- Type Parameters:
T- Your implementation of user/character.
- All Superinterfaces:
FieldedObject<T>,InventoryHolderObject<T>,LifeObject<T>,ScriptObject<T>
public interface UserObject<T> extends LifeObject<T>, InventoryHolderObject<T>
This is a script proxy for user/character objects.
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Method Summary
Modifier and Type Method Description default voidcreateNewGuild()voidcreateNewGuild(int cost)Sends the Create Guild Dialogue -> Contract for party members.default booleandecreaseAbilityPoints(int amount)default booleandecreaseMoney(int amount)booleanfireTutor()booleanforgetSkill(int skillId)intgetAbilityPoints()intgetBuddyCapacity()intgetChannelId()intgetDexterity()Retrieves the user's Dexterity stat.longgetExperience()intgetFace()Retrieves the User's current Face Identifier.intgetFame()Retrieves the user's current fame stat.intgetGender()Unfortunately, there are only three Genders in MapleStory #confirmed 0 = MALE 1 = FEMALE 2 = BOTHOptional<GuildObject>getGuild()intgetHair()Retrieves the User's current Hair Identifier.intgetId()The user's id, typically their database key or snintgetIntelligence()Retrieves the user's Intelligence stat.intgetJobId()intgetLevel()intgetLuck()Retrieves the user's Luck stat.intgetMoney()StringgetName()Optional<PartyObject>getParty()QuestHolderObjectgetQuestHolder()default StringgetScriptVariable(int value)StringgetScriptVariable(String key)Script variables are special values that are stored on a per-user basis.intgetSkillPoints()intgetSkillPoints(int tier)Returns the user's skill points based on tier.intgetSkin()Retrieves the User's current Skin Identifier.intgetStrength()Retrieves the user's Strength stat.booleangiveBuffItem(int buffItemId)Gives the user a buff based on a consumable itemId.booleangiveBuffSkill(int skillId)Gives the user a buff based on a skill id.default booleanhasMoney(int amount)booleanhasTutor()booleanhireTutor()booleanincreaseAbilityPoints(int amount)default booleanincreaseBuddyCapacity(int amount)booleanincreaseBuddyCapacity(int amount, int cost)default booleanincreaseExp(int amount)booleanincreaseExp(int amount, boolean quest)Increases a user's current experience.booleanincreaseMoney(int amount)booleanincreaseSkillPoints(int amount)Increases a user's available skill points.booleanincreaseSkillPoints(int amount, int tier)Increases a user's available skill points.default booleanisAdmin()default booleanisAran()default booleanisBattleMage()default booleanisBeginner()default intisCreateGuildPossible()intisCreateGuildPossible(int cost)default booleanisCygnus()default booleanisDualBlade()default booleanisEvan()default booleanisExtendedSPJob()default booleanisFemale()Always false, trust me.default booleanisInGuild()default booleanisInParty()default booleanisMale()Gender in 2019?default booleanisManager()default booleanisMechanic()default booleanisResistance()default booleanisWildHunter()default booleanlearnSkill(int skillId)default booleanlearnSkill(int skillId, int level)booleanlearnSkill(int skillId, int level, int mastery)Teach the user the skill provided.voidopenClassCompetitionPage()voidopenShop(int shopId)See above for implementation recommendations.voidopenSkillGuide()default booleanremoveGuild()booleanremoveGuild(int cost)default intresetAp()CallsresetAp(int)with a value of 4, the standard default minimum AP per stat.intresetAp(int remain)Resets the User's AP in all 4 primary stats (STR, DEX, LUK, INT)voidsetDirectionMode(boolean set)booleansetFace(int faceId)Sets the user's Face identifier.booleansetHair(int hairId)Sets the user's Hair identifier.default booleansetJob(short jobCode)booleansetJob(short jobCode, boolean isJobAdvancement)This is intended to be used for job advancement, but doesn't have to be.default booleansetScriptVariable(String key, Integer value)booleansetScriptVariable(String key, String value)default booleansetScriptVariable(String key, String format, Object... objects)voidsetStandAloneMode(boolean set)voidtalkTo(int npcId)Talks to an NPC in the Field by template ID.voidtalkTo(String scriptName)This doesn't necessarily have to be immediate.booleantransferField(int fieldId)This doesn't necessarily have to be an immediate transfer.booleantransferField(int fieldId, int spawnPoint)booleantransferField(int fieldId, String spawnPoint)default voidtutorMessage(int value)voidtutorMessage(int value, int duration)default voidtutorMessage(String value)voidtutorMessage(String value, int width, int duration)Methods inherited from interface moe.maple.api.script.model.object.field.FieldedObject
getField, getFieldId, getObjectId, getX, getYMethods inherited from interface moe.maple.api.script.model.object.user.InventoryHolderObject
addItem, addItem, addItemAll, addItemAll, addItemAll, exchange, exchange, exchange, exchange, exchange, exchange, exchange, exchange, exchange, exchange, exchange, getHoldCount, getItem, getItemCash, getItemConsume, getItemCount, getItemEquip, getItemEtc, getItemInstall, getItems, getItemsCash, getItemsCashMap, getItemsConsume, getItemsConsumeMap, getItemsEquip, getItemsEquipMap, getItemsEquipped, getItemsEtc, getItemsEtcMap, getItemsInstall, getItemsInstallMap, getItemsMap, getSlotCount, hasItem, hasItem, increaseSlotCount, increaseSlotCountForCash, increaseSlotCountForEquip, increaseSlotCountForEtc, increaseSlotCountForSetup, increaseSlotCountForUse, removeItem, removeItem, removeItemAll, removeItemAll, removeItemAll, removeSlot, removeSlotCash, removeSlotEquip, removeSlotEtc, removeSlotSetup, removeSlotUse, streamItems, streamItems, streamItemsEquippedMethods inherited from interface moe.maple.api.script.model.object.field.LifeObject
