- GenericCollection - Class in cn.leancloud.play.proto
-
Protobuf type cn.leancloud.play.proto.GenericCollection
- GenericCollection.Builder - Class in cn.leancloud.play.proto
-
Protobuf type cn.leancloud.play.proto.GenericCollection
- GenericCollection.MapEntry - Class in cn.leancloud.play.proto
-
Protobuf type cn.leancloud.play.proto.GenericCollection.MapEntry
- GenericCollection.MapEntry.Builder - Class in cn.leancloud.play.proto
-
Protobuf type cn.leancloud.play.proto.GenericCollection.MapEntry
- GenericCollection.MapEntryOrBuilder - Interface in cn.leancloud.play.proto
-
- GenericCollectionOrBuilder - Interface in cn.leancloud.play.proto
-
- GenericCollectionOuterClass - Class in cn.leancloud.play.proto
-
- GenericCollectionValue - Class in cn.leancloud.play.proto
-
Protobuf type cn.leancloud.play.proto.GenericCollectionValue
- GenericCollectionValue.Builder - Class in cn.leancloud.play.proto
-
Protobuf type cn.leancloud.play.proto.GenericCollectionValue
- GenericCollectionValue.Type - Enum in cn.leancloud.play.proto
-
Protobuf enum cn.leancloud.play.proto.GenericCollectionValue.Type
- GenericCollectionValue.ValueCase - Enum in cn.leancloud.play.proto
-
- GenericCollectionValueOrBuilder - Interface in cn.leancloud.play.proto
-
- get(int) - Method in class cn.leancloud.play.collection.PlayArray
-
- get(Object) - Method in class cn.leancloud.play.collection.PlayObject
-
- getActorByActorId(int) - Method in interface cn.leancloud.play.plugin.BoundRoom
-
根据 Actor Id 获取房间玩家 Actor 实例
- getActorByActorIds(List<Integer>) - Method in interface cn.leancloud.play.plugin.BoundRoom
-
根据 Actor Id 获取房间玩家列表
- getActorByUserId(String) - Method in interface cn.leancloud.play.plugin.BoundRoom
-
根据 User Id 获取房间玩家 Actor 实例
- getActorId() - Method in interface cn.leancloud.play.plugin.Actor
-
获取玩家 Actor Id
- getAllActors() - Method in interface cn.leancloud.play.plugin.BoundRoom
-
获取房间所有玩家列表。
- getAllInternalParameters() - Method in class cn.leancloud.play.plugin.request.AbstractRequest
-
- getAllInternalParameters() - Method in interface cn.leancloud.play.plugin.request.RoomRequest
-
Game Server 使用的用于获取所有请求参数的方法,返回结果为不可变 Map。Plugin 实现者无需关心该方法也请勿使用它。
- getAppCode() - Method in class cn.leancloud.play.plugin.Reason
-
获取 Hook 实现者定义的 appCode
- getBoolean(int) - Method in class cn.leancloud.play.collection.PlayArray
-
- getBoolean(String) - Method in class cn.leancloud.play.collection.PlayObject
-
- getBooleanValue(int) - Method in class cn.leancloud.play.collection.PlayArray
-
- getBooleanValue(String) - Method in class cn.leancloud.play.collection.PlayObject
-
- getBoolValue() - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional bool bool_value = 4;
- getBoolValue() - Method in class cn.leancloud.play.proto.GenericCollectionValue
-
optional bool bool_value = 4;
- getBoolValue() - Method in interface cn.leancloud.play.proto.GenericCollectionValueOrBuilder
-
optional bool bool_value = 4;
- getBoundRoom() - Method in class cn.leancloud.play.plugin.AbstractPlugin
-
- getBoundRoom() - Method in interface cn.leancloud.play.plugin.Plugin
-
获取与当前 Game Hook 绑定的 Room 实例
- getByte(int) - Method in class cn.leancloud.play.collection.PlayArray
-
- getByte(String) - Method in class cn.leancloud.play.collection.PlayObject
-
- getBytes(int) - Method in class cn.leancloud.play.collection.PlayArray
-
- getBytes(String) - Method in class cn.leancloud.play.collection.PlayObject
-
- getBytesValue() - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional bytes bytes_value = 6;
- getBytesValue() - Method in class cn.leancloud.play.proto.GenericCollectionValue
-
optional bytes bytes_value = 6;
- getBytesValue() - Method in interface cn.leancloud.play.proto.GenericCollectionValueOrBuilder
-
optional bytes bytes_value = 6;
- getByteValue(int) - Method in class cn.leancloud.play.collection.PlayArray
-
- getByteValue(String) - Method in class cn.leancloud.play.collection.PlayObject
-
- getCacheOption() - Method in class cn.leancloud.play.plugin.request.SendEventOptions
-
获取发送事件带着缓存方式选项
- getCacheOption() - Method in class cn.leancloud.play.plugin.request.SendEventRequest
-
获取事件缓存选项
- getCode() - Method in enum cn.leancloud.play.plugin.context.ContextStatus
-
- getCode() - Method in enum cn.leancloud.play.plugin.request.CacheOption
-
- getCode() - Method in enum cn.leancloud.play.plugin.request.ReceiverGroup
-
- getCustomRoomProperties() - Method in interface cn.leancloud.play.plugin.BoundRoom
-
- getCustomRoomProperties() - Method in class cn.leancloud.play.plugin.request.CreateRoomRequest
-
获取房间自定义属性
- getCustomRoomPropertyKeysForLobby() - Method in interface cn.leancloud.play.plugin.BoundRoom
-
获取用于房间匹配的房间自定义属性键。不在本列表内的房间自定义属性不会用来做房间匹配
- getCustomRoomPropertyKeysForLobby() - Method in class cn.leancloud.play.plugin.request.CreateRoomRequest
-
获取用于房间匹配的房间自定义属性键。不在本列表内的房间自定义属性不会用来做房间匹配
- getDefaultInstance() - Static method in class cn.leancloud.play.proto.GenericCollection
-
- getDefaultInstance() - Static method in class cn.leancloud.play.proto.GenericCollection.MapEntry
