Uses of Interface
com.github.fierioziy.particlenativeapi.api.packet.ParticlePacket

Packages that use ParticlePacket
  • Uses of ParticlePacket in com.github.fierioziy.particlenativeapi.api.packet

    Modifier and Type
    Method
    Description
    ParticlePacket.detachCopy()
    Makes an independent from previously called particle type, copy of this packet wrapper.
  • Uses of ParticlePacket in com.github.fierioziy.particlenativeapi.api.particle.type

    Modifier and Type
    Method
    Description
    ParticleType.packet(boolean far, double x, double y, double z)
    Construct particle packet that will spawn 1 particle at specified position.
    ParticleType.packet(boolean far, double x, double y, double z, double offsetX, double offsetY, double offsetZ, double speed, int count)
    Construct particle packet that will spawn count particles at specified position using provided offset parameters and speed parameter.
    ParticleType.packet(boolean far, double x, double y, double z, double offsetX, double offsetY, double offsetZ, int count)
    Construct particle packet that will spawn count particles at specified position using provided offset parameters.
    ParticleType.packet(boolean far, double x, double y, double z, double speed, int count)
    Construct particle packet that will spawn count particles at specified position using speed parameter.
    ParticleType.packet(boolean far, double x, double y, double z, int count)
    Construct particle packet that will spawn count particles at specified position.
    ParticleType.packet(boolean far, org.bukkit.Location loc)
    Construct particle packet that will spawn 1 particle at specified position.
    ParticleType.packet(boolean far, org.bukkit.Location loc, double offsetX, double offsetY, double offsetZ, double speed, int count)
    Construct particle packet that will spawn count particles at specified position using provided offset parameters and speed parameter.
    ParticleType.packet(boolean far, org.bukkit.Location loc, double offsetX, double offsetY, double offsetZ, int count)
    Construct particle packet that will spawn count particles at specified position using provided offset parameters.
    ParticleType.packet(boolean far, org.bukkit.Location loc, double speed, int count)
    Construct particle packet that will spawn count particles at specified position using speed parameter.
    ParticleType.packet(boolean far, org.bukkit.Location loc, int count)
    Construct particle packet that will spawn count particles at specified position.
    ParticleType.packet(boolean far, org.bukkit.util.Vector loc)
    Construct particle packet that will spawn 1 particle at specified position.
    ParticleType.packet(boolean far, org.bukkit.util.Vector loc, double offsetX, double offsetY, double offsetZ, double speed, int count)
    Construct particle packet that will spawn count particles at specified position using provided offset parameters and speed parameter.
    ParticleType.packet(boolean far, org.bukkit.util.Vector loc, double offsetX, double offsetY, double offsetZ, int count)
    Construct particle packet that will spawn count particles at specified position using provided offset parameters.
    ParticleType.packet(boolean far, org.bukkit.util.Vector loc, double speed, int count)
    Construct particle packet that will spawn count particles at specified position using speed parameter.
    ParticleType.packet(boolean far, org.bukkit.util.Vector loc, int count)
    Construct particle packet that will spawn count particles at specified position.
    ParticleTypeVibrationSingle.packet(boolean far, double x, double y, double z, double targetX, double targetY, double targetZ, int ticks)
    Construct particle packet that will spawn 1 vibration particle at specified position flying toward target position.
    ParticleTypeVibrationSingle.packet(boolean far, double x, double y, double z, org.bukkit.entity.Entity targetEntity, int ticks)
    Construct particle packet that will spawn 1 vibration particle at specified position flying toward target entity.
    ParticleTypeVibrationSingle.packet(boolean far, org.bukkit.Location loc, org.bukkit.entity.Entity targetEntity, int ticks)
    Construct particle packet that will spawn 1 vibration particle at specified position flying toward target entity.
    ParticleTypeVibrationSingle.packet(boolean far, org.bukkit.Location loc, org.bukkit.Location target, int ticks)
    Construct particle packet that will spawn 1 vibration particle at specified position flying toward target position.
    ParticleTypeVibrationSingle.packet(boolean far, org.bukkit.Location loc, org.bukkit.util.Vector target, int ticks)
    Construct particle packet that will spawn 1 vibration particle at specified position flying toward target position.
    ParticleTypeVibrationSingle.packet(boolean far, org.bukkit.util.Vector loc, org.bukkit.entity.Entity targetEntity, int ticks)
    Construct particle packet that will spawn 1 vibration particle at specified position flying toward target entity.
    ParticleTypeVibrationSingle.packet(boolean far, org.bukkit.util.Vector loc, org.bukkit.Location target, int ticks)
    Construct particle packet that will spawn 1 vibration particle at specified position flying toward target position.
    ParticleTypeVibrationSingle.packet(boolean far, org.bukkit.util.Vector loc, org.bukkit.util.Vector target, int ticks)
    Construct particle packet that will spawn 1 vibration particle at specified position flying toward target position.
