mode and flush the implicit headers.
This sends a chunk of the response body. This method may be called multiple times to provide successive parts of the body.
chunk can be a string or a buffer. If chunk is a string,
the second parameter specifies how to encode it into a byte stream.
By default the encoding is 'utf8'.
Note: This is the raw HTTP body and has nothing to do with higher-level multi-part body encodings that may be used.
The first time response.write() is called, it will send the buffered
header information and the first body to the client. The second time
response.write() is called, Node assumes you're going to be streaming
data, and sends that separately. That is, the response is buffered up to the
first chunk of body.
Returns true if the entire data was flushed successfully to the kernel
buffer. Returns false if all or part of the data was queued in user memory.
'drain' will be emitted when the buffer is again free.
response.addTrailers(headers)#
This method adds HTTP trailing headers (a header but at the end of the message) to the response.
Trailers will only be emitted if chunked encoding is used for the response; if it is not (e.g., if the request was HTTP/1.0), they will be silently discarded.
Note that HTTP requires the Trailer header to be sent if you intend to
emit trailers, with a list of the header fields in its value. E.g.,
response.writeHead(200, { 'Content-Type': 'text/plain',
'Trailer': 'Content-MD5' });
response.write(fileData);
response.addTrailers({'Content-MD5': "7895bf4b8828b55ceaf47747b4bca667"});
response.end();
response.end([data], [encoding])#
This method signals to the server that all of the response headers and body
have been sent; that server should consider this message complete.
The method, response.end(), MUST be called on each
response.
If data is specified, it is equivalent to calling response.write(data, encoding)
followed by response.end().
http.request(options, callback)#
Node maintains several connections per server to make HTTP requests. This function allows one to transparently issue requests.
options can be an object or a string. If options is a string, it is
automatically parsed with url.parse().
Options:
host: A domain name or IP address of the server to issue the request to. Defaults to'localhost'.hostname: To supporturl.parse()hostnameis preferred overhostport: Port of remote server. Defaults to 80.localAddress: Local interface to bind for network connections.socketPath: Unix Domain Socket (use one of host:port or socketPath)method: A string specifying the HTTP request method. Defaults to'GET'.path: Request path. Defaults to'/'. Should include query string if any. E.G.'/index.html?page=12'headers: An object containing request headers.auth: Basic authentication i.e.'user:password'to compute an Authorization header.agent: Controls Agent behavior. When an Agent is used request will default toConnection: keep-alive. Possible values:undefined(default): use global Agent for this host and port.Agentobject: explicitly use the passed inAgent.false: opts out of connection pooling with an Agent, defaults request toConnection: close.
http.request() returns an instance of the http.ClientRequest
class. The ClientRequest instance is a writable stream. If one needs to
upload a file with a POST request, then write to the ClientRequest object.
Example:
var options = {
hostname: 'www.google.com',
port: 80,
path: '/upload',
method: 'POST'
};
var req = http.request(options, function(res) {
console.log('STATUS: ' + res.statusCode);
console.log('HEADERS: ' + JSON.stringify(res.headers));
res.setEncoding('utf8');
res.on('data', function (chunk) {
console.log('BODY: ' + chunk);
});
});
req.on('error', function(e) {
console.log('problem with request: ' + e.message);
});
// write data to request body
req.write('data\n');
req.write('data\n');
req.end();
Note that in the example req.end() was called. With http.request() one
must always call req.end() to signify that you're done with the request -
even if there is no data being written to the request body.
If any error is encountered during the request (be that with DNS resolution,
TCP level errors, or actual HTTP parse errors) an 'error' event is emitted
on the returned request object.
There are a few special headers that should be noted.
Sending a 'Connection: keep-alive' will notify Node that the connection to the server should be persisted until the next request.
Sending a 'Content-length' header will disable the default chunked encoding.
