/********************************************************************************
** Form generated from reading UI file 'mainwindow.ui'
**
** Created by: Qt User Interface Compiler version 6.11.0
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_MAINWINDOW_H
#define UI_MAINWINDOW_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QIcon>
#include <QtWidgets/QApplication>
#include <QtWidgets/QGridLayout>
#include <QtWidgets/QLabel>
#include <QtWidgets/QMainWindow>
#include <QtWidgets/QMenu>
#include <QtWidgets/QMenuBar>
#include <QtWidgets/QStatusBar>
#include <QtWidgets/QWidget>

QT_BEGIN_NAMESPACE

class Ui_main_window
{
public:
    QAction *action_about;
    QAction *action_package;
    QAction *action_device;
    QAction *action_package_manager;
    QAction *action_settings;
    QAction *action_pause;
    QAction *action_stop;
    QAction *action_restart;
    QAction *action_threads;
    QAction *action_mutexes;
    QAction *action_chunks;
    QAction *action_window_tree;
    QAction *action_fullscreen;
    QAction *action_mount_recent_dumps;
    QAction *action_rotate_0;
    QAction *action_rotate_90;
    QAction *action_rotate_180;
    QAction *action_rotate_270;
    QAction *action_mount_game_card_folder;
    QAction *action_mount_game_card_zip;
    QAction *action_refresh_app_list;
    QAction *action_mod_netplay_friends;
    QAction *action_button_mapping_editor;
    QAction *action_touch_mapping_editor;
    QAction *action_ngage_card_game;
    QAction *action_check_for_update;
    QAction *action_launch_process;
    QAction *action_jar;
    QAction *action_netplay_configure;
    QAction *action_stretch_to_fill;
    QWidget *centralwidget;
    QGridLayout *layout_centralwidget;
    QGridLayout *layout_main;
    QLabel *label_al_not_available;
    QMenuBar *menu_bar;
    QMenu *menu_file;
    QMenu *menu_install;
    QMenu *menu_mount_game_card_dump;
    QMenu *menu_view;
    QMenu *action_rotate_drop_menu;
    QMenu *menu_help;
    QMenu *menu_emulation;
    QMenu *menu_bluetooth;
    QMenu *menu_netplay;
    QMenu *menu_control;
    QStatusBar *status_bar;