    ParticleTypeColorable.packetColored(boolean far, double x, double y, double z, int r, int g, int b)
    Construct particle packet that will spawn 1 colored particle at specified position.
    ParticleTypeColorable.packetColored(boolean far, double x, double y, double z, org.bukkit.Color color)
    Construct particle packet that will spawn 1 colored particle at specified position.
    ParticleTypeColorable.packetColored(boolean far, org.bukkit.Location loc, int r, int g, int b)
    Construct particle packet that will spawn 1 colored particle at specified position.
    ParticleTypeColorable.packetColored(boolean far, org.bukkit.Location loc, org.bukkit.Color color)
    Construct particle packet that will spawn 1 colored particle at specified position.
    ParticleTypeColorable.packetColored(boolean far, org.bukkit.util.Vector loc, int r, int g, int b)
    Construct particle packet that will spawn 1 colored particle at specified position.
    ParticleTypeColorable.packetColored(boolean far, org.bukkit.util.Vector loc, org.bukkit.Color color)
    Construct particle packet that will spawn 1 colored particle at specified position.
    ParticleTypeRedstone.packetColored(boolean far, double x, double y, double z, int r, int g, int b)
    Construct particle packet that will spawn 1 colored particle at specified position.
    ParticleTypeRedstone.packetColored(boolean far, double x, double y, double z, org.bukkit.Color color)
    Construct particle packet that will spawn 1 colored particle at specified position.
    ParticleTypeRedstone.packetColored(boolean far, org.bukkit.Location loc, int r, int g, int b)
    Construct particle packet that will spawn 1 colored particle at specified position.
    ParticleTypeRedstone.packetColored(boolean far, org.bukkit.Location loc, org.bukkit.Color color)
    Construct particle packet that will spawn 1 colored particle at specified position.
    ParticleTypeRedstone.packetColored(boolean far, org.bukkit.util.Vector loc, int r, int g, int b)
    Construct particle packet that will spawn 1 colored particle at specified position.
    ParticleTypeRedstone.packetColored(boolean far, org.bukkit.util.Vector loc, org.bukkit.Color color)
    Construct particle packet that will spawn 1 colored particle at specified position.
    ParticleTypeMotion.packetMotion(boolean far, double x, double y, double z, double dirX, double dirY, double dirZ)
    Construct particle packet that will spawn 1 particle at specified position with motion set to provided direction.
    ParticleTypeMotion.packetMotion(boolean far, double x, double y, double z, org.bukkit.util.Vector dir)
    Construct particle packet that will spawn 1 particle at specified position with motion set to provided direction.
    ParticleTypeMotion.packetMotion(boolean far, org.bukkit.Location loc, double dirX, double dirY, double dirZ)
    Construct particle packet that will spawn 1 particle at specified position with motion set to provided direction.
    ParticleTypeMotion.packetMotion(boolean far, org.bukkit.Location loc, org.bukkit.util.Vector dir)
    Construct particle packet that will spawn 1 particle at specified position with motion set to provided direction.
    ParticleTypeMotion.packetMotion(boolean far, org.bukkit.util.Vector loc, double dirX, double dirY, double dirZ)
    Construct particle packet that will spawn 1 particle at specified position with motion set to provided direction.
    ParticleTypeMotion.packetMotion(boolean far, org.bukkit.util.Vector loc, org.bukkit.util.Vector dir)
    Construct particle packet that will spawn 1 particle at specified position with motion set to provided direction.
    ParticleTypeNote.packetNote(boolean far, double x, double y, double z, double color)
    Construct particle packet that will spawn 1 colored note particle at specified position with provided color.
    ParticleTypeNote.packetNote(boolean far, double x, double y, double z, int r, int g, int b)
    Construct particle packet that will spawn 1 colored note particle at specified position with provided color.
    ParticleTypeNote.packetNote(boolean far, double x, double y, double z, org.bukkit.Color color)
    Construct particle packet that will spawn 1 colored note particle at specified position with provided color.
    ParticleTypeNote.packetNote(boolean far, org.bukkit.Location loc, double color)
    Construct particle packet that will spawn 1 colored note particle at specified position with provided color.
    ParticleTypeNote.packetNote(boolean far, org.bukkit.Location loc, int r, int g, int b)
    Construct particle packet that will spawn 1 colored note particle at specified position with provided color.
    ParticleTypeNote.packetNote(boolean far, org.bukkit.Location loc, org.bukkit.Color color)
    Construct particle packet that will spawn 1 colored note particle at specified position with provided color.
    ParticleTypeNote.packetNote(boolean far, org.bukkit.util.Vector loc, double color)
    Construct particle packet that will spawn 1 colored note particle at specified position with provided color.
    ParticleTypeNote.packetNote(boolean far, org.bukkit.util.Vector loc, int r, int g, int b)
    Construct particle packet that will spawn 1 colored note particle at specified position with provided color.
    ParticleTypeNote.packetNote(boolean far, org.bukkit.util.Vector loc, org.bukkit.Color color)
    Construct particle packet that will spawn 1 colored note particle at specified position with provided color.