public class GMOperation extends GMOps
If you want to switch between GraphicsMagick and ImageMagick at runtime (using the system-property im4java.useGM=true), you have to limit yourself to the subset of options common to both implementations.
IMG_PLACEHOLDER| Constructor and Description |
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GMOperation()
Constructor.
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| Modifier and Type | Method and Description |
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GMOperation |
appendHorizontally()
Append images horizontally (same as +append)
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GMOperation |
appendVertically()
Append images vertically (same as -append)
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adjoin, affine, affine, affine, affine, affine, affine, affine, antialias, append, authenticate, authenticate, autoOrient, average, backdrop, background, background, blackThreshold, blackThreshold, blackThreshold, bluePrimary, bluePrimary, bluePrimary, blur, blur, blur, border, border, border, bordercolor, bordercolor, borderwidth, borderwidth, borderwidth, borderwidth, borderwidth, borderwidth, box, box, channel, channel, charcoal, charcoal, chop, chop, chop, chop, chop, chop, clip, clippath, coalesce, colorize, colorize, colorize, colorize, colormap, colormap, colors, colors, colorspace, colorspace, comment, comment, compose, compose, compress, compress, contrast, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, crop, crop, crop, crop, crop, crop, cycle, cycle, debug, debug, deconstruct, define, define, delay, delay, delay, delay, density, density, density, depth, depth, descend, despeckle, displace, displace, displace, display, display, display, display, dispose, dispose, dissolve, dissolve, dither, dither, draw, draw, edge, edge, emboss, emboss, encoding, encoding, endian, endian, enhance, equalize, extent, extent, extent, extent, extent, fill, fill, filter, filter, flatten, flip, flop, font, font, foreground, foreground, format, format, frame, frame, frame, frame, frame, fuzz, fuzz, fuzz, gamma, gamma, gaussian, gaussian, gaussian, geometry, geometry, geometry, geometry, geometry, gravity, gravity, greenPrimary, greenPrimary, greenPrimary, haldClut, help, highlightColor, highlightColor, iconGeometry, iconGeometry, iconGeometry, iconGeometry, iconGeometry, iconic, immutable, implode, implode, intent, intent, interlace, interlace, label, label, lat, lat, lat, lat, lat, level, level, level, level, level, limit, limit, linewidth, list, list, log, log, loop, loop, magnify, magnify, map, map, mask, mask, matte, mattecolor, mattecolor, median, median, metric, metric, mode, mode, modulate, modulate, modulate, modulate, monitor, monochrome, morph, morph, mosaic, motionBlur, motionBlur, motionBlur, motionBlur, name, negate, noise, noise, noop, normalize, opaque, opaque, operator, operator, operator, operator, operator, orderedDither, orderedDither, orderedDither, orient, orient, outputDirectory, outputDirectory, p_adjoin, p_antialias, p_append, p_borderwidth, p_compress, p_contrast, p_debug, p_define, p_define, p_dither, p_endian, p_frame, p_gamma, p_gamma, p_label, p_map, p_mask, p_matte, p_negate, p_noise, p_noise, p_page, p_ping, p_profile, p_profile, p_progress, p_raise, p_raise, p_raise, p_remap, p_render, p_repage, p_shade, p_shade, p_shade, p_write, p_write, page, page, page, page, page, page, paint, paint, pause, pause, pen, pen, ping, pointsize, pointsize, preview, preview, process, process, profile, profile, quality, quality, raise, raise, raise, randomThreshold, randomThreshold, randomThreshold, randomThreshold, recolor, recolor, redPrimary, redPrimary, redPrimary, region, region, region, region, region, remote, render, repage, repage, repage, repage, repage, resample, resample, resample, resize, resize, resize, resize, resize, roll, roll, roll, rotate, rotate, rotate, sample, sample, sample, sample, sample, samplingFactor, samplingFactor, samplingFactor, scale, scale, scale, scale, scale, scene, scene, screen, seed, segment, segment, segment, set, set, set, shade, shade, shade, shadow, shadow, shadow, sharedMemory, sharpen, sharpen, sharpen, shave, shave, shave, shave, shear, shear, shear, silent, size, size, size, size, snaps, snaps, solarize, solarize, spread, spread, stegano, stegano, stereo, strip, stroke, stroke, strokewidth, strokewidth, swirl, swirl, textFont, textFont, texture, texture, threshold, threshold, threshold, thumbnail, thumbnail, thumbnail, thumbnail, thumbnail, tile, tile, tile, tile, tile, tile, title, title, transform, transparent, transparent, treedepth, treedepth, trim, type, type, undercolor, undercolor, units, units, unsharp, unsharp, unsharp, unsharp, unsharp, update, update, verbose, version, view, view, virtualPixel, virtualPixel, visual, visual, watermark, watermark, watermark, wave, wave, wave, whitePoint, whitePoint, whitePoint, whiteThreshold, whiteThreshold, whiteThreshold, window, window, windowGroup, write, writeaddDynamicOperation, addImage, addImage, addImage, addOperation, addRawArgs, addRawArgs, cloneObject, getCmdArgs, getDynamicOperations, toStringpublic GMOperation appendHorizontally()
public GMOperation appendVertically()
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