Class AiHuman

java.lang.Object
dev.gothickit.zenkit.world.Ai
dev.gothickit.zenkit.world.AiHuman
All Implemented Interfaces:
NativeObject

public final class AiHuman extends Ai
  • Constructor Details

    • AiHuman

      public AiHuman()
  • Method Details

    • getFloorY

      public float getFloorY()
    • setFloorY

      public void setFloorY(float val)
    • getWaterY

      public float getWaterY()
    • setWaterY

      public void setWaterY(float val)
    • getCeilY

      public float getCeilY()
    • setCeilY

      public void setCeilY(float val)
    • getFeetY

      public float getFeetY()
    • setFeetY

      public void setFeetY(float val)
    • getHeadY

      public float getHeadY()
    • setHeadY

      public void setHeadY(float val)
    • getFallDistY

      public float getFallDistY()
    • setFallDistY

      public void setFallDistY(float val)
    • getFallStartY

      public float getFallStartY()
    • setFallStartY

      public void setFallStartY(float val)
    • getNpc

      public Npc getNpc()
    • setNpc

      public void setNpc(Npc val)
    • getWalkMode

      public int getWalkMode()
    • setWalkMode

      public void setWalkMode(int val)
    • getWeaponMode

      public int getWeaponMode()
    • setWeaponMode

      public void setWeaponMode(int val)
    • getWmodeAst

      public int getWmodeAst()
    • setWmodeAst

      public void setWmodeAst(int val)
    • getWmodeSelect

      public int getWmodeSelect()
    • setWmodeSelect

      public void setWmodeSelect(int val)
    • getChangeWeapon

      public boolean getChangeWeapon()
    • setChangeWeapon

      public void setChangeWeapon(boolean val)
    • getActionMode

      public int getActionMode()
    • setActionMode

      public void setActionMode(int val)