    void setupUi(QMainWindow *main_window)
    {
        if (main_window->objectName().isEmpty())
            main_window->setObjectName("main_window");
        main_window->resize(900, 600);
        QSizePolicy sizePolicy(QSizePolicy::Policy::MinimumExpanding, QSizePolicy::Policy::MinimumExpanding);
        sizePolicy.setHorizontalStretch(0);
        sizePolicy.setVerticalStretch(0);
        sizePolicy.setHeightForWidth(main_window->sizePolicy().hasHeightForWidth());
        main_window->setSizePolicy(sizePolicy);
        main_window->setWindowTitle(QString::fromUtf8("MainWindow"));
        QIcon icon;
        icon.addFile(QString::fromUtf8(":/assets/duck_tank.png"), QSize(), QIcon::Mode::Normal, QIcon::State::Off);
        main_window->setWindowIcon(icon);
        action_about = new QAction(main_window);
        action_about->setObjectName("action_about");
        action_package = new QAction(main_window);
        action_package->setObjectName("action_package");
        action_device = new QAction(main_window);
        action_device->setObjectName("action_device");
        action_package_manager = new QAction(main_window);
        action_package_manager->setObjectName("action_package_manager");
        action_settings = new QAction(main_window);
        action_settings->setObjectName("action_settings");
        action_pause = new QAction(main_window);
        action_pause->setObjectName("action_pause");
        action_pause->setCheckable(true);
        action_stop = new QAction(main_window);
        action_stop->setObjectName("action_stop");
        action_restart = new QAction(main_window);
        action_restart->setObjectName("action_restart");
        action_threads = new QAction(main_window);
        action_threads->setObjectName("action_threads");
        action_mutexes = new QAction(main_window);
        action_mutexes->setObjectName("action_mutexes");
        action_chunks = new QAction(main_window);
        action_chunks->setObjectName("action_chunks");
        action_window_tree = new QAction(main_window);
        action_window_tree->setObjectName("action_window_tree");
        action_fullscreen = new QAction(main_window);
        action_fullscreen->setObjectName("action_fullscreen");
        action_fullscreen->setCheckable(true);
#if QT_CONFIG(shortcut)
        action_fullscreen->setShortcut(QString::fromUtf8("Ctrl+F"));
#endif // QT_CONFIG(shortcut)
        action_fullscreen->setShortcutContext(Qt::WindowShortcut);
        action_mount_recent_dumps = new QAction(main_window);
        action_mount_recent_dumps->setObjectName("action_mount_recent_dumps");
        action_rotate_0 = new QAction(main_window);
        action_rotate_0->setObjectName("action_rotate_0");
        action_rotate_0->setCheckable(true);
        action_rotate_0->setChecked(true);
        action_rotate_0->setText(QString::fromUtf8("0"));
        action_rotate_90 = new QAction(main_window);
        action_rotate_90->setObjectName("action_rotate_90");
        action_rotate_90->setCheckable(true);
        action_rotate_90->setText(QString::fromUtf8("90"));
        action_rotate_180 = new QAction(main_window);
        action_rotate_180->setObjectName("action_rotate_180");
        action_rotate_180->setCheckable(true);
        action_rotate_180->setText(QString::fromUtf8("180"));
        action_rotate_270 = new QAction(main_window);
        action_rotate_270->setObjectName("action_rotate_270");
        action_rotate_270->setCheckable(true);
        action_rotate_270->setText(QString::fromUtf8("270"));
        action_mount_game_card_folder = new QAction(main_window);
        action_mount_game_card_folder->setObjectName("action_mount_game_card_folder");
        action_mount_game_card_zip = new QAction(main_window);
        action_mount_game_card_zip->setObjectName("action_mount_game_card_zip");
        action_mount_game_card_zip->setText(QString::fromUtf8("Zip"));
        action_refresh_app_list = new QAction(main_window);
        action_refresh_app_list->setObjectName("action_refresh_app_list");
        action_mod_netplay_friends = new QAction(main_window);
        action_mod_netplay_friends->setObjectName("action_mod_netplay_friends");
        action_button_mapping_editor = new QAction(main_window);
        action_button_mapping_editor->setObjectName("action_button_mapping_editor");
        action_touch_mapping_editor = new QAction(main_window);
        action_touch_mapping_editor->setObjectName("action_touch_mapping_editor");
        action_ngage_card_game = new QAction(main_window);
        action_ngage_card_game->setObjectName("action_ngage_card_game");
        action_check_for_update = new QAction(main_window);
        action_check_for_update->setObjectName("action_check_for_update");
        action_launch_process = new QAction(main_window);
        action_launch_process->setObjectName("action_launch_process");
        action_jar = new QAction(main_window);
        action_jar->setObjectName("action_jar");
        action_jar->setText(QString::fromUtf8("JAR"));
        action_netplay_configure = new QAction(main_window);
        action_netplay_configure->setObjectName("action_netplay_configure");
        action_stretch_to_fill = new QAction(main_window);
        action_stretch_to_fill->setObjectName("action_stretch_to_fill");
        action_stretch_to_fill->setCheckable(true);
        action_stretch_to_fill->setChecked(false);
        centralwidget = new QWidget(main_window);
        centralwidget->setObjectName("centralwidget");
        sizePolicy.setHeightForWidth(centralwidget->sizePolicy().hasHeightForWidth());
        centralwidget->setSizePolicy(sizePolicy);
        layout_centralwidget = new QGridLayout(centralwidget);
        layout_centralwidget->setObjectName("layout_centralwidget");
        layout_centralwidget->setSizeConstraint(QLayout::SetDefaultConstraint);
        layout_main = new QGridLayout();
        layout_main->setObjectName("layout_main");
        layout_main->setSizeConstraint(QLayout::SetDefaultConstraint);
        label_al_not_available = new QLabel(centralwidget);
        label_al_not_available->setObjectName("label_al_not_available");
        QFont font;
        font.setPointSize(10);
        label_al_not_available->setFont(font);
        label_al_not_available->setOpenExternalLinks(true);