-
- getDefaultInstance() - Static method in class cn.leancloud.play.proto.GenericCollectionValue
-
- getDefaultInstanceForType() - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
- getDefaultInstanceForType() - Method in class cn.leancloud.play.proto.GenericCollection
-
- getDefaultInstanceForType() - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry.Builder
-
- getDefaultInstanceForType() - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry
-
- getDefaultInstanceForType() - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
- getDefaultInstanceForType() - Method in class cn.leancloud.play.proto.GenericCollectionValue
-
- getDescriptor() - Static method in class cn.leancloud.play.proto.GenericCollection.Builder
-
- getDescriptor() - Static method in class cn.leancloud.play.proto.GenericCollection
-
- getDescriptor() - Static method in class cn.leancloud.play.proto.GenericCollection.MapEntry.Builder
-
- getDescriptor() - Static method in class cn.leancloud.play.proto.GenericCollection.MapEntry
-
- getDescriptor() - Static method in class cn.leancloud.play.proto.GenericCollectionOuterClass
-
- getDescriptor() - Static method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
- getDescriptor() - Static method in class cn.leancloud.play.proto.GenericCollectionValue
-
- getDescriptor() - Static method in enum cn.leancloud.play.proto.GenericCollectionValue.Type
-
- getDescriptorForType() - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
- getDescriptorForType() - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry.Builder
-
- getDescriptorForType() - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
- getDescriptorForType() - Method in enum cn.leancloud.play.proto.GenericCollectionValue.Type
-
- getDouble(int) - Method in class cn.leancloud.play.collection.PlayArray
-
- getDouble(String) - Method in class cn.leancloud.play.collection.PlayObject
-
- getDoubleValue(int) - Method in class cn.leancloud.play.collection.PlayArray
-
- getDoubleValue(String) - Method in class cn.leancloud.play.collection.PlayObject
-
- getDoubleValue() - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional double double_value = 8;
- getDoubleValue() - Method in class cn.leancloud.play.proto.GenericCollectionValue
-
optional double double_value = 8;
- getDoubleValue() - Method in interface cn.leancloud.play.proto.GenericCollectionValueOrBuilder
-
optional double double_value = 8;
- getEmptyRoomTtlSecs() - Method in interface cn.leancloud.play.plugin.BoundRoom
-
获取没玩家在本房间时本房间最大保留时长
- getEmptyRoomTtlSecs() - Method in class cn.leancloud.play.plugin.request.CreateRoomRequest
-
获取空房间保留时间,默认为 0 表示房间内玩家全部离开后,房间会立即被销毁
- getEventData() - Method in class cn.leancloud.play.plugin.request.SendEventRequest
-
获取事件内容
- getEventId() - Method in class cn.leancloud.play.plugin.request.SendEventRequest
-
获取事件自定义 Id
- getExpectedUserIds() - Method in interface cn.leancloud.play.plugin.BoundRoom
-
获取房间指定的玩家 ID 列表。这个参数主要用于为某些能加入到房间中的特定玩家「占位」。
- getExpectedUserIds() - Method in class cn.leancloud.play.plugin.request.CreateRoomRequest
-
获取房间指定的玩家 ID 列表。这个参数主要用于为某些能加入到房间中的特定玩家「占位」。
- getExpectedUserIds() - Method in class cn.leancloud.play.plugin.request.JoinRoomRequest
-
获取请求中用于「占位」的玩家 ID 列表。
- getExpectedUserIdsProperty() - Method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest
-
获取请求内是否设置邀请好友属性。
- getExpectedValues() - Method in class cn.leancloud.play.plugin.request.SetPlayerPropertiesRequest
-
获取 CAS 操作用于匹配的玩家自定义属性。设置了用于匹配的自定义属性后,只有当玩家在房间内属性符合
匹配的值后更新玩家属性操作才会生效。
- getExpectedValues() - Method in class cn.leancloud.play.plugin.request.SetRoomPropertiesRequest
-
获取 CAS 操作用于匹配的房间自定义属性。设置了用于匹配的自定义属性后,只有当房间自定义属性符合
匹配的值后更新房间自定义属性操作才会生效。
- getExposeRoomProperty() - Method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest
-
获取请求内是否设置房间可见性属性。房间默认为可见状态,如果房间不可见则表示新用户不能通过在大厅自动匹配房间方式加入房间。
- getFloat(int) - Method in class cn.leancloud.play.collection.PlayArray
-
- getFloat(String) - Method in class cn.leancloud.play.collection.PlayObject
-
- getFloatValue(int) - Method in class cn.leancloud.play.collection.PlayArray
-
- getFloatValue(String) - Method in class cn.leancloud.play.collection.PlayObject
-
- getFloatValue() - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional float float_value = 7;
- getFloatValue() - Method in class cn.leancloud.play.proto.GenericCollectionValue
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optional float float_value = 7;
- getFloatValue() - Method in interface cn.leancloud.play.proto.GenericCollectionValueOrBuilder
-
optional float float_value = 7;
- getFromActorId() - Method in class cn.leancloud.play.plugin.request.LeaveRoomRequest
-
获取发起离开房间操作的 Actor Id。如果是某 Actor 自己要离开房间,则返回
待离开房间 Actor 的 Id。如果是某 Actor 被踢,则这里获取的是发起踢人操作
的 Actor 的 Id。
- getFromActorId() - Method in class cn.leancloud.play.plugin.request.SendEventRequest
-
获取事件发送者 Actor Id
- getHookName() - Method in class cn.leancloud.play.plugin.context.BeforeJoinRoomContext
-
- getHookName() - Method in class cn.leancloud.play.plugin.context.BeforeLeaveRoomContext