Sending an 'Expect' header will immediately send the request headers. Usually, when sending 'Expect: 100-continue', you should both set a timeout and listen for the
continueevent. See RFC2616 Section 8.2.3 for more information.Sending an Authorization header will override using the
authoption to compute basic authentication.
http.get(options, callback)#
Since most requests are GET requests without bodies, Node provides this
convenience method. The only difference between this method and http.request()
is that it sets the method to GET and calls req.end() automatically.
Example:
http.get("http://www.google.com/index.html", function(res) {
console.log("Got response: " + res.statusCode);
}).on('error', function(e) {
console.log("Got error: " + e.message);
});
Class: http.Agent#
In node 0.5.3+ there is a new implementation of the HTTP Agent which is used for pooling sockets used in HTTP client requests.
Previously, a single agent instance helped pool for a single host+port. The current implementation now holds sockets for any number of hosts.
The current HTTP Agent also defaults client requests to using Connection:keep-alive. If no pending HTTP requests are waiting on a socket to become free the socket is closed. This means that node's pool has the benefit of keep-alive when under load but still does not require developers to manually close the HTTP clients using keep-alive.
Sockets are removed from the agent's pool when the socket emits either a "close" event or a special "agentRemove" event. This means that if you intend to keep one HTTP request open for a long time and don't want it to stay in the pool you can do something along the lines of:
http.get(options, function(res) {
// Do stuff
}).on("socket", function (socket) {
socket.emit("agentRemove");
});
Alternatively, you could just opt out of pooling entirely using agent:false:
http.get({hostname:'localhost', port:80, path:'/', agent:false}, function (res) {
// Do stuff
})
agent.maxSockets#
By default set to 5. Determines how many concurrent sockets the agent can have open per host.
agent.sockets#
An object which contains arrays of sockets currently in use by the Agent. Do not modify.
agent.requests#
An object which contains queues of requests that have not yet been assigned to sockets. Do not modify.
http.globalAgent#
Global instance of Agent which is used as the default for all http client requests.
Class: http.ClientRequest#
This object is created internally and returned from http.request(). It
represents an in-progress request whose header has already been queued. The
header is still mutable using the setHeader(name, value), getHeader(name),
removeHeader(name) API. The actual header will be sent along with the first
data chunk or when closing the connection.
To get the response, add a listener for 'response' to the request object.
'response' will be emitted from the request object when the response
headers have been received. The 'response' event is executed with one
argument which is an instance of http.IncomingMessage.
During the 'response' event, one can add listeners to the
response object; particularly to listen for the 'data' event. Note that
the 'response' event is called before any part of the response body is received,
so there is no need to worry about racing to catch the first part of the
body. As long as a listener for 'data' is added during the 'response'
event, the entire body will be caught.
// Good
request.on('response', function (response) {
response.on('data', function (chunk) {
console.log('BODY: ' + chunk);
});
});
// Bad - misses all or part of the body
request.on('response', function (response) {
setTimeout(function () {
response.on('data', function (chunk) {
console.log('BODY: ' + chunk);
});
}, 10);
});
Note: Node does not check whether Content-Length and the length of the body which has been transmitted are equal or not.
The request implements the Writable Stream interface. This is an EventEmitter with the following events:
Event 'response'#
function (response) { }
Emitted when a response is received to this request. This event is emitted only
once. The response argument will be an instance of http.IncomingMessage.
Options:
host: A domain name or IP address of the server to issue the request to.port: Port of remote server.socketPath: Unix Domain Socket (use one of host:port or socketPath)
Event: 'socket'#
function (socket) { }
Emitted after a socket is assigned to this request.
Event: 'connect'#
function (response, socket, head) { }
Emitted each time a server responds to a request with a CONNECT method. If this event isn't being listened for, clients receiving a CONNECT method will have their connections closed.
