/*
 * gnuVG - a free Vector Graphics library
 * Copyright (C) 2016 by Anton Persson
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU Lesser General Public License as
 *  published by the Free Software Foundation, either version 3 of
 *  the License, or (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#pragma once

#include <map>

namespace eka2l1::drivers {
    class graphics_driver;
}

namespace gnuVG {
    class Shader;

    class ShaderMan {
    private:
        std::map<int, Shader*> shader_library;

    public:
        ~ShaderMan();

        Shader* get_shader(eka2l1::drivers::graphics_driver *drv, int caps);
    };
}