decreaseHealth, decreaseMana, getHealthCurrent, getHealthMax, getManaCurrent, getManaMax, heal, increaseHealth, increaseHealthMax, increaseMana, increaseManaMax
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Method Details
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getId
int getId()The user's id, typically their database key or sn- Returns:
- user id
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getName
String getName()- Returns:
- the user's name, duh
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getGuild
Optional<GuildObject> getGuild() -
getParty
Optional<PartyObject> getParty() -
getQuestHolder
QuestHolderObject getQuestHolder() -
isInGuild
default boolean isInGuild() -
isInParty
default boolean isInParty() -
isCreateGuildPossible
int isCreateGuildPossible(int cost)- Returns:
- status code, bms
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isCreateGuildPossible
default int isCreateGuildPossible() -
createNewGuild
void createNewGuild(int cost)Sends the Create Guild Dialogue -> Contract for party members. -
createNewGuild
default void createNewGuild() -
removeGuild
boolean removeGuild(int cost) -
removeGuild
default boolean removeGuild() -
getBuddyCapacity
int getBuddyCapacity() -
increaseBuddyCapacity
boolean increaseBuddyCapacity(int amount, int cost) -
increaseBuddyCapacity
default boolean increaseBuddyCapacity(int amount) -
getScriptVariable
Script variables are special values that are stored on a per-user basis. They are used cross-script for various purposes. Examples include Free Market portals and World Trip. The relationship is a String:String map. If you don't wish to store like that, you should shove the data into an unused quest like nexon does.- Parameters:
key-- Returns:
- the value stored
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getScriptVariable
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setScriptVariable
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setScriptVariable
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setScriptVariable
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talkTo
This doesn't necessarily have to be immediate. Recommended procedure is to add an on-end-event for current script, to go to the next script.- Parameters:
scriptName- the script to chain to
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talkTo
void talkTo(int npcId)Talks to an NPC in the Field by template ID.- Parameters:
npcId- - The NPC used to grab the script name.
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openShop
void openShop(int shopId)See above for implementation recommendations.- Parameters:
shopId- the shop id to load
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transferField
boolean transferField(int fieldId)This doesn't necessarily have to be an immediate transfer. You can register an on-script-end event to transfer after script has finished.- Parameters:
fieldId- the map/field to transfer to- Returns:
- true if transfer was successful
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transferField
boolean transferField(int fieldId, int spawnPoint)- Parameters:
spawnPoint- Portal Id
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transferField
- Parameters:
spawnPoint- Portal name
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learnSkill
boolean learnSkill(int skillId, int level, int mastery)Teach the user the skill provided.- Parameters:
skillId- - Skill idlevel- - Skill levelmastery- - Skill mastery- Returns:
- true if user learned the targeted skill, level, & mastery.
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forgetSkill
boolean forgetSkill(int skillId)- Parameters:
skillId- - Skill id- Returns:
- true if the skill was forgotten/removed.
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learnSkill
default boolean learnSkill(int skillId, int level) -
learnSkill
default boolean learnSkill(int skillId) -
giveBuffItem
boolean giveBuffItem(int buffItemId)Gives the user a buff based on a consumable itemId.- Parameters:
buffItemId- a consumable itemId- Returns:
- true if the operation is successful.
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giveBuffSkill
boolean giveBuffSkill(int skillId)Gives the user a buff based on a skill id.- Parameters:
skillId- a skill .wz id- Returns:
- true if the operation is successful.
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hireTutor
boolean hireTutor() -
fireTutor
boolean fireTutor() -
hasTutor
boolean hasTutor()- Returns:
- is a tutor active on the user's client?
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tutorMessage
void tutorMessage(int value, int duration) -
tutorMessage
default void tutorMessage(int value) -
tutorMessage
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tutorMessage
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setStandAloneMode
void setStandAloneMode(boolean set) -
setDirectionMode
void setDirectionMode(boolean set) -
getGender
int getGender()Unfortunately, there are only three Genders in MapleStory #confirmed 0 = MALE 1 = FEMALE 2 = BOTH- Returns:
- The user's gender represented as an integer.
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isMale
default boolean isMale()Gender in 2019?- Returns:
- true if the User's gender is set to Male.