-
- getHookName() - Method in class cn.leancloud.play.plugin.context.BeforeSendEventContext
-
- getHookName() - Method in class cn.leancloud.play.plugin.context.BeforeSetPlayerPropertiesContext
-
- getHookName() - Method in class cn.leancloud.play.plugin.context.BeforeSetRoomPropertiesContext
-
- getHookName() - Method in class cn.leancloud.play.plugin.context.BeforeSetRoomSystemPropertiesContext
-
- getHookName() - Method in interface cn.leancloud.play.plugin.context.Context
-
获取当前 Context 所属 Hook 名称
- getHookName() - Method in class cn.leancloud.play.plugin.context.CreateRoomContext
-
- getHookName() - Method in class cn.leancloud.play.plugin.context.DestroyRoomContext
-
- getInnerList() - Method in class cn.leancloud.play.collection.PlayArray
-
- getInnerMap() - Method in class cn.leancloud.play.collection.PlayObject
-
- getInteger(int) - Method in class cn.leancloud.play.collection.PlayArray
-
- getInteger(String) - Method in class cn.leancloud.play.collection.PlayObject
-
- getIntValue(int) - Method in class cn.leancloud.play.collection.PlayArray
-
- getIntValue(String) - Method in class cn.leancloud.play.collection.PlayObject
-
- getIntValue() - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional int32 int_value = 2;
- getIntValue() - Method in class cn.leancloud.play.proto.GenericCollectionValue
-
optional int32 int_value = 2;
- getIntValue() - Method in interface cn.leancloud.play.proto.GenericCollectionValueOrBuilder
-
optional int32 int_value = 2;
- getKey() - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry.Builder
-
optional string key = 1;
- getKey() - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry
-
optional string key = 1;
- getKey() - Method in interface cn.leancloud.play.proto.GenericCollection.MapEntryOrBuilder
-
optional string key = 1;
- getKeyBytes() - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry.Builder
-
optional string key = 1;
- getKeyBytes() - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry
-
optional string key = 1;
- getKeyBytes() - Method in interface cn.leancloud.play.proto.GenericCollection.MapEntryOrBuilder
-
optional string key = 1;
- getLeaveRoomReason() - Method in class cn.leancloud.play.plugin.request.LeaveRoomRequest
-
获取自定义离开房间原因,只有在踢人场景下发起踢人请求一方可以提供踢人原因,Actor 自
己主动离开房间或因为断线而离开房间时不提供原因。
- getListValue(int) - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
repeated .cn.leancloud.play.proto.GenericCollectionValue list_value = 1;
- getListValue(int) - Method in class cn.leancloud.play.proto.GenericCollection
-
repeated .cn.leancloud.play.proto.GenericCollectionValue list_value = 1;
- getListValue(int) - Method in interface cn.leancloud.play.proto.GenericCollectionOrBuilder
-
repeated .cn.leancloud.play.proto.GenericCollectionValue list_value = 1;
- getListValueBuilder(int) - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
repeated .cn.leancloud.play.proto.GenericCollectionValue list_value = 1;
- getListValueBuilderList() - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
repeated .cn.leancloud.play.proto.GenericCollectionValue list_value = 1;
- getListValueCount() - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
repeated .cn.leancloud.play.proto.GenericCollectionValue list_value = 1;
- getListValueCount() - Method in class cn.leancloud.play.proto.GenericCollection
-
repeated .cn.leancloud.play.proto.GenericCollectionValue list_value = 1;
- getListValueCount() - Method in interface cn.leancloud.play.proto.GenericCollectionOrBuilder
-
repeated .cn.leancloud.play.proto.GenericCollectionValue list_value = 1;
- getListValueList() - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
repeated .cn.leancloud.play.proto.GenericCollectionValue list_value = 1;
- getListValueList() - Method in class cn.leancloud.play.proto.GenericCollection
-
repeated .cn.leancloud.play.proto.GenericCollectionValue list_value = 1;
- getListValueList() - Method in interface cn.leancloud.play.proto.GenericCollectionOrBuilder
-
repeated .cn.leancloud.play.proto.GenericCollectionValue list_value = 1;
- getListValueOrBuilder(int) - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
repeated .cn.leancloud.play.proto.GenericCollectionValue list_value = 1;
- getListValueOrBuilder(int) - Method in class cn.leancloud.play.proto.GenericCollection
-
repeated .cn.leancloud.play.proto.GenericCollectionValue list_value = 1;
- getListValueOrBuilder(int) - Method in interface cn.leancloud.play.proto.GenericCollectionOrBuilder
-
repeated .cn.leancloud.play.proto.GenericCollectionValue list_value = 1;
- getListValueOrBuilderList() - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
repeated .cn.leancloud.play.proto.GenericCollectionValue list_value = 1;
- getListValueOrBuilderList() - Method in class cn.leancloud.play.proto.GenericCollection
-
repeated .cn.leancloud.play.proto.GenericCollectionValue list_value = 1;
- getListValueOrBuilderList() - Method in interface cn.leancloud.play.proto.GenericCollectionOrBuilder
-