A client server pair that show you how to listen for the connect event.
var http = require('http');
var net = require('net');
var url = require('url');
// Create an HTTP tunneling proxy
var proxy = http.createServer(function (req, res) {
res.writeHead(200, {'Content-Type': 'text/plain'});
res.end('okay');
});
proxy.on('connect', function(req, cltSocket, head) {
// connect to an origin server
var srvUrl = url.parse('http://' + req.url);
var srvSocket = net.connect(srvUrl.port, srvUrl.hostname, function() {
cltSocket.write('HTTP/1.1 200 Connection Established\r\n' +
'Proxy-agent: Node-Proxy\r\n' +
'\r\n');
srvSocket.write(head);
srvSocket.pipe(cltSocket);
cltSocket.pipe(srvSocket);
});
});
// now that proxy is running
proxy.listen(1337, '127.0.0.1', function() {
// make a request to a tunneling proxy
var options = {
port: 1337,
hostname: '127.0.0.1',
method: 'CONNECT',
path: 'www.google.com:80'
};
var req = http.request(options);
req.end();
req.on('connect', function(res, socket, head) {
console.log('got connected!');
// make a request over an HTTP tunnel
socket.write('GET / HTTP/1.1\r\n' +
'Host: www.google.com:80\r\n' +
'Connection: close\r\n' +
'\r\n');
socket.on('data', function(chunk) {
console.log(chunk.toString());
});
socket.on('end', function() {
proxy.close();
});
});
});
Event: 'upgrade'#
function (response, socket, head) { }
Emitted each time a server responds to a request with an upgrade. If this event isn't being listened for, clients receiving an upgrade header will have their connections closed.
A client server pair that show you how to listen for the upgrade event.
var http = require('http');
// Create an HTTP server
var srv = http.createServer(function (req, res) {
res.writeHead(200, {'Content-Type': 'text/plain'});
res.end('okay');
});
srv.on('upgrade', function(req, socket, head) {
socket.write('HTTP/1.1 101 Web Socket Protocol Handshake\r\n' +
'Upgrade: WebSocket\r\n' +
'Connection: Upgrade\r\n' +
'\r\n');
socket.pipe(socket); // echo back
});
// now that server is running
srv.listen(1337, '127.0.0.1', function() {
// make a request
var options = {
port: 1337,
hostname: '127.0.0.1',
headers: {
'Connection': 'Upgrade',
'Upgrade': 'websocket'
}
};
var req = http.request(options);
req.end();
req.on('upgrade', function(res, socket, upgradeHead) {
console.log('got upgraded!');
socket.end();
process.exit(0);
});
});
Event: 'continue'#
function () { }
Emitted when the server sends a '100 Continue' HTTP response, usually because the request contained 'Expect: 100-continue'. This is an instruction that the client should send the request body.
request.write(chunk, [encoding])#
Sends a chunk of the body. By calling this method
many times, the user can stream a request body to a
server--in that case it is suggested to use the
['Transfer-Encoding', 'chunked'] header line when
creating the request.
The chunk argument should be a Buffer or a string.
The encoding argument is optional and only applies when chunk is a string.
Defaults to 'utf8'.
request.end([data], [encoding])#
Finishes sending the request. If any parts of the body are
unsent, it will flush them to the stream. If the request is
chunked, this will send the terminating '0\r\n\r\n'.
If data is specified, it is equivalent to calling
request.write(data, encoding) followed by request.end().
request.abort()#
Aborts a request. (New since v0.3.8.)
request.setTimeout(timeout, [callback])#
Once a socket is assigned to this request and is connected socket.setTimeout() will be called.
request.setNoDelay([noDelay])#
Once a socket is assigned to this request and is connected socket.setNoDelay() will be called.
request.setSocketKeepAlive([enable], [initialDelay])#
Once a socket is assigned to this request and is connected socket.setKeepAlive() will be called.
http.IncomingMessage#
An IncomingMessage object is created by http.Server or http.ClientRequest
and passed as the first argument to the 'request' and 'response' event
respectively. It may be used to access response status, headers and data.
It implements the Readable Stream interface. http.IncomingMessage is an
EventEmitter with the following events:
Event: 'data'#
function (chunk) { }
Emitted when a piece of the message body is received. The chunk is a string if
an encoding has been set with message.setEncoding(), otherwise it's
a Buffer.