        layout_main->addWidget(label_al_not_available, 0, 0, 1, 1, Qt::AlignHCenter);


        layout_centralwidget->addLayout(layout_main, 0, 0, 1, 1);

        main_window->setCentralWidget(centralwidget);
        menu_bar = new QMenuBar(main_window);
        menu_bar->setObjectName("menu_bar");
        menu_bar->setGeometry(QRect(0, 0, 900, 26));
        menu_file = new QMenu(menu_bar);
        menu_file->setObjectName("menu_file");
        menu_install = new QMenu(menu_file);
        menu_install->setObjectName("menu_install");
        menu_mount_game_card_dump = new QMenu(menu_file);
        menu_mount_game_card_dump->setObjectName("menu_mount_game_card_dump");
        menu_view = new QMenu(menu_bar);
        menu_view->setObjectName("menu_view");
        action_rotate_drop_menu = new QMenu(menu_view);
        action_rotate_drop_menu->setObjectName("action_rotate_drop_menu");
        menu_help = new QMenu(menu_bar);
        menu_help->setObjectName("menu_help");
        menu_emulation = new QMenu(menu_bar);
        menu_emulation->setObjectName("menu_emulation");
        menu_bluetooth = new QMenu(menu_bar);
        menu_bluetooth->setObjectName("menu_bluetooth");
        menu_netplay = new QMenu(menu_bluetooth);
        menu_netplay->setObjectName("menu_netplay");
        menu_control = new QMenu(menu_bar);
        menu_control->setObjectName("menu_control");
        main_window->setMenuBar(menu_bar);
        status_bar = new QStatusBar(main_window);
        status_bar->setObjectName("status_bar");
        main_window->setStatusBar(status_bar);

        menu_bar->addAction(menu_file->menuAction());
        menu_bar->addAction(menu_emulation->menuAction());
        menu_bar->addAction(menu_view->menuAction());
        menu_bar->addAction(menu_control->menuAction());
        menu_bar->addAction(menu_bluetooth->menuAction());
        menu_bar->addAction(action_settings);
        menu_bar->addAction(menu_help->menuAction());
        menu_file->addAction(menu_install->menuAction());
        menu_file->addAction(action_package_manager);
        menu_file->addSeparator();
        menu_file->addAction(action_refresh_app_list);
        menu_file->addAction(menu_mount_game_card_dump->menuAction());
        menu_file->addAction(action_mount_recent_dumps);
        menu_install->addAction(action_package);
        menu_install->addAction(action_device);
        menu_install->addSeparator();
        menu_install->addAction(action_ngage_card_game);
        menu_install->addAction(action_jar);
        menu_mount_game_card_dump->addSeparator();
        menu_mount_game_card_dump->addAction(action_mount_game_card_folder);
        menu_mount_game_card_dump->addAction(action_mount_game_card_zip);
        menu_view->addAction(action_fullscreen);
        menu_view->addAction(action_rotate_drop_menu->menuAction());
        menu_view->addAction(action_stretch_to_fill);
        action_rotate_drop_menu->addAction(action_rotate_0);
        action_rotate_drop_menu->addAction(action_rotate_90);
        action_rotate_drop_menu->addAction(action_rotate_180);
        action_rotate_drop_menu->addAction(action_rotate_270);
        menu_help->addAction(action_about);
        menu_help->addAction(action_check_for_update);
        menu_emulation->addAction(action_pause);
        menu_emulation->addAction(action_restart);
        menu_emulation->addSeparator();
        menu_emulation->addSeparator();
        menu_emulation->addAction(action_launch_process);
        menu_bluetooth->addAction(menu_netplay->menuAction());
        menu_netplay->addAction(action_netplay_configure);
        menu_netplay->addAction(action_mod_netplay_friends);
        menu_control->addAction(action_button_mapping_editor);
        menu_control->addAction(action_touch_mapping_editor);

        retranslateUi(main_window);