repeated .cn.leancloud.play.proto.GenericCollectionValue list_value = 1;
- getLong(int) - Method in class cn.leancloud.play.collection.PlayArray
-
- getLong(String) - Method in class cn.leancloud.play.collection.PlayObject
-
- getLongIntValue() - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional int64 long_int_value = 3;
- getLongIntValue() - Method in class cn.leancloud.play.proto.GenericCollectionValue
-
optional int64 long_int_value = 3;
- getLongIntValue() - Method in interface cn.leancloud.play.proto.GenericCollectionValueOrBuilder
-
optional int64 long_int_value = 3;
- getLongValue(int) - Method in class cn.leancloud.play.collection.PlayArray
-
- getLongValue(String) - Method in class cn.leancloud.play.collection.PlayObject
-
- getMapEntryValue(int) - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
repeated .cn.leancloud.play.proto.GenericCollection.MapEntry map_entry_value = 2;
- getMapEntryValue(int) - Method in class cn.leancloud.play.proto.GenericCollection
-
repeated .cn.leancloud.play.proto.GenericCollection.MapEntry map_entry_value = 2;
- getMapEntryValue(int) - Method in interface cn.leancloud.play.proto.GenericCollectionOrBuilder
-
repeated .cn.leancloud.play.proto.GenericCollection.MapEntry map_entry_value = 2;
- getMapEntryValueBuilder(int) - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
repeated .cn.leancloud.play.proto.GenericCollection.MapEntry map_entry_value = 2;
- getMapEntryValueBuilderList() - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
repeated .cn.leancloud.play.proto.GenericCollection.MapEntry map_entry_value = 2;
- getMapEntryValueCount() - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
repeated .cn.leancloud.play.proto.GenericCollection.MapEntry map_entry_value = 2;
- getMapEntryValueCount() - Method in class cn.leancloud.play.proto.GenericCollection
-
repeated .cn.leancloud.play.proto.GenericCollection.MapEntry map_entry_value = 2;
- getMapEntryValueCount() - Method in interface cn.leancloud.play.proto.GenericCollectionOrBuilder
-
repeated .cn.leancloud.play.proto.GenericCollection.MapEntry map_entry_value = 2;
- getMapEntryValueList() - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
repeated .cn.leancloud.play.proto.GenericCollection.MapEntry map_entry_value = 2;
- getMapEntryValueList() - Method in class cn.leancloud.play.proto.GenericCollection
-
repeated .cn.leancloud.play.proto.GenericCollection.MapEntry map_entry_value = 2;
- getMapEntryValueList() - Method in interface cn.leancloud.play.proto.GenericCollectionOrBuilder
-
repeated .cn.leancloud.play.proto.GenericCollection.MapEntry map_entry_value = 2;
- getMapEntryValueOrBuilder(int) - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
repeated .cn.leancloud.play.proto.GenericCollection.MapEntry map_entry_value = 2;
- getMapEntryValueOrBuilder(int) - Method in class cn.leancloud.play.proto.GenericCollection
-
repeated .cn.leancloud.play.proto.GenericCollection.MapEntry map_entry_value = 2;
- getMapEntryValueOrBuilder(int) - Method in interface cn.leancloud.play.proto.GenericCollectionOrBuilder
-
repeated .cn.leancloud.play.proto.GenericCollection.MapEntry map_entry_value = 2;
- getMapEntryValueOrBuilderList() - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
repeated .cn.leancloud.play.proto.GenericCollection.MapEntry map_entry_value = 2;
- getMapEntryValueOrBuilderList() - Method in class cn.leancloud.play.proto.GenericCollection
-
repeated .cn.leancloud.play.proto.GenericCollection.MapEntry map_entry_value = 2;
- getMapEntryValueOrBuilderList() - Method in interface cn.leancloud.play.proto.GenericCollectionOrBuilder
-
repeated .cn.leancloud.play.proto.GenericCollection.MapEntry map_entry_value = 2;
- getMaster() - Method in interface cn.leancloud.play.plugin.BoundRoom
-
获取房间 Master 玩家的 Actor 实例
- getMatchProperties() - Method in class cn.leancloud.play.plugin.request.JoinRoomRequest
-
获取匹配房间条件。传递该参数表示只有待加入房间自定义属性满足匹配条件时才能加入房间
- getMaxPlayerCount() - Method in interface cn.leancloud.play.plugin.BoundRoom
-
获取房间最大玩家数量限制
- getMaxPlayerCount() - Method in class cn.leancloud.play.plugin.request.CreateRoomRequest
-
获取最大房间人数参数
- getMaxPlayerCountProperty() - Method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest
-
获取请求内是否设置房间最大玩家数量属性。
- getMessage() - Method in class cn.leancloud.play.plugin.Reason
-
获取 Hook 实现者自定义的 Message 信息
- getNumber() - Method in enum cn.leancloud.play.proto.GenericCollectionValue.Type
-
- getNumber() - Method in enum cn.leancloud.play.proto.GenericCollectionValue.ValueCase
-
- getObject(int, Class<T>) - Method in class cn.leancloud.play.collection.PlayArray
-
- getObject(String, Class<T>) - Method in class cn.leancloud.play.collection.PlayObject
-
- getObjectTypeId() - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional int32 object_type_id = 9;
- getObjectTypeId() - Method in class cn.leancloud.play.proto.GenericCollectionValue
-
optional int32 object_type_id = 9;
- getObjectTypeId() - Method in interface cn.leancloud.play.proto.GenericCollectionValueOrBuilder
-