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isFemale
default boolean isFemale()Always false, trust me. Not the return value.- Returns:
- true if the User's gender is set to Female.
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getHair
int getHair()Retrieves the User's current Hair Identifier.- Returns:
- hairId as an integer
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getFace
int getFace()Retrieves the User's current Face Identifier.- Returns:
- faceId as an integer
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setHair
boolean setHair(int hairId)Sets the user's Hair identifier.- Parameters:
hairId- A Hair identifier- Returns:
- true if the operation completes successfully.
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setFace
boolean setFace(int faceId)Sets the user's Face identifier.- Parameters:
faceId- A Face identifier- Returns:
- true if the operation completes successfully.
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getSkin
int getSkin()Retrieves the User's current Skin Identifier.- Returns:
- skinId as an integer
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getStrength
int getStrength()Retrieves the user's Strength stat.- Returns:
- The user's STR as an Integer.
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getDexterity
int getDexterity()Retrieves the user's Dexterity stat.- Returns:
- The user's DEX as an Integer.
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getIntelligence
int getIntelligence()Retrieves the user's Intelligence stat.- Returns:
- The user's INT as an Integer.
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getLuck
int getLuck()Retrieves the user's Luck stat.- Returns:
- The user's LUK as an Integer.
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getFame
int getFame()Retrieves the user's current fame stat.- Returns:
- The user's current POP as an integer
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getMoney
int getMoney()- Returns:
- the user's current mesos/money amount
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hasMoney
default boolean hasMoney(int amount) -
increaseMoney
boolean increaseMoney(int amount)- Parameters:
amount- the amount to increased/decreased- Returns:
- if money was increased successfully
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decreaseMoney
default boolean decreaseMoney(int amount) -
getLevel
int getLevel()- Returns:
- user's current level
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getExperience
long getExperience()- Returns:
- user's current experience
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increaseExp
boolean increaseExp(int amount, boolean quest)Increases a user's current experience.- Parameters:
amount- - The amount to increase byquest- - For how the packet is shown. true should show the notice into the chatlog. false should show it on the right status. Most scripts will have no need to change this, but :shrug:.- Returns:
- true if able to increase
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increaseExp
default boolean increaseExp(int amount) -
getAbilityPoints
int getAbilityPoints()- Returns:
- user's ability points
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increaseAbilityPoints
boolean increaseAbilityPoints(int amount)- Parameters:
amount- - The amount to increase by- Returns:
- true if able to increase
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decreaseAbilityPoints
default boolean decreaseAbilityPoints(int amount)- Parameters:
amount- - The amount to increase by- Returns:
- true if able to decrease
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getSkillPoints
int getSkillPoints(int tier)Returns the user's skill points based on tier. If your version doesn't have skill point tiers, just return the current skill point amount.- Parameters:
tier- AKA 'JobLevel', the different skill tabs for Evans and other ExtendSP jobs.
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getSkillPoints
int getSkillPoints() -
increaseSkillPoints
boolean increaseSkillPoints(int amount, int tier)Increases a user's available skill points.- Parameters:
amount- - The amount to increase bytier- - The tier to increase. Used for jobs that have split skill points. Evan & Dual Blade. Later versions split all skills, while lower don't.
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increaseSkillPoints
boolean increaseSkillPoints(int amount)Increases a user's available skill points. If your user has tiered skill points, you should default to the current active tier.- Parameters:
amount- - The amount to increase by
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setJob
boolean setJob(short jobCode, boolean isJobAdvancement)This is intended to be used for job advancement, but doesn't have to be.- Parameters:
jobCode- AShortjob identifier.isJobAdvancement- if true, the user's stats should increase as they would per job advancement.- Returns:
- true if the operation completes successfully.
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setJob
default boolean setJob(short jobCode)- Parameters:
jobCode- AShortjob identifier.- Returns:
- true if the operation completes successfully.
- See Also:
setJob(short, boolean)
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getJobId
int getJobId()- Returns:
- a user's current job id
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isAdmin
default boolean isAdmin() -
isAran
default boolean isAran() -
isBeginner
default boolean isBeginner() -
isBattleMage
default boolean isBattleMage() -
isCygnus
default boolean isCygnus() -
isDualBlade
default boolean isDualBlade() -
isExtendedSPJob
default boolean isExtendedSPJob() -
isEvan
default boolean isEvan() -
isManager
default boolean isManager() -
isMechanic
default boolean isMechanic() -
isResistance
default boolean isResistance() -
isWildHunter
default boolean isWildHunter() -
resetAp
int resetAp(int remain)Resets the User's AP in all 4 primary stats (STR, DEX, LUK, INT)- Parameters:
remain- How much AP should remain after resetting (typically min of 4)- Returns:
- The # of AP reset.
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resetAp
default int resetAp()CallsresetAp(int)with a value of 4, the standard default minimum AP per stat.- Returns:
- The # of AP reset.
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openSkillGuide
void openSkillGuide() -
openClassCompetitionPage
void openClassCompetitionPage() -
getChannelId
int getChannelId()- Returns:
- The user's current channelId.
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