        QMetaObject::connectSlotsByName(main_window);
    } // setupUi

    void retranslateUi(QMainWindow *main_window)
    {
        action_about->setText(QCoreApplication::translate("main_window", "About", nullptr));
        action_package->setText(QCoreApplication::translate("main_window", "Package", nullptr));
        action_device->setText(QCoreApplication::translate("main_window", "Device", nullptr));
        action_package_manager->setText(QCoreApplication::translate("main_window", "Package manager", nullptr));
        action_settings->setText(QCoreApplication::translate("main_window", "Settings", nullptr));
        action_pause->setText(QCoreApplication::translate("main_window", "Pause", nullptr));
        action_stop->setText(QCoreApplication::translate("main_window", "Stop", nullptr));
        action_restart->setText(QCoreApplication::translate("main_window", "Restart", nullptr));
        action_threads->setText(QCoreApplication::translate("main_window", "Threads", nullptr));
        action_mutexes->setText(QCoreApplication::translate("main_window", "Mutexes", nullptr));
        action_chunks->setText(QCoreApplication::translate("main_window", "Chunks", nullptr));
        action_window_tree->setText(QCoreApplication::translate("main_window", "Window tree", nullptr));
        action_fullscreen->setText(QCoreApplication::translate("main_window", "Fullscreen", nullptr));
        action_mount_recent_dumps->setText(QCoreApplication::translate("main_window", "Recent dumps", nullptr));
        action_mount_game_card_folder->setText(QCoreApplication::translate("main_window", "Folder", nullptr));
        action_refresh_app_list->setText(QCoreApplication::translate("main_window", "Refresh app list", nullptr));
        action_mod_netplay_friends->setText(QCoreApplication::translate("main_window", "Friends's IP addresses", nullptr));
        action_button_mapping_editor->setText(QCoreApplication::translate("main_window", "Button mapping editor", nullptr));
        action_touch_mapping_editor->setText(QCoreApplication::translate("main_window", "Touch mapping editor", nullptr));
        action_ngage_card_game->setText(QCoreApplication::translate("main_window", "N-Gage card game", nullptr));
        action_check_for_update->setText(QCoreApplication::translate("main_window", "Check for update", nullptr));
        action_launch_process->setText(QCoreApplication::translate("main_window", "Launch process", nullptr));
        action_netplay_configure->setText(QCoreApplication::translate("main_window", "Configure", nullptr));
        action_stretch_to_fill->setText(QCoreApplication::translate("main_window", "Stretch to fill window (ignore aspect ratio)", nullptr));
        label_al_not_available->setText(QCoreApplication::translate("main_window", "App launcher is unavailable.<br>Visit <a href=\"https://eka2l1.miraheze.org/wiki/Main_Page\">EKA2L1 wiki</a> to get started, or install a device to continue.", nullptr));
        menu_file->setTitle(QCoreApplication::translate("main_window", "File", nullptr));
        menu_install->setTitle(QCoreApplication::translate("main_window", "Install", nullptr));
        menu_mount_game_card_dump->setTitle(QCoreApplication::translate("main_window", "Mount game card dump", nullptr));
        menu_view->setTitle(QCoreApplication::translate("main_window", "View", nullptr));
        action_rotate_drop_menu->setTitle(QCoreApplication::translate("main_window", "Rotate screen", nullptr));
        menu_help->setTitle(QCoreApplication::translate("main_window", "Help", nullptr));
        menu_emulation->setTitle(QCoreApplication::translate("main_window", "Emulation", nullptr));
        menu_bluetooth->setTitle(QCoreApplication::translate("main_window", "Bluetooth", nullptr));
        menu_netplay->setTitle(QCoreApplication::translate("main_window", "Netplay", nullptr));
        menu_control->setTitle(QCoreApplication::translate("main_window", "Control", nullptr));
        (void)main_window;
    } // retranslateUi

};

namespace Ui {
    class main_window: public Ui_main_window {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_MAINWINDOW_H