optional int32 object_type_id = 9;
- getOpenRoomProperty() - Method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest
-
获取请求内是否设置房间开闭属性。房间默认为开放状态,如果房间关闭则表示不能有新用户加入房间。
- getOperator() - Method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest.ExpectedUserIdsProperty
-
获取邀请好友列表操作数,可以是 ADD,REMOVE,SET,DROP 之一。
- getParserForType() - Method in class cn.leancloud.play.proto.GenericCollection
-
- getParserForType() - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry
-
- getParserForType() - Method in class cn.leancloud.play.proto.GenericCollectionValue
-
- getPlayArray(int) - Method in class cn.leancloud.play.collection.PlayArray
-
- getPlayArray(String) - Method in class cn.leancloud.play.collection.PlayObject
-
- getPlayerCustomRoomProperties() - Method in class cn.leancloud.play.plugin.request.JoinRoomRequest
-
获取房间玩家自定义属性
- getPlayerTtlSecs() - Method in interface cn.leancloud.play.plugin.BoundRoom
-
获取玩家允许的最大离线时间,默认为 0 表示玩家一旦断线就自动从房间离开
- getPlayerTtlSecs() - Method in class cn.leancloud.play.plugin.request.CreateRoomRequest
-
获取玩家允许的最大离线时间,默认为 0 表示玩家一旦断线就自动从房间离开
- getPlayObject(int) - Method in class cn.leancloud.play.collection.PlayArray
-
- getPlayObject(String) - Method in class cn.leancloud.play.collection.PlayObject
-
- getProperties() - Method in interface cn.leancloud.play.plugin.Actor
-
- getProperties() - Method in class cn.leancloud.play.plugin.request.SetPlayerPropertiesRequest
-
获取房间玩家自定义属性
- getProperties() - Method in class cn.leancloud.play.plugin.request.SetRoomPropertiesRequest
-
获取房间自定义属性
- getPropertyKey() - Method in interface cn.leancloud.play.plugin.request.RoomSystemProperty
-
房间属性 Key,Game Server 使用,Game Plugin 实现者无需使用
- getPropertyKey() - Method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest.ExpectedUserIdsProperty
-
- getPropertyKey() - Method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest.ExposeRoomProperty
-
- getPropertyKey() - Method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest.MaxPlayerCountProperty
-
- getPropertyKey() - Method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest.OpenRoomProperty
-
- getPropertyValueToSet() - Method in interface cn.leancloud.play.plugin.request.RoomSystemProperty
-
房间属性值
- getPropertyValueToSet() - Method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest.ExpectedUserIdsProperty
-
- getPropertyValueToSet() - Method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest.ExposeRoomProperty
-
- getPropertyValueToSet() - Method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest.MaxPlayerCountProperty
-
- getPropertyValueToSet() - Method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest.OpenRoomProperty
-
- getReason() - Method in class cn.leancloud.play.plugin.HookResponse
-
- getReceiverGroup() - Method in class cn.leancloud.play.plugin.request.SendEventRequest
-
获取事件目标接收组
- getRequest() - Method in interface cn.leancloud.play.plugin.context.Context
-
获取与当前 Context 绑定的 Hook 请求参数实例
- getRequest() - Method in class cn.leancloud.play.plugin.HookResponse
-
- getRoomName() - Method in interface cn.leancloud.play.plugin.BoundRoom
-
获取房间名称
- getRoomName() - Method in class cn.leancloud.play.plugin.request.AbstractRequest
-
- getRoomName() - Method in interface cn.leancloud.play.plugin.request.RoomRequest
-
获取本次请求所属的房间名
- getScheduler() - Method in interface cn.leancloud.play.plugin.BoundRoom
-
获取一个 ScheduledExecutorService 用于将某个任务交给与当前房间绑定的线程来执行。在该线程上能保证任务运行期间,房间
属性不会发生变化,但需要任务尽快执行完以避免过长时间的阻塞线程。
- getSerializedPropertyValue() - Method in interface cn.leancloud.play.plugin.request.RoomSystemProperty
-
Game Server 内使用的房间属性值,Game Plugin 实现者无需使用
- getSerializedPropertyValue() - Method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest.ExpectedUserIdsProperty
-
- getSerializedSize() - Method in class cn.leancloud.play.proto.GenericCollection
-
- getSerializedSize() - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry
-
- getSerializedSize() - Method in class cn.leancloud.play.proto.GenericCollectionValue
-
- getShort(int) - Method in class cn.leancloud.play.collection.PlayArray
-
- getShort(String) - Method in class cn.leancloud.play.collection.PlayObject
-
- getShortValue(int) - Method in class cn.leancloud.play.collection.PlayArray
-
- getShortValue(String) - Method in class cn.leancloud.play.collection.PlayObject
-
- getStatus() - Method in interface cn.leancloud.play.plugin.context.Context
-
获取当前 Context 状态
- getStatus() - Method in class cn.leancloud.play.plugin.HookResponse
-
- getString(int) - Method in class cn.leancloud.play.collection.PlayArray
-
- getString(String) - Method in class cn.leancloud.play.collection.PlayObject
-
- getStringValue() - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional string string_value = 5;
- getStringValue() - Method in class cn.leancloud.play.proto.GenericCollectionValue
-
optional string string_value = 5;
- getStringValue() - Method in interface cn.leancloud.play.proto.GenericCollectionValueOrBuilder
-
optional string string_value = 5;