Note that the data will be lost if there is no listener when a
IncomingMessage emits a 'data' event.
Event: 'end'#
function () { }
Emitted exactly once for each response. After that, no more 'data' events
will be emitted on the response.
Event: 'close'#
function () { }
Indicates that the underlaying connection was terminated before
response.end() was called or able to flush.
Just like 'end', this event occurs only once per response, and no more
'data' events will fire afterwards. See [http.ServerResponse][]'s 'close'
event for more information.
message.httpVersion#
In case of server request, the HTTP version sent by the client. In the case of
client response, the HTTP version of the connected-to server.
Probably either '1.1' or '1.0'.
Also response.httpVersionMajor is the first integer and
response.httpVersionMinor is the second.
message.headers#
The request/response headers object.
Read only map of header names and values. Header names are lower-cased. Example:
// Prints something like:
//
// { 'user-agent': 'curl/7.22.0',
// host: '127.0.0.1:8000',
// accept: '*/*' }
console.log(request.headers);
message.trailers#
The request/response trailers object. Only populated after the 'end' event.
message.setTimeout(msecs, callback)#
msecsNumbercallbackFunction
Calls message.connection.setTimeout(msecs, callback).
message.setEncoding([encoding])#
Set the encoding for data emitted by the 'data' event. See stream.setEncoding() for more
information.
Should be set before any 'data' events have been emitted.
message.pause()#
Pauses request/response from emitting events. Useful to throttle back a download.
message.resume()#
Resumes a paused request/response.
message.method#
Only valid for request obtained from http.Server.
The request method as a string. Read only. Example:
'GET', 'DELETE'.
message.url#
Only valid for request obtained from http.Server.
Request URL string. This contains only the URL that is present in the actual HTTP request. If the request is:
GET /status?name=ryan HTTP/1.1\r\n
Accept: text/plain\r\n
\r\n
Then request.url will be:
'/status?name=ryan'
If you would like to parse the URL into its parts, you can use
require('url').parse(request.url). Example:
node> require('url').parse('/status?name=ryan')
{ href: '/status?name=ryan',
search: '?name=ryan',
query: 'name=ryan',
pathname: '/status' }
If you would like to extract the params from the query string,
you can use the require('querystring').parse function, or pass
true as the second argument to require('url').parse. Example:
node> require('url').parse('/status?name=ryan', true)
{ href: '/status?name=ryan',
search: '?name=ryan',
query: { name: 'ryan' },
pathname: '/status' }
message.statusCode#
Only valid for response obtained from http.ClientRequest.
The 3-digit HTTP response status code. E.G. 404.
message.socket#
The net.Socket object associated with the connection.
With HTTPS support, use request.connection.verifyPeer() and request.connection.getPeerCertificate() to obtain the client's authentication details.
HTTPS#
Stability: 3 - Stable
HTTPS is the HTTP protocol over TLS/SSL. In Node this is implemented as a separate module.
Class: https.Server#
This class is a subclass of tls.Server and emits events same as
http.Server. See http.Server for more information.
https.createServer(options, [requestListener])#
Returns a new HTTPS web server object. The options is similar to
tls.createServer(). The requestListener is a function which is
automatically added to the 'request' event.
Example:
// curl -k https://localhost:8000/
var https = require('https');
var fs = require('fs');
var options = {
key: fs.readFileSync('test/fixtures/keys/agent2-key.pem'),
cert: fs.readFileSync('test/fixtures/keys/agent2-cert.pem')
};
https.createServer(options, function (req, res) {
res.writeHead(200);
res.end("hello world\n");
}).listen(8000);
Or
var https = require('https');
var fs = require('fs');
var options = {
pfx: fs.readFileSync('server.pfx')
};
https.createServer(options, function (req, res) {
res.writeHead(200);
res.end("hello world\n");
}).listen(8000);