- getStringValueBytes() - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional string string_value = 5;
- getStringValueBytes() - Method in class cn.leancloud.play.proto.GenericCollectionValue
-
optional string string_value = 5;
- getStringValueBytes() - Method in interface cn.leancloud.play.proto.GenericCollectionValueOrBuilder
-
optional string string_value = 5;
- getTargetActorId() - Method in class cn.leancloud.play.plugin.request.LeaveRoomRequest
-
获取将要离开本房间的 Actor Id。如果是某 Actor 自己要离开房间,则返回
待离开房间 Actor 的 Id。如果是某 Actor 被踢,则这里获取的是被踢 Actor
的 Id。
- getTargetActorId() - Method in class cn.leancloud.play.plugin.request.SetPlayerPropertiesRequest
-
获取修改自定义属性的目标玩家 Actor Id
- getTargetActorIds() - Method in class cn.leancloud.play.plugin.request.SendEventRequest
-
获取事件目标接收玩家 Actor Id 列表
- getType() - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional .cn.leancloud.play.proto.GenericCollectionValue.Type type = 1;
- getType() - Method in class cn.leancloud.play.proto.GenericCollectionValue
-
optional .cn.leancloud.play.proto.GenericCollectionValue.Type type = 1;
- getType() - Method in interface cn.leancloud.play.proto.GenericCollectionValueOrBuilder
-
optional .cn.leancloud.play.proto.GenericCollectionValue.Type type = 1;
- getTypeValue() - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional .cn.leancloud.play.proto.GenericCollectionValue.Type type = 1;
- getTypeValue() - Method in class cn.leancloud.play.proto.GenericCollectionValue
-
optional .cn.leancloud.play.proto.GenericCollectionValue.Type type = 1;
- getTypeValue() - Method in interface cn.leancloud.play.proto.GenericCollectionValueOrBuilder
-
optional .cn.leancloud.play.proto.GenericCollectionValue.Type type = 1;
- getUnknownFields() - Method in class cn.leancloud.play.proto.GenericCollection
-
- getUnknownFields() - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry
-
- getUnknownFields() - Method in class cn.leancloud.play.proto.GenericCollectionValue
-
- getUserId() - Method in interface cn.leancloud.play.plugin.Actor
-
获取玩家 User Id
- getUserId() - Method in class cn.leancloud.play.plugin.request.AbstractRequest
-
- getUserId() - Method in class cn.leancloud.play.plugin.request.DestroyRoomRequest
-
- getUserId() - Method in interface cn.leancloud.play.plugin.request.RoomRequest
-
获取触发本次请求的玩家 User Id
- getVal() - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry.Builder
-
optional .cn.leancloud.play.proto.GenericCollectionValue val = 2;
- getVal() - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry
-
optional .cn.leancloud.play.proto.GenericCollectionValue val = 2;
- getVal() - Method in interface cn.leancloud.play.proto.GenericCollection.MapEntryOrBuilder
-
optional .cn.leancloud.play.proto.GenericCollectionValue val = 2;
- getValBuilder() - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry.Builder
-
optional .cn.leancloud.play.proto.GenericCollectionValue val = 2;
- getValOrBuilder() - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry.Builder
-
optional .cn.leancloud.play.proto.GenericCollectionValue val = 2;
- getValOrBuilder() - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry
-
optional .cn.leancloud.play.proto.GenericCollectionValue val = 2;
- getValOrBuilder() - Method in interface cn.leancloud.play.proto.GenericCollection.MapEntryOrBuilder
-
optional .cn.leancloud.play.proto.GenericCollectionValue val = 2;
- getValueCase() - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
- getValueCase() - Method in class cn.leancloud.play.proto.GenericCollectionValue
-
- getValueCase() - Method in interface cn.leancloud.play.proto.GenericCollectionValueOrBuilder
-
- getValueDescriptor() - Method in enum cn.leancloud.play.proto.GenericCollectionValue.Type
-
- SendEventOptions - Class in cn.leancloud.play.plugin.request
-
发送事件附带选项
- SendEventOptions.SendEventOptionsBuilder - Class in cn.leancloud.play.plugin.request
-
- SendEventOptionsBuilder() - Constructor for class cn.leancloud.play.plugin.request.SendEventOptions.SendEventOptionsBuilder
-
- SendEventRequest - Class in cn.leancloud.play.plugin.request
-
- SendEventRequest(Map<Keyword, Object>) - Constructor for class cn.leancloud.play.plugin.request.SendEventRequest
-
- sendEventToActors(List<Integer>, int, byte, PlayObject, SendEventOptions) - Method in interface cn.leancloud.play.plugin.BoundRoom
-
发送事件给目标 Actor。
- sendEventToInterestGroup(byte, int, byte, PlayObject, SendEventOptions) - Method in interface cn.leancloud.play.plugin.BoundRoom
-
发送事件给目标接收组
- sendEventToReceiverGroup(ReceiverGroup, int, byte, PlayObject, SendEventOptions) - Method in interface cn.leancloud.play.plugin.BoundRoom
-
发送事件给目标接收组
- SerializationException - Exception in cn.leancloud.play.codec
-
- SerializationException() - Constructor for exception cn.leancloud.play.codec.SerializationException
-
- SerializationException(String) - Constructor for exception cn.leancloud.play.codec.SerializationException
-
- SerializationException(String, Throwable) - Constructor for exception cn.leancloud.play.codec.SerializationException
-
- serialize(Object) - Method in interface cn.leancloud.play.codec.Codec
-
将一个 Object 序列化为字节数组
- serialize(Object) - Static method in class cn.leancloud.play.codec.CodecsManager
-
- serialize(Object) - Method in class cn.leancloud.play.codec.ListCodec
-
- serialize(Object) - Method in class cn.leancloud.play.codec.PlayObjectCodec
-
- set(int, Object) - Method in class cn.leancloud.play.collection.PlayArray
-
- set(Set<String>) - Static method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest.ExpectedUserIdsProperty
-
用新的邀请列表替换现有房间邀请好友列表。比如房间现有好友 ["a", "b", "c"],
参数为 ["c", "d"],执行后房间邀请好友列表结果为 ["c", "d"]
- set(boolean) - Static method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest.ExposeRoomProperty
-
设置房间可见性属性。
- set(int) - Static method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest.MaxPlayerCountProperty
-
设置房间最大玩家数量属性。
- set(boolean) - Static method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest.OpenRoomProperty
-
设置房间开闭属性。
- setBoolValue(boolean) - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional bool bool_value = 4;
- setBytesValue(ByteString) - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional bytes bytes_value = 6;
- setCacheOption(CacheOption) - Method in class cn.leancloud.play.plugin.request.SendEventRequest
-
设置事件缓存选项
- setDoubleValue(double) - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional double double_value = 8;
- setEmptyRoomTtl(long, TimeUnit) - Method in class cn.leancloud.play.plugin.request.CreateRoomRequest
-
设置空房间保留时间,默认为 0 表示房间内玩家全部离开后,房间会立即被销毁
- setEventData(PlayObject) - Method in class cn.leancloud.play.plugin.request.SendEventRequest
-
设置事件内容
- setExpectedUserIdsProperty(SetRoomSystemPropertiesRequest.ExpectedUserIdsProperty) - Method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest
-
修改本次设置房间系统属性请求,设置房间邀请好友 ID 列表。
- setExpectedValues(PlayObject) - Method in class cn.leancloud.play.plugin.request.SetPlayerPropertiesRequest
-
设置 CAS 操作用于匹配的玩家自定义属性。设置了用于匹配的自定义属性后,只有当玩家在房间内属性符合
匹配的值后更新玩家属性操作才会生效。
- setExpectedValues(PlayObject) - Method in class cn.leancloud.play.plugin.request.SetRoomPropertiesRequest
-
设置 CAS 操作用于匹配的房间自定义属性。设置了用于匹配的自定义属性后,只有当房间自定义属性符合
匹配的值后更新房间自定义属性操作才会生效。
- setExpectUsers(List<String>) - Method in class cn.leancloud.play.plugin.request.CreateRoomRequest
-
设置房间指定的玩家 ID 列表。这个参数主要用于为某些能加入到房间中的特定玩家「占位」。
- setExpectUsers(List<String>) - Method in class cn.leancloud.play.plugin.request.JoinRoomRequest
-
设置房间指定的玩家 ID 列表。这个参数主要用于为某些能加入到房间中的特定玩家「占位」。
- setExposeRoomProperty(SetRoomSystemPropertiesRequest.ExposeRoomProperty) - Method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest
-
修改本次设置房间系统属性请求,设置房间可见性属性。房间默认为可见状态,如果房间不可见则表示新用户不能通过在大厅
自动匹配房间方式加入房间。
- setField(Descriptors.FieldDescriptor, Object) - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
- setField(Descriptors.FieldDescriptor, Object) - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry.Builder
-
- setField(Descriptors.FieldDescriptor, Object) - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
- setFloatValue(float) - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional float float_value = 7;
- setIntValue(int) - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional int32 int_value = 2;
- setKey(String) - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry.Builder
-
optional string key = 1;
- setKeyBytes(ByteString) - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry.Builder
-
optional string key = 1;
- setListValue(int, GenericCollectionValue) - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
repeated .cn.leancloud.play.proto.GenericCollectionValue list_value = 1;
- setListValue(int, GenericCollectionValue.Builder) - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
repeated .cn.leancloud.play.proto.GenericCollectionValue list_value = 1;
- setLobbyKeys(List<String>) - Method in class cn.leancloud.play.plugin.request.CreateRoomRequest
-
设置用于房间匹配的房间自定义属性键。不在本列表内的房间自定义属性不会用来做房间匹配
- setLongIntValue(long) - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional int64 long_int_value = 3;
- setMapEntryValue(int, GenericCollection.MapEntry) - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
repeated .cn.leancloud.play.proto.GenericCollection.MapEntry map_entry_value = 2;
- setMapEntryValue(int, GenericCollection.MapEntry.Builder) - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
repeated .cn.leancloud.play.proto.GenericCollection.MapEntry map_entry_value = 2;
- setMaxPlayerCount(int) - Method in class cn.leancloud.play.plugin.request.CreateRoomRequest
-
设置最大房间人数
- setMaxPlayerCountProperty(SetRoomSystemPropertiesRequest.MaxPlayerCountProperty) - Method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest
-
修改本次设置房间系统属性请求,设置房间最大玩家数量属性。房间内玩家数量达到限制后,新玩家无法再加入本房间。
- setObjectTypeId(int) - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional int32 object_type_id = 9;
- setOpenRoomProperty(SetRoomSystemPropertiesRequest.OpenRoomProperty) - Method in class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest
-
修改本次设置房间系统属性请求,设置房间开闭属性。房间默认为开放状态,如果房间关闭则表示不能有新用户加入房间。
- setPlayerCustomRoomProperties(PlayObject) - Method in class cn.leancloud.play.plugin.request.JoinRoomRequest
-
设置房间玩家自定义属性
- SetPlayerPropertiesRequest - Class in cn.leancloud.play.plugin.request
-
- SetPlayerPropertiesRequest(Map<Keyword, Object>) - Constructor for class cn.leancloud.play.plugin.request.SetPlayerPropertiesRequest
-
- setPlayerTtl(long, TimeUnit) - Method in class cn.leancloud.play.plugin.request.CreateRoomRequest
-
设置玩家允许的最大离线时间,默认为 0 表示玩家一旦断线就自动从房间离开
- setProperties(PlayObject) - Method in class cn.leancloud.play.plugin.request.SetPlayerPropertiesRequest
-
设置房间玩家自定义属性
- setProperties(PlayObject) - Method in class cn.leancloud.play.plugin.request.SetRoomPropertiesRequest
-
设置房间自定义属性
- setReadOnly() - Method in class cn.leancloud.play.plugin.request.AbstractRequest
-
- setReadOnly() - Method in interface cn.leancloud.play.plugin.request.RoomRequest
-
内部使用,设置 Read Only 后本请求不能再修改请求参数
- setReceiverGroup(ReceiverGroup) - Method in class cn.leancloud.play.plugin.request.SendEventRequest
-
设置事件目标接收组
- setRepeatedField(Descriptors.FieldDescriptor, int, Object) - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
- setRepeatedField(Descriptors.FieldDescriptor, int, Object) - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry.Builder
-
- setRepeatedField(Descriptors.FieldDescriptor, int, Object) - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
- setRoomProperties(PlayObject) - Method in class cn.leancloud.play.plugin.request.CreateRoomRequest
-
设置房间自定义属性
- SetRoomPropertiesRequest - Class in cn.leancloud.play.plugin.request
-
- SetRoomPropertiesRequest(Map<Keyword, Object>) - Constructor for class cn.leancloud.play.plugin.request.SetRoomPropertiesRequest
-
- SetRoomSystemPropertiesRequest - Class in cn.leancloud.play.plugin.request
-
- SetRoomSystemPropertiesRequest(Map<Keyword, Object>) - Constructor for class cn.leancloud.play.plugin.request.SetRoomSystemPropertiesRequest
-
- SetRoomSystemPropertiesRequest.ExpectedUserIdsProperty - Class in cn.leancloud.play.plugin.request
-
房间邀请好友列表属性。加入邀请好友列表后,相当于帮好友在房间内做了 "占位",即使房间满了好友也能加入房间。
- SetRoomSystemPropertiesRequest.ExposeRoomProperty - Class in cn.leancloud.play.plugin.request
-
房间可见性属性。房间默认为可见状态,如果房间不可见则表示新用户不能通过在大厅自动匹配房间方式加入房间。
- SetRoomSystemPropertiesRequest.MaxPlayerCountProperty - Class in cn.leancloud.play.plugin.request
-
房间最大玩家数量属性。房间玩家数量达到上限后则房间无法再加入新玩家。
- SetRoomSystemPropertiesRequest.OpenRoomProperty - Class in cn.leancloud.play.plugin.request
-
房间开闭属性。房间默认为开放状态,如果房间关闭则表示不能有新用户加入房间。
- SetRoomSystemPropertiesRequest.Operator - Enum in cn.leancloud.play.plugin.request
-
- setStringValue(String) - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional string string_value = 5;
- setStringValueBytes(ByteString) - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional string string_value = 5;
- setTargetActorId(int) - Method in class cn.leancloud.play.plugin.request.SetPlayerPropertiesRequest
-
设置修改自定义属性的目标玩家 Actor Id
- setTargetActorIds(List<Integer>) - Method in class cn.leancloud.play.plugin.request.SendEventRequest
-
设置事件目标接收玩家 Actor Id 列表
- setType(GenericCollectionValue.Type) - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional .cn.leancloud.play.proto.GenericCollectionValue.Type type = 1;
- setTypeValue(int) - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
optional .cn.leancloud.play.proto.GenericCollectionValue.Type type = 1;
- setUnknownFields(UnknownFieldSet) - Method in class cn.leancloud.play.proto.GenericCollection.Builder
-
- setUnknownFields(UnknownFieldSet) - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry.Builder
-
- setUnknownFields(UnknownFieldSet) - Method in class cn.leancloud.play.proto.GenericCollectionValue.Builder
-
- setVal(GenericCollectionValue) - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry.Builder
-
optional .cn.leancloud.play.proto.GenericCollectionValue val = 2;
- setVal(GenericCollectionValue.Builder) - Method in class cn.leancloud.play.proto.GenericCollection.MapEntry.Builder
-
optional .cn.leancloud.play.proto.GenericCollectionValue val = 2;
- SHORT_VALUE - Static variable in enum cn.leancloud.play.proto.GenericCollectionValue.Type
-
SHORT = 3;
- size() - Method in class cn.leancloud.play.collection.PlayArray
-
- size() - Method in class cn.leancloud.play.collection.PlayObject
-
- skip(T) - Static method in class cn.leancloud.play.plugin.HookResponse
-
- SkipableContext<T extends RoomRequest> - Interface in cn.leancloud.play.plugin.context
-
- skipProcess() - Method in interface cn.leancloud.play.plugin.context.SkipableContext
-
拒绝本次请求,但不返回任何信息给发送请求的玩家
- STRING_VALUE - Static variable in enum cn.leancloud.play.proto.GenericCollectionValue.Type
-
STRING = 10;
- STRING_VALUE_FIELD_NUMBER - Static variable in class cn.leancloud.play.proto.GenericCollectionValue
-
- subList(int, int) - Method in class cn.leancloud.play.collection.PlayArray
-
- success(T) - Static method in class cn.leancloud.play.plugin.HookResponse
-